If the RTW game engine has the additional feature of a tech tree like what we have seen in ETW, how would the team make use of it?
If the RTW game engine has the additional feature of a tech tree like what we have seen in ETW, how would the team make use of it?
does it need one?
If you mean having buildings or 'technology' affect what formations or abilities units have in battle then no, that is not possible in RTW.
Developer for Roma Surrectum 2 || Follow my move to the USA in Calvin's Corner
Son of Noble Savage || Proud patron of [user]Winter[/user], [user]Lord of the Knights[/user] and [user]fergusmck[/user]
I know, but I'm simply saying what happen if such a thing is included in the RTW.exe? Given the fact that R2TW might make use of this feature.
Basically, a bigger shipyard does not mean you would have better sea units, just that you are able to construct bigger sea units as well as more ships at the same time.
Whereas if you have a tech tree, you can very well have a much better improvement to your ships, such as faster speed and etc.
Kinda like how you are actually able to choose when you want to research on the Marian reforms instead of relying on building a Imperial Palace to do so. Or in many cases, you get the research on the type of weapons and armour being worn by the Roman troops, reducing the cost to manufacture them and all that.
Or even researching on shield wall techniques that wasn't used by the Romans until a much later period in time.
Last edited by ray243; September 15, 2009 at 11:55 PM.
Developer for Roma Surrectum 2 || Follow my move to the USA in Calvin's Corner
Son of Noble Savage || Proud patron of [user]Winter[/user], [user]Lord of the Knights[/user] and [user]fergusmck[/user]
New technology for buildings, like new ways of trading and new ships would be cool to research.
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam
Pretty sure that's already in...
Developer for Roma Surrectum 2 || Follow my move to the USA in Calvin's Corner
Son of Noble Savage || Proud patron of [user]Winter[/user], [user]Lord of the Knights[/user] and [user]fergusmck[/user]
More like this: Greek-Style-Phalanx ----> Macedonian-Style-Phalanx
I would rather have a teach tree inside each building. Let say that you click on the harbor, there you get to upgrade all the sea upgrades. In the barrack all the military etc etc.
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam
I suppose the result would be a more similar game interface and engine to that of ETW...there would undoubtedly be some advantages with being able to adjust things like that.
I am content with what we have however.
Developer for Roma Surrectum 2 || Follow my move to the USA in Calvin's Corner
Son of Noble Savage || Proud patron of [user]Winter[/user], [user]Lord of the Knights[/user] and [user]fergusmck[/user]