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Thread: Creating a World - Replacing Strat Models

  1. #1
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Creating a World - Replacing Strat Models

    A small tutorial regarding strat models

    This entry in descr_character (only the default model in this example):

    faction venice
    dictionary 15
    strat_model catholic_priest ; default model
    strat_model catholic_bishop ; medium level priest
    strat_model catholic_cardinal ; advanced priest
    Relates to descr_model_strat like this:

    type catholic_priest
    skeleton strat_priest
    scale 0.7
    indiv_range 40
    texture venice, models_strat/textures/catholic_priest_venice.tga
    model_flexi_m models_strat/catholic_priest.cas, max
    shadow_model_flexi models_strat/shadow_staff.CAS, max
    Nowhere else!!!!!!!!

    To change the model, you have to change the CAS file (copy into data\model_strat folder) and it's associated textures (copy into data\model_strat\textures folder):


    type catholic_priest
    skeleton strat_priest
    scale 0.7
    indiv_range 40
    texture venice, models_strat/textures/pagan_priest_venice.tga
    model_flexi_m models_strat/pagan_priest.cas, max
    shadow_model_flexi models_strat/shadow_staff.CAS, max
    Note: the CAS file has always a default texture file. To determine it's name, open the CAS file with notepad and have a look at the bottom for the name of that texture. Example here from pagan_priest.cas:
    n textures\pagan_priest_lithuania.tga €? €? €? €?
    If this texture is not present in the model_strat\texture folder, you will get a CTD with an 'out of video memory' error. The easiest way to avoid this, is to use it in the descr_model_strat file like this:
    type catholic_priest
    skeleton strat_priest
    scale 0.7
    indiv_range 40
    texture venice, models_strat/textures/pagan_priest_lithuania.tga
    model_flexi_m models_strat/pagan_priest.cas, max
    shadow_model_flexi models_strat/shadow_staff.CAS, max
    Next note: simply changing the name of the texture will not be enough, the correct (original) texture has to be in the model_strat\textures folder as name. You cannot rename the catholic_priest_venice.tga into pagan_priest_lithuania.tga and expect a proper result. There will be no CTD, but the skin will not fit.
    Last edited by Gigantus; August 10, 2010 at 07:26 AM.










  2. #2
    =NF= Vasileios_the2nd's Avatar Semisalis
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    Default Re: Creating a World - Replacing Strat Models

    "Greeks dont mod like modders, modders mod like greeks." -PorkyJack
    10 new captain models (campaign map) to download

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Replacing Strat Models

    Didn't know a tutorial similar to mine existed. But then I don't hang out in the skin&model forum. The tuts should compliment each other as you haven't mentioned the dependency between CAS and TGA files. Mine also just changes the model and associated texture , not the type.
    And it is in a different forum.
    Last edited by Gigantus; September 21, 2009 at 06:59 AM.










  4. #4
    =NF= Vasileios_the2nd's Avatar Semisalis
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    Default Re: Creating a World - Replacing Strat Models

    True.
    "Greeks dont mod like modders, modders mod like greeks." -PorkyJack
    10 new captain models (campaign map) to download

  5. #5

    Default Re: Creating a World - Replacing Strat Models

    First of all, sorry for my English, if it's bad...
    I tried to solve my problem for 2 weeks, reading many topics, many tutorials but I couldn't I'm sure it's been answered before, and also there are 2 examples made with Venice and Byzantium factions! But... Could anyone please, post here a (step by step) mini tutorial about;
    1) adding a king strat model in and give it to HRE faction,
    2) adding a heir strat model in and give it to HRE faction,
    3) adding a family member/general strat model in and give it to HRE faction,
    4) adding a captain strat model in and give it to HRE faction,

    * Is it possible to add those 4 different strat models to the Vanilla Game using BareKingdoms or Retrofit mod? If yes, how in details please? please? please? (I'm an expert in campaign games, but a rookie@modding)

    PS: I dreamed to add a new king strat model (the Teuton Grandmaster appearance from Teutonic Campaign) / a new heir strat model (the Spain King appearance from Americas Campaign) / a new general&family member strat model (the Spain Conquistadore Cortes'appereance from Americas Campaign) / and a new captain strat model of this HRE Captain in the link (http://www.twcenter.net/forums/downl...o=file&id=2504)

    Bonus Question: If it is possible; how can I replace or overwrite the unit cards, skins etc. of the Teutonic Campaign's Ritterbruder unit to my existing Standard MTW2 (Vanilla) Ritterbruder unit? (which .tga, .cas files to where etc?) The Teutonic Campaign's look awesome than the standard one!!!

    I have Vanilla + 1.1 patch + 1.2 patch + 1.3 patch (also unpacked) / Kingdoms with 1.5 patch (4 Campaigns all unpacked already)... I use BareKingdoms Mod, but if you say Retrofit Mod is better than it, I have Retrofit mod installer in my drive already... All posts wellcomed, and I'll very very appreciated... Please help me!!! Many many thanks thamks thanks!!!

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Replacing Strat Models

    You do it the same way as in my example. Then it is a matter of traits to trigger it. That part is in the other thread where you posted the same question.
    Also check the thread that has been linked by vasileos










  7. #7

    Default Re: Creating a World - Replacing Strat Models

    Quote Originally Posted by gigantus View Post
    You do it the same way as in my example. Then it is a matter of traits to trigger it. That part is in the other thread where you posted the same question.
    Also check the thread that has been linked by vasileos
    @ gigantus
    thank you very much for your quick reply! really appreciated!! but I said "...reading many topics, many tutorials but I couldn't and also there are 2 examples made with Venice and Byzantium factions!" and Venice here is your example... I tried many many times those tutorials, and many many crashes for them If I understand the matter of traits to trigger etc... why I am post here? I do it myself! I said I was rookie and new at modding! And asked you to help me a step by step tutorial... Anyway... Forget it, and thanks for your patience and quick reply. Really appretiated!!! wish u a good day bro...

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    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Replacing Strat Models

    Sorry I couldn't give any examples, busy rebuilding my rig - motherboard got busted.

    The traits involved you could check in the descr_strat of the britannia campaign. I believe it is 'leader'. Then look up its structure in descr_character_traits of the same mod.










  9. #9

    Default Re: Creating a World - Replacing Strat Models

    Quote Originally Posted by gigantus View Post
    Sorry I couldn't give any examples, busy rebuilding my rig - motherboard got busted.

    The traits involved you could check in the descr_strat of the britannia campaign. I believe it is 'leader'. Then look up its structure in descr_character_traits of the same mod.
    ok! thanks...

  10. #10

    Default Re: Creating a World - Replacing Strat Models

    @gigantus
    a failure and a crash again
    a request please... I wonder if you'll make a step by step tutorial, when you're available? will you?? I'll wait... please!!!

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Replacing Strat Models

    PLease describe step by step what you have done so far.










  12. #12
    Radboud's Avatar Luctor et Emergo
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    Default Re: Creating a World - Replacing Strat Models

    Does this also work for Strat map models of settlements? If not, are you able to write a tut for that (I haven't seen a tutorial on that yet)?

  13. #13

    Default Re: Creating a World - Replacing Strat Models

    Quote Originally Posted by Radboud View Post
    Does this also work for Strat map models of settlements? If not, are you able to write a tut for that (I haven't seen a tutorial on that yet)?
    Well U haven't looked hard enough please read my tutorial here it is explained in the Part I of the tutorial.

  14. #14
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Replacing Strat Models

    The principles of character models and settlements models are completely different where the display on the map is concerned. Ishan's tutorial should be helpful there.










  15. #15
    Radboud's Avatar Luctor et Emergo
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    Default Re: Creating a World - Replacing Strat Models

    Thanks a lot guys.

  16. #16

    Default Re: Creating a World - Replacing Strat Models

    Quote Originally Posted by gigantus View Post
    The principles of character models and settlements models are completely different where the display on the map is concerned. Ishan's tutorial should be helpful there.
    Thanks gigantus for backing me up. +rep.

    Quote Originally Posted by Radboud View Post
    Thanks a lot guys.
    Glad to help bro.

  17. #17

    Default Re: Creating a World - Replacing Strat Models

    would all this also work in order to create a campaign map model using a battle unit's model textures ?

    as in making a custom general model for the campaign map out of an in-battle unit ... lets say (if you're familiar with Third Age) a general's map model looking like a beastmaster from harad (those tribal guys on the mumakils,instead of the casual -saracen looking-one)

    ps
    same goes for officers option in EDU..is there any tutorial on how to make custom ones,using existing textures and models ?


  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Replacing Strat Models

    You can convert a battle model (soldier model) into a campaign model. Unfortunately I don't have the link, but it should be in the unit and textures tutorial forum - I have used it myself several times.










  19. #19
    Mr_Nygren's Avatar Berserkir
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    Default Re: Creating a World - Replacing Strat Models

    Hi, i am trying to add in new generals and captains for GoT but it doesn't work. It CTD:s and in the log it's all about "Insufficient video memory to load requested texture set"...

    I thought it was about the missing "northern_general_king_ireland.tga"-file.. But when placing that texture file and the CAF-file into the right folder it still doesn't work! And i don't know why this is :/..

    Log:

    Code:
    06:34:58.092 [system.io] [warning] open: mods/GoT_Enhanced/data/models_strat/textures/northern_generic_king_ireland.tga.dds is missing
    06:34:58.096 [data.invalid] [error] Insufficient video memory to load requested texture set.
    My entry looks like this:

    Code:
    type                stark_general
    skeleton            strat_named_with_army
    scale                0.7
    indiv_range            40
    texture                scotland, models_strat/textures/northern_generic_king_ireland.tga
    texture                slave, models_strat/textures/northern_generic_king_ireland.tga
    model_flexi_m            models_strat/northern_generic_king.CAS, max
    shadow_model_flexi        models_strat/shadow_sword.CAS, max
    Or this:

    Code:
    type                stark_general
    skeleton            strat_named_with_army
    scale                0.7
    indiv_range            40
    texture                scotland, models_strat/textures/stark_general.tga
    texture                slave, models_strat/textures/stark_general.tga
    model_flexi_m            models_strat/stark_general.CAS, max
    shadow_model_flexi        models_strat/shadow_sword.CAS, max
    Me and VltimaRatio really need help on getting these into the game, because a new release of GoT 3.0 will come after!!
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  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Replacing Strat Models

    If memory serves in the line above those two in the log should be the model's name (CAS file) whose (default) texture is missing.

    1. It looks for TGA.DDS - you may have to create that file from your TGA file by saving it as DDS and keeping the TGA extension in the filename
    2. Open the CAS file with Notepad to check the default path and texture name\extension for the model, it's right at the bottom, use the 'format\wordwrap' function to find it easier.
    Last edited by Gigantus; August 11, 2016 at 10:34 PM.










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