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Thread: Governors vs. Generals

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  1. #1

    Default Governors vs. Generals

    I recently tried to play RS with having Governors manage the cities -
    however, it is quite difficult to distinguish these two different types of "generals"; not all carry the label "Governor".

    Or do I miss something?

  2. #2

    Default Re: Governors vs. Generals

    just bring the general out of the city(if he's in one) then click on the body garud info button and bingo you see what kind of "general" he is

  3. #3
    apple's Avatar Searching for 42
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    Default Re: Governors vs. Generals

    You should be able to do that within the city to.
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  4. #4

    Default Re: Governors vs. Generals

    Forgive my ingnorance, but in the future couldn't there be a more disdinquishing eliment? Dress perhaps.

  5. #5
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: Governors vs. Generals

    Quote Originally Posted by apple View Post
    You should be able to do that within the city to.
    I think this was discussed a little while ago. You can't check the bodyguard in a city, I seem to recall it may be a limitation of the exe but I'm pretty sure you have to get them out of the city to find out. Only time that is a problem is if the city is besieged

  6. #6
    apple's Avatar Searching for 42
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    Default Re: Governors vs. Generals

    There wont be any Governors in RS II.
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  7. #7

    Default Re: Governors vs. Generals

    No govna's aye?

    Just out of curiousity, why is this?

    Personally, as long as generals are still recuitable I'm fine with it. But I liked the dismounted gaurds . . was more city-ish

  8. #8

    Default Re: Governors vs. Generals

    Quote Originally Posted by Abreas View Post
    No govna's aye?

    Just out of curiousity, why is this?

    Personally, as long as generals are still recuitable I'm fine with it. But I liked the dismounted gaurds . . was more city-ish
    its to free up the unitslot for another unit (i think)

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  9. #9

    Default Re: Governors vs. Generals

    There are dismounted Generals and mounted ones.

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  10. #10

    Default Re: Governors vs. Generals

    Quote Originally Posted by Theoroshia View Post
    There are dismounted Generals and mounted ones.
    Ah, well right on then.

  11. #11

    Default Re: Governors vs. Generals

    Governors usually have very few men in their guard (around 13-14, depending on their influence it can be more), while generals and family members have around 24 (again depending of influence). My problem always was to quickly distinguish family members from generals, but I guess the only way is to look in the family tree, as their bodyguard units are completely the same. But nowadays I don't really care who is what. Also if I want to use only family members I recruit only governors, so every 24+ command unit is bound to be a fam member. Hope I helped...

  12. #12

    Default Re: Governors vs. Generals

    I prefer foot-generals. They seem to survive better

  13. #13

    Default Re: Governors vs. Generals

    Quote Originally Posted by Titus Maximius Thongus View Post
    I prefer foot-generals. They seem to survive better
    Not much going on the whole 'escape quickly or die' routine though

  14. #14

    Default Re: Governors vs. Generals

    true that, but i prefer to have AI foot generals command reinforcement armies. Less chance of them charging into a wall of spears. Of course there is a tendency of them to get surrounded and thus messily chopped to a billion pieces.
    O well, AI is AI at the end of the day.

    i think Praetorians are made of awesome sauce though once had a roman proconsul general fight on the frontlines, took 3 losses and dealt about 120 kills

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