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  1. #1

    Default Unit add on and loyality

    Dear Forum,

    I downloaded the unit add-on from Sulla, installed it and started a new campaign - the innovations are simply great! But I noticed that the loyality-feature is completely lacking with my family-members. Is this a bug or intended?

    Best regards
    Marcel

  2. #2

    Default Re: Unit add on and loyality

    Intended, Loyalty is still there, just not visible. The files changed had other changes which if altered will cause weird issues in gameplay.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  3. #3

    Default Re: Unit add on and loyality

    Yes, I found the loyality feature in the character´s description but there were no loyality symbols... as if the caracter(s) are totally insurgent! How can I discover now if the loyality of a character is dwindling and if it is time to replace this character in a key-position (e.g.on the front)?

    And I have a further question:
    Somewhere in this forum I read that the legate ancillaries will add +2 influence, +1 troop morale and +1 command to a charcter´s skills. Now I found out that the characters gain "only" +1 influence with the legate ancillaries. Is this also intended?

    I also assume that some mercenaries had been intentionally removed from the Sicilian recruitment area? (e.g. Illyrian Peltasts, Greek Mercenary Hoplites etc.)

    Regards
    Marcel

  4. #4
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    Default Re: Unit add on and loyality

    Quote Originally Posted by Darkangel87 View Post
    Yes, I found the loyality feature in the character´s description but there were no loyality symbols... as if the caracter(s) are totally insurgent! How can I discover now if the loyality of a character is dwindling and if it is time to replace this character in a key-position (e.g.on the front)?

    And I have a further question:
    Somewhere in this forum I read that the legate ancillaries will add +2 influence, +1 troop morale and +1 command to a charcter´s skills. Now I found out that the characters gain "only" +1 influence with the legate ancillaries. Is this also intended?

    I also assume that some mercenaries had been intentionally removed from the Sicilian recruitment area? (e.g. Illyrian Peltasts, Greek Mercenary Hoplites etc.)

    Regards
    Marcel
    as Lt says on the legate ancillaries, it was decided to let them be a minimal bonus to stats. Since a large bonus seemed to much, as such sulla decided on +1 influence

    as to the area of recruitment - sulla made many many changes, some of them were to change the recruitment areas of some mercs (i don't know all of the specifics, but do expect this to be one)

  5. #5
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    Default Re: Unit add on and loyality

    Quote Originally Posted by LordRaglan View Post
    as Lt says on the legate ancillaries, it was decided to let them be a minimal bonus to stats. Since a large bonus seemed to much, as such sulla decided on +1 influence

    as to the area of recruitment - sulla made many many changes, some of them were to change the recruitment areas of some mercs (i don't know all of the specifics, but do expect this to be one)
    Okei thank you

  6. #6
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    Default Re: Unit add on and loyality

    Quote Originally Posted by Darkangel87 View Post
    Yes, I found the loyality feature in the character´s description but there were no loyality symbols... as if the caracter(s) are totally insurgent! How can I discover now if the loyality of a character is dwindling and if it is time to replace this character in a key-position (e.g.on the front)?

    And I have a further question:
    Somewhere in this forum I read that the legate ancillaries will add +2 influence, +1 troop morale and +1 command to a charcter´s skills. Now I found out that the characters gain "only" +1 influence with the legate ancillaries. Is this also intended?

    I also assume that some mercenaries had been intentionally removed from the Sicilian recruitment area? (e.g. Illyrian Peltasts, Greek Mercenary Hoplites etc.)

    Regards
    Marcel
    I had same problem with legate stuff :S

  7. #7

    Default Re: Unit add on and loyality

    Yes there is a change, no longer to manage who is loyal and who is not, this isnt realistic as Most generals could switch against you and its hard to really KNOW who was loyal until they betrayed you. I felt the Rings caused people to lose the FUN of not know what will happen. I too play this addon so I am in the same boat. I do know the changes made to the rings are effected in other areas so trying to mod it back can cause issues to say the least.

    You'll have to ask Sulla on some of these, I believe he used the feedback from the Beta testers to decide what changes to remove. I NEVER liked the Legate ancillaries, but since it didnt HURT the mod I let it be added. He decided what bonuses it would give, I really think its more of a Record keeping on what legion you have. Useless IMO but its there for people who use it.

    As for the Mercs, you have to ask him, I didnt know they were removed from sicilia.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  8. #8
    czePowerslave's Avatar Primicerius
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    Default Re: Unit add on and loyality

    Are the legate things added in the add-on? im planning to start today!

    Roman Rebel
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  9. #9
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    Default Re: Unit add on and loyality

    yes they are

  10. #10
    czePowerslave's Avatar Primicerius
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    Default Re: Unit add on and loyality

    Cool. I wanna see what I have been missing while conquering the world in 6.4

    Roman Rebel
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  11. #11

    Default Re: Unit add on and loyality

    Thank you for the information

    Regards
    Marcel

  12. #12

    Default Re: Unit add on and loyality

    Well the addon gives some new flavor to the mod. Already I notice the AI tweaks for the Elite units is working I notice Armies not composed of all Elite units like before.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  13. #13

    Default Re: Unit add on and loyality

    Quote Originally Posted by lt1956 View Post
    Well the addon gives some new flavor to the mod. Already I notice the AI tweaks for the Elite units is working I notice Armies not composed of all Elite units like before.
    Somehow this is going to make the mod easier, ins't it I quite like vets in AI... did not make much difference for HP but at least we needed some tactics to win some times...
    Under the Patronage of Hadrian

  14. #14
    czePowerslave's Avatar Primicerius
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    Default Re: Unit add on and loyality

    Which is like - FINALLY

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  15. #15

    Default Re: Unit add on and loyality

    The missing loyalty in this add-on I think makes it better, makes it more real and no one really knows how loyal a general is till they turn
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  16. #16

    Default Re: Unit add on and loyality

    I agree, I find it more relaxing also as I dont have to check everytime worrying about the generals loyalty. So far I have played alot and have had 0 REVOLTS So like I said the generals will not revolt all the time, hence why I added the civil war setups to add that feeling, sure time to time you will have a general revolt but its not all the time unless you gain tons of vices.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  17. #17

    Default Re: Unit add on and loyality

    Oh no they still will have VET units and Elites. Its just the Whole Army wont be composed of elite units, this tends to happen when the player has taken alot of the provinces so the AI cranks out only Elite units get that happening in 7 provinces and you see how many can be made. The challenge is in the CAMPAIGN not the battles. But I have to say with the addon and some of the new units etc, I have lost about 4 Legions so far, though it was in winter, or the legion was a new one. But still not bad really.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  18. #18
    czePowerslave's Avatar Primicerius
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    Default Re: Unit add on and loyality

    I find it easier so far regarding the Gauls, dunno why, but absence of hi-tech units so far is making my life easier

    Roman Rebel
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  19. #19
    craziii's Avatar Protector Domesticus
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    Default Re: Unit add on and loyality

    I got some free time again recently. got the itch for some SPQR again. damn, this royalty feature is ruining my fun I like to use 1 general per front when I fight wars. he will be the sole attacker on that war front with a few supporting generals with reserves and such. but, every single one I trained and nurtured to be a super general has betrayed me at one point or another. that is just isn't fun for me anymore.

    anyway I can remove the royalty feature? I am ok with all the changes in 7.0 except this, it goes completely against the way I play the game.

    if not, please tell me one of you guys got a link to the old 6.## version, the one before the royalty feature was added.
    fear is helluva drug
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  20. #20

    Default Re: Unit add on and loyality

    Dont use the same general over and over, they more the general wins the bigger head he gets and he can revolt. Read the readme. Also you cant be that far into the game for this to be happening, I am at 196BC and have NOT ONE general revolt yet
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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