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Thread: Recruitment time -1

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  1. #1

    Default Recruitment time -1

    So I've edited the recruitment time to 1 turn per unit, and now later in the game some of the larger settlements have all units at -1 build time. I can surmise from this that it has to do with the buildings or technology present but I have no idea what modifier might be making this problem. Any help would be appreciated.

  2. #2

    Default Re: Recruitment time -1

    I've heard this is an issue with the mod APE:TI, which uses manpower to determine whether a unit is recruitable.
    Every day takes figuring out all over again how to live.

  3. #3

    Default Re: Recruitment time -1

    I dont use that mod, but perhaps there's something there that I can use to figure it out

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