Hopefully you guys may be able to help me out. I'm playing a BI-based/themed mod right now (which has 0 turn for most units, like RS) and I want one from the OLD time period, not BI, that has 0 turn and is MODFOLDERED. Can someone help me out here?
Hopefully you guys may be able to help me out. I'm playing a BI-based/themed mod right now (which has 0 turn for most units, like RS) and I want one from the OLD time period, not BI, that has 0 turn and is MODFOLDERED. Can someone help me out here?
Last edited by Geleco; September 13, 2009 at 07:19 AM.
Well RS 1.5 is not modfoldered I can tell you that. However if I read other topics right RS2 will be at some point, however I might be wrong about that so dont quote me on it. But I dont know if this is the right place to ask your question as most people will tell you that RS 1.5 is the best mod you can play. If your asking about other mods besides RS, then I myself cant help you out as RS is the only one that I find is worth playing. So I would say either 1, copy RTW to a new place and play RS or 2, join the line of people waiting for the mod to end all mods to come out.
ps, if Im still reading right, wait for the Roman preview to come out, that will signal release is iminent
RS2 won't be mod foldered, one of the main reasons for this being that most of the individual factions will have their own mod foldered campaign within the whole RS2 setup, which allows for tweaking of economy and stats to improve the challenge. It would have been difficult to have created a mod folder within a mod folder.
Yeah, I know about RS not being modfoldered and all. But I posted this here because there is no general 'RTW Mods' forum to post it in, so unless someone else knows where this would fit...
sorry to hijack the thread, what does modfoldered mean? Im not a modder in anyway shape or form, simply a player.
It means that the mod doesn't modify/delete/replace the original game files. During installation it creates its own folder in the game's main directory. This way you can easily play the mod or vanilla game. RS isn't modfoldered so unless you make a copy of RTW folder you can't play the vanilla anymore.
I'm sittin' here completely surrounded by no beer.
If you want a 0 turn mod on a game that has 1 use ctrl + h on the EDU, and replace Stat cost (however many spaces) 1 with Stat Cost 0.
To check for any remainers use ctrl+f, with each space. That way you can have any mod at 0 turn as quick as you want.
It's not a daunting task.
Though keep in mind that if the mod isn't balanced for 0-turn recruitment, the AI will make a fool of itself - either training craploads of units, or racing into the deepest debts, etc.
One of RSII's features will be a very much balanced and well thought out 0-turn recruitment mod.
And if you don't really care about vanilla, the real pain comes when you'd want to install another mod which won't work with your modified game folder. You'd need to reinstall the whole game. And you wouldn't like to delete RS, would you?
The safest path is to always make a copy of your "Rome: Total War folder" when you install a mod. I would also advise that you rename these folders to the mod's name, just to avoid confusion.
I'd say backup is your friend![]()
I'm sittin' here completely surrounded by no beer.
i think RTR has a modfolderd option now, and in that case there are several submods that are very good, and as mentioned before the 0 turn can be added to the game, ( even better you can make your factions troops 0 turn, but mot those of the AI enemy's)![]()
I was a Roma Surrectum 2.0 Beta Tester
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