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  1. #1

    Default Mumak

    I think the mumakil in the game are too small....here this link:

    http://lotr.wikia.com/wiki/Mumak

    There is written they are between 50 and 100 feet high(15 to 30 meters)

    Could anybody please mod them a bit taller????

  2. #2

    Default Re: Mumak

    Didn't you already made a thread like this a week ago?

  3. #3

    Default Re: Mumak

    Yeah, I also got a strong sense of deja vu upon entering this thread. The first one was actually about reskinning Mumakils while this one's about their size. So ummm, they're different, I guess...
    Last edited by Jean=A=Luc; September 12, 2009 at 10:08 AM.

  4. #4
    Change's Avatar Semisalis
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    Default Re: Mumak

    Yes, they seem a bit squeezed... so taller would be fine

    And some more men in the tower too!

  5. #5

    Default Re: Mumak

    I am also having some sort of deja-vu here...
    Maybe the time has come to hear on all those 'suggestions' and 'mod' a few more new variations of the mumak in different sizes, colors, sexes etc.

  6. #6

    Default Re: Mumak

    there has been a thread on there size already that deeply went into this but do remember the mechanics of there size theyare already a little problematic in that they will fit through gates which looks wierd they can only be selected low on the murmakill which will only get harder if made larger there is a number of problems with the idea of larger (modified animations etc etc etc )

    you have to draw a line somewhere there already largish sure they could be bigger but would i really add any more to the game ?? they look pretty cool now and work effectively i would rather see the modders of TATW spend there time in more needed areas than revisit a working thing for a small cosmetic fix ( fixing there death animation would IMHO come before making them larger which i see no practical use for other than personal taste . But hey thats just my 2 cents worth every one has there opinion its important to you so lets hear why

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  7. #7

    Default Re: Mumak

    Quote Originally Posted by Soul Firez View Post
    there has been a thread on there size already that deeply went into this but do remember the mechanics of there size theyare already a little problematic in that they will fit through gates which looks wierd they can only be selected low on the murmakill which will only get harder if made larger there is a number of problems with the idea of larger (modified animations etc etc etc )

    you have to draw a line somewhere there already largish sure they could be bigger but would i really add any more to the game ?? they look pretty cool now and work effectively i would rather see the modders of TATW spend there time in more needed areas than revisit a working thing for a small cosmetic fix ( fixing there death animation would IMHO come before making them larger which i see no practical use for other than personal taste . But hey thats just my 2 cents worth every one has there opinion its important to you so lets hear why
    Yes i understand .....
    What about the death animation , why aren`t they trying to fix it????

  8. #8

    Default Re: Mumak

    Quote Originally Posted by tinkiwinki View Post
    Yes i understand .....
    What about the death animation , why aren`t they trying to fix it????

    who said they aren't trying to?

    1.3 is a long long way from here, have some patience...

  9. #9
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Mumak

    Quote Originally Posted by HolyDevil View Post
    who said they aren't trying to?

    1.3 is a long long way from here, have some patience...
    who said somethin that there will be a 1.3 ?

    but you are right, who said they aren't trying ?

    but the next update may even be a huge huge one, may be even 1.5 or 2.0 (if we are lucky there will be the reworked factions in it and so on....)

  10. #10
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Mumak

    Quote Originally Posted by Devils_Advocate View Post
    I am also having some sort of deja-vu here...
    Maybe the time has come to hear on all those 'suggestions' and 'mod' a few more new variations of the mumak in different sizes, colors, sexes etc.

    Yes, same with me, same thread, one week later, let's wait for next week...

  11. #11

    Default Re: Mumak

    Quote Originally Posted by tinkiwinki View Post
    I think the mumakil in the game are too small....here this link:

    http://lotr.wikia.com/wiki/Mumak

    There is written they are between 50 and 100 feet high(15 to 30 meters)

    Could anybody please mod them a bit taller????
    That site seems to a large degree based on the films (like that stuff about bamboo sticks on the legs), which wouldn't be so bad if they would tell it "Mumakil in the films" and not present is as lore facts.

    I'm pretty sure that there is nowhere in LOTR an exact indication of their size (though they are of course decribed with all attributes of bigness).
    Last edited by Hermes Trismegistos; September 12, 2009 at 06:20 PM.

  12. #12
    RomanGuy's Avatar Tiro
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    Default Re: Mumak

    The book describes them as moving houses, which is still debatable on size, but the movies' mumakil are too big I think, otherwise they would be described as moving towers ro something. The movie mumakil are much bigger than a house.
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  13. #13

    Default Re: Mumak

    I live in a little house, therefore Mumakil are little ^^

  14. #14
    Change's Avatar Semisalis
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    Default Re: Mumak

    The movie mumak varies in size... when the mumak charges the horsemen seem to be within reach of the ankle. so how could eowyn hit it on the hip (or something)???!!

  15. #15

    Default Re: Mumak

    I think she chopped its tendons.

    Irrelevant! The Mumakil are fine as they are I think.

  16. #16
    sirfiggin's Avatar Senator
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    Default Re: Mumak

    frankly the mumaks are too big to practical in gaming terms; standard rtw elephants are just about reasonably sized, they are still hard to control, however, but the mumaks are a whole different story, too big to properly deploy on micro terrain features, perhaps even macro features, and are very ungainly, having the sprite size of a large hill but the apparent animating frame close to a standard elephant unit. Also, would it be possible for Harad to have smaller elephant units?
    The Duke of Dunwich and surrounding fiefdom

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  17. #17
    Inarus's Avatar In Laziness We Trust
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    Default Re: Mumak

    Quote Originally Posted by sirfiggin View Post
    frankly the mumaks are too big to practical in gaming terms; standard rtw elephants are just about reasonably sized, they are still hard to control, however, but the mumaks are a whole different story, too big to properly deploy on micro terrain features, perhaps even macro features, and are very ungainly, having the sprite size of a large hill but the apparent animating frame close to a standard elephant unit. Also, would it be possible for Harad to have smaller elephant units?
    "Mūmakil" is PLURAL, not "Mūmaks".

    Any bigger and they truly WILL screw up. Will they even fit in cities?

    Think of it this way: since they have just been recruited they are baby Mūmakil.!




  18. #18
    OfficerJohn's Avatar Domesticus
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    Default Re: Mumak

    Or that in lore they were actually smaller - it doesn't matter whether or not they were! Just don't start investigating it and assume the movie is wrong again.

  19. #19
    Evan MF's Avatar Vicarius
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    Default Re: Mumak

    I don't think they should get much bigger, maybe a little, but I think the proportions are wrong. They should have much longer, thinner tusks and longer legs.

  20. #20
    Beregond's Avatar TWC boomer
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    Default Re: Mumak

    Quote Originally Posted by Evan Frayling View Post
    I don't think they should get much bigger, maybe a little, but I think the proportions are wrong. They should have much longer, thinner tusks and longer legs.
    well, that's just your thought. They weren't described in detail

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