Archaon’s Campaigning recruitment System
Development Thread.
Ideas - Advice - Assistance | All are welcome!
AI unaffected!
The AI will gain all the features below unrestricted, keep this in mind, it will be a hard game indeed!
For the Player, They will be restricted! Restrictions, the reason we mod!
My mod idea is, have ALL units for the faction available on EVERY tier of Barracks!
Recruitment will be limited by 'Military points!'.
Military points are modified and is based on; (not limited to)
Add points;
1. Factions battle victories
2. Settlements taken
3. Military buildings constructed.
4. Faction leader traits
5. If you Destroy factions.
6. If you declare WAR
7. Army arrives into enemy lands.
8. Time in enemy lands.
Take points;
1. Battles lost
2. Settlements lost
3. Trade/religion/leisure buildings constructed.
4. Train a unit
5. Faction leader traits
6. If you forge alliances
7. How many units are garrisoned?
8. Train an agent
There will be 9 Tiers for the Barracks building.
Tier 1 - R 0 / P low / M 1 or 2 / X 0
Tier 2 - R 1 / P +0.2 / M 2 / X 1
Tier 3 - R 1 / P +0.2 / M 2 or 3 / X 1
Tier 4 - R 1 / P +0.0 / M 2 or 3 / X 2
Tier 5 - R 1 / P +0.2 / M 3 / X 2
Tier 6 - R 2 / P +0.0 / M 3 / X 3
Tier 7 - R 2 / P +0.2 / M 3 or 4 / X 3
Tier 8 - R 2 / P +0.2 / M 3 or 4 / X 4
Tier 9 - R 2 / P +0.2 / M 4 or 5 / X 5
R = number of units available to recruit on the turn the building is complete
P = the rate at which the pool replenishes
M = the maximum number of units in the pool
X = the experience value of units recruited
There will also be Peace points, and these will be used for the recruitment of 'defense' units. Similar systems will be used as above, but the above system will have no cross-over into this peace system.
The lowest quality unit will not be affected by the above system, it will always be available.
Units used for campaigning will be fairly expensive and high upkeep, where defense units will be fairly cheap with higher upkeep because of 'wages'.
The concept here is to make the player build up the treasury before launching a campaign against an enemy.
Defend type units will protect settlements from invasion while you build economy, but as you recruit more you start to switch over to an aggressive player and you will not be able to train more! This is when you'd need to work on training campaigning troops. Keep alliances, build economy, and don’t train too many units. But if you do the opposite you'd need to fully focus on attacking and have the funds to back it up, or start acting like a peaceful trader..
Remember, if your defend units are taken away, you can’t retrain! So having so many is not a good idea to start an invasion!
Also when you decide your campaign has gone on long enough, and you start to focus on trade again, your campaigning units will be out fighting and not have the ability to be retrained. Eventually bringing you back into the peaceful trader stance.
The way recruitment will work, is all units are in each building tier but will only be available to you when you have enough points.
This will increase AND decrease throughout the entire game, so a one stage you may have all units available to you after a lengthy period
of war BUT no economy to support the armies.. As the lands you control extend so does your need for larger armies to protect them, and these new lands may not be very economically advantageous for you to continue the huge campaign - you will need to start building up the economy and withdraw your vast armies. In doing so you will loose the advanced soldiers, and over time the knowledge gained from warfare will be diminished. That is the reason you can no longer access the best units, your soldiers who knew the skills to teach the new men are no longer around, either killed, old, or retired. You need to advance the men you have, train them up and get back to the skill level and knowledge to train the best units!
It always bugged me that you could still access the best units after long periods of peace...
Well i want to make peace advantageous to prosperity, and make war fueled by this prosperity!
This is my idea thread, I want suggestions and tips.
I want to create this for DLV 6.2 - as a Sub-mod!





Reply With Quote







