Page 1 of 7 1234567 LastLast
Results 1 to 20 of 136

Thread: time to pimp my Morrowind Mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default time to pimp my Morrowind Mod

    No threadee for three months... no devee forum...
    No progressee... no devee forum...
    No community interestee... no devee forum...

    I don't really want to do this, spoils the impact of the final product, but really no choice...
    and yes, I do understand the purpose of the policy.

    Many TES mods have come and gone, this is really just a continuation of what was being done with Attrebus and the Polish guys(Scorp, etc ) a while back, I just didn't bother putting up progress pics after everyone disappeared.

    Anyway I'm not really good at formatting info for human consumption so just bear with me...
    And if you haven't played Morrowind you may get confused. I'm not going to post unit lists or faction descriptions for a while, the factions are 3 houses(you know their names), imperials, tribunal, 6th house.
    Rebels may include dissident priests, daedra, vampires, ashlanders, dwemer, animunculi
    I am seriously considering making only the three houses playable, for time reasons.

    Units made way back by me... you may have seen them before if you had any interest previously...

    Ashlander units, or anyone using chitin armour, quite a few Redoran and Hlaalu units do, especially Redoran Armsmasters.













    Recently made full armor models:

    Glass armor probably only for high level buoyant armigers, maybe some khajiit bandit lords? You'd need a glass mine resource or very, very expensive.


    Ebony armor for redoran elite units most likely, also needs ebony mine or expensive.


    Iron armor probably what you can afford (at the start at least).



    Please note all textures MUST be redone (ie original) before any public release, which is one purpose of this pimp, get a texture person.
    The models are all low polygon...
    Last edited by hocca; September 12, 2009 at 03:30 AM. Reason: is quite reasonable

  2. #2

    Default Re: time to pimp my Morrowind Mod

    maybe some fighter's guild mercs?

    Fighter's guild mercs, high elves, aging veterans with little left to live for except battle, their armor almost as ancient as them. Perhaps veterans of some Skyrim campaigns.


    You can't go wrong with mercenary Bosmer archers, and they look so so cute in their furry hats, best keep out of range though. Probably also done some tours in Skyrim with the fighter's guild.



    Non-Fighters' Guild Mercenaries (Whats!?! Dey's not in da yoonyun!?! Get's dem!)

    Skaal, now mercs, I have removed Solstheim from the map to lessen my workload.



    Same with beserkers
    Last edited by hocca; September 12, 2009 at 03:28 AM. Reason: can't one just edit? does one need a reason?

  3. #3

    Default Re: time to pimp my Morrowind Mod

    The Great Dunmer House of Redoran


    Faction Description:
    http://www.uesp.net/wiki/Lore:House_Redoran

    ideas:
    embattled supporter of the Temple, on the frontline against Dagoth Ur, suffering from the machinations of House Hlaalu and the unrelenting expansion of (rogue) Telvanni, almost as puritanical as House Indoril (not in this mod),

    units consist of warriors, knights, crusaders, witchhunters, with some scouts and archers (usually women). As with all factions there is no, or very little cavalry, therefore spearmen are not at a premium, though this role is filled (as in most factions) by masters-at-arms, or armsmasters (for slightly shorter name, maybe even armsmen)

    Second toughest faction to play after ashlanders (if I have time to include them)

    Units:
    These are the ones I have finished making, not the entire list, which is always open to debate.

    Lowest ranks of House Redoran:

    Redoran Knight Retainers


    Redoran Crusader Retainers


    Redoran Warrior Retainers


    Redoran Armsmen Retainers, light mobile spearmen.


    Redoran Barbarian Retainers


    Redoran Witchhunter Retainers search out and destroy heretics, necromancers, undead and infernal daedra, albeit from a distance. And any who stand against the righteous might of Great House Redoran are almost certainly heretics! They also carry a spiked club to "elicit" confessions from the unclean.


    Veterans of House Redoran:

    Redoran Woodelf Scouts


    Redoran Lawmen Knights


    Redoran Witchhunter Oathmen


    Redoran Archer Hirelings, men who do women's jobs are awarded women's ranks in House Redoran, despite being veteran archers and competant swordsmer. (Note: Obviously I, the modder, personally don't condone sexism)


    Redoran Kinsmen Knights


    Elite of House Redoran:

    Redoran Kinsmen Guards, the backbone of any powerful redoran lord's army. Every faction has it's sweet spot warrior, this is House Redoran's. Strong, experienced, well-trained, disciplined, economical (due to the standardization of their equipment, ahh bonemold, the lorica segmentata of the dark-elven world!) and, if at all possible, bonuses to a city's law when used as garrison troops. Few redoran dunmer aspire to higher than being a part of these elite units.


    Redoran Hireling Guards, Redoran women are usually relegated to supporting positions on the battlefield, mainly missile troops. This is mainly due to Redoran tradition, conservatism and downright chauvinism. These elite, battle-hardened women shatter the myth of male fighting superiority, being every bit as dangerous as their male counterparts, and braver in the bargain (they fight shieldless to scorn the men), fighting harder for less pay, less honor, less respect. If possible, a general who fights using these troops will lose a point of influence, maybe recieving a trait "let's women do his dirty work".



    Ultra Elite of House Redoran:

    Redoran Councilman's Warriors, trained and equipped to the exacting standards of the Redoran Councilman...um forget his name...*edit* Garisa Lethri.


    Redoran Councilman's Knights


    Redoran Housebrethren Crusaders


    Redoran Archmaster's Crusaders, General unit until after some event...not sure what, death of Dagoth Ur or something.
    Last edited by hocca; September 17, 2009 at 08:16 AM. Reason: because oli wanted more

  4. #4

    Default Re: time to pimp my Morrowind Mod

    Some suggestions/questions:

    Ebony armor for redoran elite units most likely, also needs ebony mine or expensive.
    Shouldn't Ebony be more common amongst Hlaalu instead of Redoran, given that caldera Mines are Hlaalu's and EEC cooperates with them more closely?

    Fighter's guild mercs, high elves, aging veterans with little left to live for except battle, their armor almost as ancient as them.
    High Elves as FG veterans? Wouldn't you rather go for Redguards or Nords?

    Young high elf sons of noble houses fast tracking military careers in the templar order.
    Again, this might be better for Dunmer. Plus, the armour you use has the imperial dragon on it, so it's kinda unfit for templar units.

    Redoran Councilman...um forget his name...
    Bolvyn Venim? The dude with the ebony and daedric dai-katana?


    Very promising, all in all.

  5. #5

    Default Re: time to pimp my Morrowind Mod

    All these answers are my speculation, I am quite happy to be pointed to official or semi-official lore that contradicts anything I have written.

    Query1:
    hlaalu sells the ebony to the empire, i would say... they are about the money, but yes their upper echelons will probably use some ebony weapons. I don't think Redoran has any ebony mines at the moment (there are others scattered around the island), but if they did, they wouldn't be able to sell it very well so in their case they make armor with it. It's the honorable thing! Hlaalu's leaders are mostly businessmen or nobles, who wouldn't know the value (in battle that is, they are quite aware of its monetary value), or even how to use heavy armor. The bottom line is, as I see it, a hlaalu would ask how much it costs, a redoran would ask is it useful in battle. A telvanni would probably ask what's the catch.

    Query2:
    There will be more mercenaries than these elves from the fighter's guild, they just happened to be guarding the east empire company buildings, remember I'm not creating the best of the best units, I'm creating the ones that were in the game. I like a bit of a back story to some of the characters/units, these guys are kind of like the triarii, not in skill or weapons but in that old veteran waiting for death. It becomes even more interesting when some of these guys could be hundreds or more years old.

    Query3:
    Dunmer are an occupied nation, they are not fully integrated with the empire, they are still resisting, even house hlaalu who is in bed with the empire is really just doing it for survival, and I don't think their alter-ego the Commona Tong has much love for Imperials.
    I don't really know what the templars do but I am assuming that that they are an order within the legion that possibly is charged with defending the church of the nine(in a very broad sense), most officers in the legion appeared to be templars, so i also guessed it might be a requirement, kind of like a commissioned officer. I had an idea of decadent younger sons of noble altmer houses, who weren't good at magic, being sent into the military, ie the real military, the Imperial army, to make a name for themselves and seek fame and fortune. As for the imperial dragon on the armor, that's how it is in the original game.

    Query4: Bolvayn is the Archmaster or something, his crusaders will be dressed in ebony and have daedric weapons also, the idea is that each of the leaders trains or pays to be trained and equipped a unit like himself, eventually, not at the start of course. The other guy is Garisa Lethri.
    This really only works for house redoran, the other houses don't have many leaders who are battle worthy (at the start, that is)

    Thanks for taking the time to reply. My above responses are not set in stone and if anything really annoys people or is thought to be too un-Morrowind, it can change. I am really only picking out units that will be fun to model. The only thing I am using for reference is Morrowind.

    I've got about 2 more full suits to do, Orcish (for some very dangerous mercs camped just east of Suran) and the Ordinators armor which I'm about half way through. After that it's just bits and bobs, weapons here, helmets there, shields and what not.

    I'm going to upload more unit pics right after this so don't bust me for a double post!
    Last edited by hocca; September 12, 2009 at 02:56 AM. Reason: no reason...what makes you think I was editing???

  6. #6

    Default Re: time to pimp my Morrowind Mod

    Eastern Imperial Army

    No logo yet!

    Insert faction description here!

    ideas: Significantly different to Western Empire Troops, perhaps signalling an East/West split ala Roman Empire is in the works.

    A preview of some Imperial units:

    These guys are the lowest of the low, the scum of the legion, if they're not drunk on local brews, they're causing trouble or sleeping on the job. Comprised of the rawest recruits straight from the Wrothgarian mountains (if I remember correctly) or the most undisciplined lost causes, possibly choosing enlistment over imprisonment. Anyone showing potential is usually transferred to a better unit. They frequently "lose" weapons, and "find" alcoholic beverages and so are not issued with anything better than an iron axe.
    They are frequently drunk in battle, but this seems to almost benefit their beserk fighting style, and a blind eye is turned by commanders. After all, they are just fodder so they might as well enjoy getting slaughtered. They are quite capable of giving as good as they get though.




    Wrote too much for the last guys can't think of anything for these guys...damn!








    Altmer Templars, young high-elf sons of noble houses fast tracking military careers in the templar order. Question for any reader, how to use your own spear, and not get it substituted by the RTW battle engine.


    Nord Auxillaries, might need a Skyrim mission to hire them.


    Ragada Swordsmen Archers


    The actual imperial legionaries, ie imperials:


    Imperial archers, super elite archers (20th level in the game!)


    Duke's Guard, anyone notice that they use a silver claymore 1-handed?
    Last edited by hocca; September 16, 2009 at 06:08 PM. Reason: organising

  7. #7

    Default Re: time to pimp my Morrowind Mod

    Great House Telvanni


    Faction description:
    http://www.uesp.net/wiki/Lore:House_Telvanni

    ideas: these guys are doing well for themselves, could probably take out any other faction to begin with, but they have strained relationships with all other factions ie no alliances. Creating good ties with nearby Ashlanders for trade could be quite helpful, funnily enough! Keep an eye on the agent you send to negotiate, there's something odd about them.

    thinking about how rogue telvanni will work... maybe a faction similar to eastern/western roman empire rebels from BI, but not actually at war with telvanni, the latter using them as a covert form of expansion, once a settlement of rogue telvanni becomes a certain size, there is a chance that it will rebell to join House Telvanni??? Any feedback???

    Units
    Telvanni Lawmen Guards, backbone of powerful telvanni lords' armies, keeps the peace well.


    Ex-Imperial Battlemage, soldiers leave the ranks of the imperial army's battle mages for various reasons. House Telvanni is very keen to employ and equip well anyone with knowledge of the imperial army's current magical tactics.



    You're going to need some pretty infernal friends if you want to get around in a full suit of daedric armor.
    Add a dremora head and voila, a daedric minion unit. Telvanni only, most likely, although from memory, Divath Fyr was the only guy I noticed full decked out in Daedric, and he's not a member of the Telvanni, I think, actually an independant, not a rogue. He would make an interesting faction unto himself, nearly unstoppable on the battlefield, with an amy of cloned "daughters"


    Great House Hlaalu


    Faction description:
    http://www.uesp.net/wiki/Lore:House_Hlaalu

    Ideas: Money, money, money, it's a rich mer's Nirn....sorry.
    Field more units of lesser quality, perhaps larger unit mumbers. Leaders are more adept at influence and management than command.

    Comonna(sp?) Tong could be similar to rogue telvanni but are actually able to carry on attacks against the empire or redoran. They could have priests (after port to medieval2) that convert a town to skooma addicts!

    Units may specialize in stealth and speed.
    Scouts, enforcers, maybe some assassins.

    Units

    First unit I ever made for rtw, the desire to see these guys kicking butt on the battlefield is what made me start this mod, they look cooler than the redoran guards, in my opinion. They are also my whipping boys as I use them to test other units against.


    Warrior Housecousins


    Housefathers' Knights


    Kinsmer Heavy Warriors


    Housebrethren Archers


    Kinsmer Light Warriors


    Retainer Spellswords


    In game:









    Last edited by hocca; November 06, 2009 at 11:55 AM. Reason: reason shmeazon

  8. #8
    Legio's Avatar EMPRESS OF ALL THINGS
    Moderator Emeritus Content Emeritus

    Join Date
    Mar 2008
    Location
    Chlοėtopia
    Posts
    43,774

    Default Re: time to pimp my Morrowind Mod

    thats some really good work right there!

  9. #9

    Default Re: time to pimp my Morrowind Mod

    Awesome, another supporter/commenter!

    Thanks for the encouragement, Legio.
    All artistic credit really goes to the original producers of the game, of course.
    http://www.mobygames.com/game/window...rowind/credits
    in particular, the concept artist, Michael Kirkbride.

    And if anyone likes, here's a banner:



    Apologies to Aradan
    Last edited by hocca; September 13, 2009 at 06:49 PM.

  10. #10
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: time to pimp my Morrowind Mod

    Seems like your regular TES mod but with one exception, it's actually going somewhere

    Great work so far.
    We Came, We Saw, We Ran Away!

  11. #11

    Default Re: time to pimp my Morrowind Mod

    Query1:
    hlaalu sells the ebony to the empire, i would say... they are about the money, but yes their upper echelons will probably use some ebony weapons. I don't think Redoran has any ebony mines at the moment (there are others scattered around the island), but if they did, they wouldn't be able to sell it very well so in their case they make armor with it. It's the honorable thing! Hlaalu's leaders are mostly businessmen or nobles, who wouldn't know the value (in battle that is, they are quite aware of its monetary value), or even how to use heavy armor. The bottom line is, as I see it, a hlaalu would ask how much it costs, a redoran would ask is it useful in battle. A telvanni would probably ask what's the catch.
    Orvas Dren (Cammona Tong chief and Hlaaly councilor has an ebony cuirass lying around in his plantation's manor (also an indoril helmet), and his guards also sport glass and daedric, so they definitely do use heavy armour.

    Query2:
    There will be more mercenaries than these elves from the fighter's guild, they just happened to be guarding the east empire company buildings, remember I'm not creating the best of the best units, I'm creating the ones that were in the game. I like a bit of a back story to some of the characters/units, these guys are kind of like the triarii, not in skill or weapons but in that old veteran waiting for death. It becomes even more interesting when some of these guys could be hundreds or more years old.
    Ok, it's just that High Elves are usually the pure-mage type of guys.

    Query3:
    Dunmer are an occupied nation, they are not fully integrated with the empire, they are still resisting, even house hlaalu who is in bed with the empire is really just doing it for survival, and I don't think their alter-ego the Commona Tong has much love for Imperials.
    I don't really know what the templars do but I am assuming that that they are an order within the legion that possibly is charged with defending the church of the nine(in a very broad sense), most officers in the legion appeared to be templars, so i also guessed it might be a requirement, kind of like a commissioned officer. I had an idea of decadent younger sons of noble altmer houses, who weren't good at magic, being sent into the military, ie the real military, the Imperial army, to make a name for themselves and seek fame and fortune. As for the imperial dragon on the armor, that's how it is in the original game.
    Nope, Templars have nothing to do with the Empire. When Morrowind was subdued, it was done with favourable terms for the province, and so the Tribunal temple was allowed many privileges, including keeping its own military branch that swear faith to Vivec, Almalexia and Sotha Sil. Templar soldiers are only Dunmer (in game), as only staunch tribunal believers are allowed. Sort of like the Crusaders...

    Query4: Bolvayn is the Archmaster or something, his crusaders will be dressed in ebony and have daedric weapons also, the idea is that each of the leaders trains or pays to be trained and equipped a unit like himself, eventually, not at the start of course. The other guy is Garisa Lethri.
    This really only works for house redoran, the other houses don't have many leaders who are battle worthy (at the start, that is)
    It would maybe look better if you reserved the ebony armour and daedric weapons for the "general" models, and used less ridiculously expensive armour types for the soldiers of the bodyguard unit. Or you can use the "marius reforms" of the game and have a full-ebony unit as the upgraded/late version of the BG units.


    Question for any reader, how to use your own spear, and not get it substituted by the RTW battle engine.
    Don't use the long_pike or short_pike attributes in the unit EDU entries.

    These guys are the lowest of the low, the scum of the legion, if they're not drunk on local brews, they're causing trouble or sleeping on the job. Comprised of the rawest recruits straight from the Wrothgarian mountains (if I remember correctly) or the most undisciplined lost causes, possibly choosing enlistment over imprisonment. Anyone showing potential is usually transferred to a better unit. They frequently "lose" weapons, and "find" alcoholic beverages and so are not issued with anything better than an iron axe.
    They are frequently drunk in battle, but this seems to almost benefit their beserk fighting style, and a blind eye is turned by commanders. After all, they are just fodder so they might as well enjoy getting slaughtered. They are quite capable of giving as good as they get though.
    Generally, if you are focusing on Vvardenfell, you might wnat to keep non-Vvardenfell references out. Specifically on this unit, those lowly Orc legion recruits could come from Gnisis (where only Orcs serve anyway and discipline is non-existent)

    You're going to need some pretty infernal friends if you want to get around in a full suit of daedric armor.
    Add a dremora head and voila, a daedric minion unit. Telvanni only, most likely, although from memory, Divath Fyr was the only guy I noticed full decked out in Daedric, and he's not a member of the Telvanni, I think, actually an independant, not a rogue. He would make an interesting faction unto himself, nearly unstoppable on the battlefield, with an amy of cloned "daughters"
    Daedric amrour would be ridiculously rare to come by. I'd use it only for the generals themselves, not for units.

    Skaal, now mercs, I have removed Solstheim from the map to lessen my workload.
    Not sure if Skaal would be the type of dudes to go merc *and* do so in their Skaal Honour Guard armour (ie the nordic mail). Maybe replace them with Thirsk mercenaries, dressed up in Wolf- and Bear-skin armour?

    Comonna(sp?) Tong could be similar to rogue telvanni but are actually able to carry on attacks against the empire or redoran. They could have priests (after port to medieval2) that convert a town to skooma addicts!
    How about turning Cammona Tong into a "Guild" or sth, which will give you decreased public order, but will increase your tax income (illegal skooma trade). This should be available only to Hlaalu though. Telvanni can have "Slave Trader". redoran can have... dunno. And then, you can also have the Morag Tong as an Assassin's guild (trains assassins), Thieves Guild as a spy-guild, Fighters Guild as mercenaries-guild, Mages Guild as a guild that will add enchanted items (ancillaries), spells (traits) and will increase happiness or sth. Etc etc, you get the idea.


    lol

  12. #12

    Default Re: time to pimp my Morrowind Mod

    Very nice units, but what is this all about?
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  13. #13

    Default Re: time to pimp my Morrowind Mod

    @Aradan, thaks for taking the time to reply, and to the PM as well. Your suggestions are making me check my assumptions and helping to refine my ideas.

    Orvas Dren (Cammona Tong chief and Hlaaly councilor has an ebony cuirass lying around in his plantation's manor (also an indoril helmet), and his guards also sport glass and daedric, so they definitely do use heavy armour.
    Mistress Velanda Omani, Master Dram Bero, Master Crassius Curio, Master Yngling Half-Troll, Mistress Nevena Ules are the councillers of House Hlaalu from the Yellow Book of 3E 426. They are all of the noble class.

    After completing all the missions for Hlaalu to become the leader of the House (currently, Duke Vedam Dren) the Duke confides in the player, saying "I'm not the real lord of House Hlaalu, it's my brother Orvas Dren". How to represent this in RTW? A trait saying "Figurehead" matched with a "power behind the throne one"?

    I originally saw the Camonna Tong as separate faction, thinking it could be fun to play as druglords, but for simplicitiy they will have to be combined into House Hlaalu as you suggest. Orvas Dren is a warrior, and is decked out in orcish (medium) armor with an ebony spear.

    His personal bodyguard, Galos Farethi, is equipped with a daedric shield, ebony boots and orcish greaves. He is also a warrior, actually one of the best in the whole game, far better than any redoran (not including bloodmoon, every second person on that island seems to be bloody 60th level!). He's also a hlaalu not camonna.

    The difference between warriors and knights on the battlefield is probably going to be that warriors will be faster (very important as there will be very few actual cavalry units) and usually slightly less armored (less pieces or medium weights to help their speed) and less disciplined. Probably a bit cheaper to recuit and maintain as well.

    Glass is actually light armor. It gets a bit confusing when you think of lightly armored troops as wearing not much armor, and heavy troops as wearing a lot of armor, being as that is true in the RTW sense.

    The armor and other objects on the shelves directly behind Orvas Dren in his quarters are probably trophies on display, the Indoril helmet seems to signify this, as there is no way he would wear it in battle (Ordinators kill any non-Ordinator wearing their helmets or breastplates). It could also signify his contempt for the Tribunal, perhaps taken from an Ordinator he killed, or had killed. I seem to remember Orvas was distributing tainted statues for the 6th house, so he is definately not a friend of the temple.

    All in all though, your original point is that Hlaalu would be more likely to use ebony armor, and this appears to be correct, by looking at Duke Vedam Dren, and Galos Farethi's boots. I just forgot all about the Duke, and assumed because redoran are more inclined to use heavy armor they could be the only faction to field units wearing ebony.

    My impression that Hlaalu is less likely to armor its soldiers well comes from the fact that many of its warriors and 2 of its 3 knights are ill equipped in cheap light armor, look at the poor Lethri brothers.


    Ok, it's just that High Elves are usually the pure-mage type of guys.
    I know, that's why I wrote the backstory. I thought, why is this guy here, why doesn't he have any magic? I kind of thought that high-elves without magic tend to not fit in well, and are looked down upon in their homeland and might leave to seek fortune in other ways. But, yes it does break fantasy convention somewhat.

    Nope, Templars have nothing to do with the Empire. When Morrowind was subdued, it was done with favourable terms for the province, and so the Tribunal temple was allowed many privileges, including keeping its own military branch that swear faith to Vivec, Almalexia and Sotha Sil. Templar soldiers are only Dunmer (in game), as only staunch tribunal believers are allowed. Sort of like the Crusaders...
    Aren't you thinking of the Ordinators? They are the Dunmer/tribunal version of templars, their Indoril armor is roughly the same color. Indoril you mentioned earlier, so I'm thinking you are well aware who the Ordinators are. If not, I am confused as to who the Tribunal Templars would be, I haven't seen any in the game. But if they would make an extra unit for the Temple I am keen to learn more about them (the Tribunal units aren't that varied at the moment).

    http://www.uesp.net/wiki/Morrowind:Base_Armor

    I found this on imperial/9 divines templars:
    http://www.uesp.net/wiki/Daggerfall:Temples

    Is it possible that the officers of the legion must (or are at least pressured to) be templars of Akatosh, as this divine is somehow related to the original, first emperor, similar to how Roman Legion officers were ususally inducted into the cult of Mithras (although Akatosh would be similar to how the great Roman Emperors were deified, and became months of the year! Hmmmm Akatosh is the god of time...interesting parallel) - http://www.unrv.com/culture/cults-of...al-legions.php.


    It would maybe look better if you reserved the ebony armour and daedric weapons for the "general" models, and used less ridiculously expensive armour types for the soldiers of the bodyguard unit. Or you can use the "marius reforms" of the game and have a full-ebony unit as the upgraded/late version of the BG units.
    We are thinking alike on this matter. The ridiculous expense may be in part to the extreme restrictions placed on ebony (and glass?) trading. The reforms could represent the empire ceasing to restrict the trade for some reason. Full units of ebony clad soldiers were only for the later stages of the game, with a lot of requirements including an ebony mine, and only redoran and now hlaalu would have one each. My view of aquiring daedric weapons is that it is a rite of passage for the members of an elite unit, going to a daedric shrine and surviving a battle with a dremora lord. Full suits of Daedric armor could only be accquired through direct trade with daedra, so telvanni only and likewise after some event, like the fall of the temple.


    Don't use the long_pike or short_pike attributes in the unit EDU entries.
    Thanks very much for the info!

    Generally, if you are focusing on Vvardenfell, you might wnat to keep non-Vvardenfell references out. Specifically on this unit, those lowly Orc legion recruits could come from Gnisis (where only Orcs serve anyway and discipline is non-existent)
    Yes it could be confusing to the non or lite TES fan. There are a few Dunmer Legionaries in Gnisis, that I noticed when researching what units to make. Most of the legions in Vvardenfell aren't residents of the district are they? Following the roman empire as an example, I would think that you would garrison recruits from conquered or subject cultures and races far from their homeland to prevent conflicts of interest. I also like the idea from Morrowind of hinting at the larger world outside the playable part. But yes the focus is Morrowind, and it is a good idea to keep the outside references to a minimum.

    Not sure if Skaal would be the type of dudes to go merc *and* do so in their Skaal Honour Guard armour (ie the nordic mail). Maybe replace them with Thirsk mercenaries, dressed up in Wolf- and Bear-skin armour?
    Yes, Skaal probably wouldn't be mercs. They can be dropped. Pity though, because they look really cool. That means I'll have to make a solstheim addition at some stage. Do you think they might be raiders instead? I think I'll leave out any bloodmoon stuff til much later. Less to worry about. Its not like there will be a shortage of mercs.

    How about turning Cammona Tong into a "Guild" or sth, which will give you decreased public order, but will increase your tax income (illegal skooma trade). This should be available only to Hlaalu though. Telvanni can have "Slave Trader". redoran can have... dunno. And then, you can also have the Morag Tong as an Assassin's guild (trains assassins), Thieves Guild as a spy-guild, Fighters Guild as mercenaries-guild, Mages Guild as a guild that will add enchanted items (ancillaries), spells (traits) and will increase happiness or sth. Etc etc, you get the idea.
    Yes all good stuff. I would also like to have artifacts as ancillaries a general or agent receives if they conquer or travel to certain places. For my own personal amusement I think, that while the emperor's spies will be the blades, imperial assassins will be known as those deadliest and basest of creatures - "Adventurers"! The dark brotherhood are an outlaw association, so I'm pretty sure the empire doesn't use them. Other ancillaries will be specialist characters from the game, some of the master trainers, for example.

    Glad you like the banner! Dunmer "Houses"! Geddit? I crack me up!

    @Lord Dakier: Thanks for the support. I aspire one day to have as much attention as your thread! 28,000 + views, holy crap! Inheritance Cycle is incredibly popular, the books must be far, far better than the movie.

    @jakobh94: Thanks for dropping by! It's about a 1st/3rd person view computer fantasy role-playing game called Morrowind. The game setting was a combination of a Roman-like Empire in a world of magic and monsters. It is considered to be one of the best computer games ever made, although it has aged.
    http://en.wikipedia.org/wiki/index.html?curid=765766

    I should really describe it better up top, but so many things to do.
    Last edited by hocca; September 13, 2009 at 06:43 PM. Reason: my spell-nazi powers are failing

  14. #14
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: time to pimp my Morrowind Mod

    Yet you yourself have made more progress

    There is a large lack of modellers but seeing as Elder Scrolls is rather popular nowadays this shouldn't be too hard to find members

    Lord Dakier
    We Came, We Saw, We Ran Away!

  15. #15

    Default Re: time to pimp my Morrowind Mod

    @Lord Dakier: I have been doing this for a number of years, since some time in 2006, although most (~90%) progress has been made in the last 3 months.

    I noticed on your thread, you were considering learning how to model new units. Like most new things, it seems like so much to learn and you may not know where to start. Lots of things I have avoided in the past because they seemed too difficult, only to try them later and kick myself for not starting sooner.

    Learn to model. Let go of your fear of doing something wrong/making mistakes and just do it. The low polygon modeling of RTW is an excellent starting point, just import a model and start pulling vertices around. The scariest thing about 3dsmax and other pro 3d apps is that there are so many buttons and options, the first time I saw it I thought, there's no way I could ever learn this. But most of the features you won't need and can ignore until you feel like experimenting. The basic set of tools you use to create new units and models for RTW are fairly simple. Hoggy's tutorial is a good place to start. I'll post a link to it if you don't know it already. You can PM me if you get stuck. Just get started, do a little every night if you can't do a lot, but always push to do that little bit extra.

    You might have some advantages, as your subject is based on descriptions in books, you can reuse models from other mods (with permission) and Vanilla RTW as a base. Save the more exotic units for later, as they require more skill and they can rekindle interest in the project. Learn to model, do it! Who knows, you might even get a job out of it, it has happened before.

    @Everyone, I have some uni assignments to do, might not update for a week or two, also have reached my bandwidth limit for the month. Damn Australian telcos and their data limits. Ahhh China! No download limits! I love that country, but the Chinese telcos actually lie to you in print!
    Last edited by hocca; September 14, 2009 at 01:37 AM. Reason: I'm looking for job as an editor and need the practise

  16. #16

    Default Re: time to pimp my Morrowind Mod

    Mistress Velanda Omani, Master Dram Bero, Master Crassius Curio, Master Yngling Half-Troll, Mistress Nevena Ules are the councillers of House Hlaalu from the Yellow Book of 3E 426. They are all of the noble class.
    If you wnat to portray the hlaalu leaders uselessness as warriors, I suggest you do use those people listed here as family members, but create a special trait for them that will give them big battle-related penalties (- HP, - morale, -command, etc), which will activate only when the player controls the faction. Of course hlaalu will also get trade/administration boosting traits, apart from those.

    After completing all the missions for Hlaalu to become the leader of the House (currently, Duke Vedam Dren) the Duke confides in the player, saying "I'm not the real lord of House Hlaalu, it's my brother Orvas Dren". How to represent this in RTW? A trait saying "Figurehead" matched with a "power behind the throne one"?
    Well, the Duke, being or not the real head of Hlaalu, is still the Duke of Vvardenfell, so he has very huge influence anyway. So, I suggest you just give a "real power behind the throne" trait to Orvas Dren that will be boosting his influence (etc).

    The difference between warriors and knights on the battlefield is probably going to be that warriors will be faster (very important as there will be very few actual cavalry units) and usually slightly less armored (less pieces or medium weights to help their speed) and less disciplined. Probably a bit cheaper to recuit and maintain as well.
    Sounds good.

    Glass is actually light armor. It gets a bit confusing when you think of lightly armored troops as wearing not much armor, and heavy troops as wearing a lot of armor, being as that is true in the RTW sense.
    Yes, sorry, I used the term heavy in the sense of "gives a good deal of protection".

    I seem to remember Orvas was distributing tainted statues for the 6th house, so he is definately not a friend of the temple.
    That's in Redoran quests, I think.

    My impression that Hlaalu is less likely to armor its soldiers well comes from the fact that many of its warriors and 2 of its 3 knights are ill equipped in cheap light armor, look at the poor Lethri brothers.
    True, and probably Hlaalu would prefer using mercenaries. You can have only few "Hlaalu" units available to Hlaalu, and make lots of mercs available. If you use Alexander.exe (which will also allow you to have characters that won't die of old age), you can have faction-specific mercenaries, so Hlaalu can get loads of them, while (for instance) telvanni wouldn't get almost any.

    Aren't you thinking of the Ordinators? They are the Dunmer/tribunal version of templars, their Indoril armor is roughly the same color. Indoril you mentioned earlier, so I'm thinking you are well aware who the Ordinators are. If not, I am confused as to who the Tribunal Templars would be, I haven't seen any in the game. But if they would make an extra unit for the Temple I am keen to learn more about them (the Tribunal units aren't that varied at the moment).

    http://www.uesp.net/wiki/Morrowind:Base_Armor

    I found this on imperial/9 divines templars:
    http://www.uesp.net/wiki/Daggerfall:Temples

    Is it possible that the officers of the legion must (or are at least pressured to) be templars of Akatosh, as this divine is somehow related to the original, first emperor, similar to how Roman Legion officers were ususally inducted into the cult of Mithras (although Akatosh would be similar to how the great Roman Emperors were deified, and became months of the year! Hmmmm Akatosh is the god of time...interesting parallel) - http://www.unrv.com/culture/cults-of...al-legions.php.
    Again sorry, used the term templars to describe loosely all the Temple soldiers, Ordinators and Buoyant Armigers.


    My view of aquiring daedric weapons is that it is a rite of passage for the members of an elite unit, going to a daedric shrine and surviving a battle with a dremora lord. Full suits of Daedric armor could only be accquired through direct trade with daedra, so telvanni only and likewise after some event, like the fall of the temple.
    That will require some crafty scripting...


    Yes, Skaal probably wouldn't be mercs. They can be dropped. Pity though, because they look really cool. That means I'll have to make a solstheim addition at some stage. Do you think they might be raiders instead? I think I'll leave out any bloodmoon stuff til much later. Less to worry about. Its not like there will be a shortage of mercs.
    I generally doubt the Skaal would leave Solstheim, unless someone was cast out o the tribe for some crime or sth. Any "adventurous spirits" would likely first go to Thirsk, instead of directly turning mercenaries.





    @Lord Dakier: Thanks for the support. I aspire one day to have as much attention as your thread! 28,000 + views, holy crap! Inheritance Cycle is incredibly popular, the books must be far, far better than the movie.
    You two should consider banding together...

  17. #17

    Default Re: time to pimp my Morrowind Mod

    Temple time!

    We're watching you, sssscum!


    Temple Warrior Acolytes
    Last edited by hocca; September 17, 2009 at 08:12 AM.

  18. #18
    Legio's Avatar EMPRESS OF ALL THINGS
    Moderator Emeritus Content Emeritus

    Join Date
    Mar 2008
    Location
    Chlοėtopia
    Posts
    43,774

    Default Re: time to pimp my Morrowind Mod

    I like the helmet and armor a LOT. These units are really really good man.

  19. #19

    Default Re: time to pimp my Morrowind Mod

    Thanks Legio! I have added other units to the posts above, to keep them grouped by faction. All credit to Bethesda for coming up with such a cool world and populating it with such original characters, creatures, armor and weapons.

  20. #20

    Default Re: time to pimp my Morrowind Mod

    Uploaded new pics Temple warrior acolytes and redoran archmaster's crusaders.

    Slight problem though, some of my images from image shack are disappearing, Legionaries and Nord Auxilia have disappeared. Yesterday It was 2 Orcish Legions, had to be re-uploaded. Image Shack is turning out to be real Teutoberg forest!

    To posters, I'll respond in detail at a later date, busy with uni work!
    Last edited by hocca; September 17, 2009 at 08:24 AM.

Page 1 of 7 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •