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  1. #1
    Swagger's Avatar Imperial Coffee-Runner
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    Default My Docudemons don't have all Entries

    wrong place, stupid question, me doesn't care!


    i noticed my Kingdoms Docudemons don't have all commands, events and conditions

    there's no

    add_population <settlement> 1000


    and many others... where can i download the docudemons with all things?

    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: My Docudemons don't have all Entries

    That's because those aren't commands, but console commands. There's no console commands included in the DocuDemons in any of their iterations, with the exception of Ultimate DocuDemons which is more of a compilation.

    Some may not work:
    Code:
    add_money <opt:faction_type> <amount> : adds an amount of money to a faction's coffers, can be negative, default is player faction
    
    add_population <settlement_name> <amount> : adds an amount of population to a settlement, can be negative
    
    ai_turn_speed <multiplier> : sets the maximum speed of turn processing during the ai round
    
    amdb_max : sets aerial map overlay depth bias for max zoom
    
    amdb_min : sets aerial map overlay depth bias for min zoom
    
    amdb_offset : sets aerial map overlay offset towards camera
    
    auto_win <attacker/defender>: the attacker or defender wins the next autoresolved battle
    
    banana_republic : all player generals gain an interesting ability
    
    bestbuy : sells units cheaper
    
    bounds : toggle display of bounding objects
    
    capabilities <settlement_name> : list details of the recruitment capabilities of a settlement
    
    capture_settlement <settlement name> : evicts any resident characters and armies and gives the settlement to the local player
    
    character_reset : resets the character back to it's start of turn settings
    
    Clear all the current stacked messages
    
    clear_password <faction_label> : clears the current password for a specified faction
    
    control <faction_type> : switches player control to specified faction; old faction may not act correctly as ai faction
    
    create_building <settlement_name> <building_level_id> : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
    
    create_mission <sent_faction> <mission_id> : Attempt to create and add a mission to the specified faction
    
    create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>: creates one or more units of the specified type
    
    damage_wall <settlement> <gate> <breach>: 
    Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present
    
    date <year> : changes the campaign date to the given year
    
    diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>: displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
    
    diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> : creates a diplomacy mission
    
    diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>: 
    Set the diplomatic stance between the two factions
    
    disable_ai [opt: tac | sub | dip | name | priest]: disables all (default) or part of the ai for all factions
    
    disable_vnvs: toggles whether to disable game applying traits and attributes
    
    event <start_year[:end_year]> <category[:type]> [<x,y> <scale>] : creates an event
    
    force_diplomacy <accept/decline/off>: 
    Forces the negotiator to accept or decline a proposition
    
    george
    
    gfx dump_textures
    
    give_ancillary <charactername> <ancillary name> : gives the character an ancillary
    
    give_trait <charactername> <trait name> <opt:level>: gives the character a trait at level (default = level 1)
    
    give_trait_points <charactername> <trait name> <points>: gives the character points for trait
    
    halt_ai <opt:factiontypename> : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
    
    houston
    
    istanbul
    
    kill_character <character_name> : kills a character with the given name
    
    kill_faction <faction_type> : removes the faction from the game
    
    lights : <merge> <used> <auto>
    
    list_ancillaries : lists all the available ancillaries
    
    list_characters <opt:faction_type> : lists all the characters in the world or those belonging to a faction
    
    list_traits : lists all the available traits
    
    list_units <character/settlement name> : lists all of the units in an army, with details.
    
    logoff: logs out administrator to disable console
    
    logon <password> : enables console with an admin password
    
    madras
    
    Set the message collation on or off (sets all factions)
    
    move_character <name> <x>,<y> : moves named character to position on campaign map
    
    mp <charactername> <amount>: gives the character movement points
    
    oliphaunt : the biggest around
    
    Toggle display of simple performance times of game update vs display
    
    print_shortcuts: prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt
    
    process_cq <settlement>: 
    Completes all (possible) construction pending in queue
    
    process_rq <settlement>: 
    Completes all (possible) recruitment pending in queue
    
    ??????
    
    recruitment_pool <settlement_name> : list details of the current recruitment pool of a settlement
    
    reload_campaign_db: Reloads the campaign parameter database.
    
    reload_colour_db: Reloads the UI colour database.
    
    reload_diplomacy_db: Reloads the diplomacy database.
    
    Reloads movie db
    
    reload_sett_mech_db: Reloads the settlement mechanics database.
    
    reload_shaders : reloads all vertex shaders
    
    reload_textures : reloads all textures
    
    remove_ancillary <charactername> <opt:ancillary name> : removes ancillary from the character an ancillary (default = all)
    
    remove_trait <charactername> <opt:trait name>: removes a specified trait from the character (default = all)
    
    reset_display: 
    Forces a display_close(); display_open() display reset cycle
    
    rogan
    
    run_ai [opt:x]: re-starts an ai turn sequence after disableai or haltai has been triggered; 
    use x to also re-enable all parts of the ai which have been individually disabled
    
    season <season> : changes the campaign season to the given season
    
    set_building_health <settlement_name> <building_chain> <final health percent>: 
    sets health of a building of the specified type (eg core_building) 
    in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
    
    set_email <faction_label> <address>: sets a new email address for a specified faction
    
    set_option <opt_name> <opt_value> : Set new value for specified option (use 1 and 0 for boolean options) 
    
    set_password <faction_label> <password> <password>: sets a new password for a specified faction
    
    set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
    
    Show all messages to all factions (on/off)
    
    show_cursorstat : shows the cursor position and region id
    
    show_landings <opt:cursor/region_id> : shows the landing positions available to the ai from a given region, default hides them
    
    Toggles the UI on or off as per the show_ui script command
    
    surrender_regions <opt: horde> <opt:faction_type> : gives all this faction's regions to the slaves. "horde" surrenders regions for all factions that can be hordes
    
    adds all ancillary to the character info display
    ancillaries aren't actually added to the character
    
    test_message <event_message_name | all> : Test the event message specified in descr_event_enums.txt
    
    Test event movie: test_movie <mission_type> <movie_name> <result>
    
    test_victory_scroll <faction victor> <short campaign (true/false)>: 
    Opens up the victory scroll declaring that the given faction is the victor
    If no faction is declared then the 'timeout' scroll is displayed
    
    toggle_coastlines : toggles strategy map coastline display
    
    toggle_demeanour: Toggle whether to show the calculated demeanour values in the diplomacy scroll.
    
    toggles display of campaign map flowing water
    
    toggle_fow : toggles the fog of war on or off
    
    toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
    
    toggle_pr: 
    toggles pr mode.
    
    toggle_terrain <opt:region/tiletype/climate/choke/landing/frontier/features/frontier_defend> : toggles the terrain to display various data sets, no param resets to normal
    
    Toggle wireframe rendering
    
    trigger_advice <thread_name> [<advice_index>] - triggers an advice thread
    
    upgrade_settlement <settlement name> : upgrade settlement level
    
    victory <faction> <short>: show victory message for faction for short or long campaign.
    
    vindaloo
    
    write_ui_cache: writes out the ui texture cache to disk
    
    zoom : zooms to specified aerial map zoom
    Just paste it at the bottom of your commands file if you like, but keep in mind it needs the console_command preface to run in a script.

  3. #3
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: My Docudemons don't have all Entries

    thank you, that was what i wanted
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


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