Hey guys,
First of all, I apologise if this post seems ignorant but I have only just returned to playing E:TW, and I've read about the new programs created by modders to allow in-game models to be edited. Or at least I think that's what I've read, but I'm not really sure. Is it possible to modify the mesh models in-game by converting the variant_weighted_mesh models into those compatible with 3DSMAX, using the converter provided by KnightErrant?
If so, I was wondering if it would be possible to simply make a few changes to the socket bayonet models, to try and get rid of the ridiculously large 'ring' surrounding the barrel of the musket. Would I be able to do this using 3DSMAX? This is the only thing that bothers me visually in the game at the moment, as to me it just looks silly.




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