Hello all,
I've been in a long, constant battle with the TW engine to try and develop a submod of SS for my own use, which makes things feel far more 'medieval'. As an avid student of military history, I'm never very satisfied with how the combat actually works in Medieval, and how the campaign progresses.
Now, I read somewhere on these forums that the "skill" part of a unit's defence total is ignored by ranged attacks - is this correct? Is there anything else that is ignored/affected by other attributes or attacks? I assume AP weapons halve the armour value of the defence skill (I read that somewhere too) and I don't know what effect shields have, other than an increase in overall defence value.
I am thinking it may be wise to give lightly-armoured units a high "skill" attribute, and low armour, and heavily-armoured units a low "skill" attribute and a high armour value. The aim of this would be to give the player a reason to hire light troops later on in the game.
I've already upped their movement speed by 20%, which is fantastic when they manage to break a unit of feudal knights, etc, so I was wondering what else could be done to improve the balance of the game without making it unrealistic.
I was thinking that the skill and armour values of the defence skill could be tied to the level at which they could be recruited - say, 5 for first-tier units, 10 for second, 15 for third and so on. These numbers are just off the top of my head, so don't shoot me if they sound unrealistic.
I was also thinking of giving heavy cavalry the "frightens infantry" trait across the board and then reducing the actual charge damage of the cavalry - historically, well-trained infantry in close formations would be able to stop a cavalry charge, the problem was that a large amount of heavy cavalry tended to scare the living daylights out of a footman (it'd terrify me, to feel the ground rumbling beneath my feet), causing him to lose his nerve and run, which ruined the formation and allowed the cavalry to plough through. What do you all think of this?
Cheers all,
Sargon




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