Hey guys!
First of all I want to say I've watched this mod's progress a long time and I'm really amazed by your work and your aims to overhaul mtw and preview by preview it's getting harder for me to wait until this great project is getting finished.
Well the reason why I'm writing this awful long story is an idea that came recently across my mind when I thought about the economy in tw series:
It always annoyed me that the economy in tw games was restricted to 'get as much gold as possible from your settlements to recruit as much troops as possible', so I wondered how one might simulate an empire's economy and the need to care for it better. In my opinion the answer to a more challenging and realistic feeling is simulating needs of your own population but also special needs of your army with the help of resources. (I know you want to use GED's great economic package but I'm not sure how far he will go with the stuff I describe in the following so if he's going to implement s.th. like this or it has been discussed before just forget about my text

)
Right now the game uses resources and trading with them just to calculate the individual income of settlements.
My question is: Is it in any ways possible to use them for simulating the needs of the population in the provinces?
For example take Rhodes as a province; due to it's historical status as a place of much trade and its terrain it can supply marble and silk as resources but lacks in grain. Now as a byzantium player you have to make sure that Rhodes always has the ability to trade with nearby provinces rich in agriculture, either your own provinces in greece or you have to achieve trade access with minor asia through diplomacy. Otherwise your population in Rhodes is starving and constantly decreasing, same with happiness.
Other goods on the other side could be neccesary for upgrading your troops like iron mines for mail.
This could add a whole new dimension to gameplay because you always have to consider what effects it could have on the economy if you attack your neighbour, but on the other side it could be inevitable to capture your neighbour's silver mines in order to maintain coin production for your economy.
All in all this would add a new aspect to the player's political consideration which was historical and in our days always a main reason for war or peace: scarcity of resources!
Now nice theory but is it possible for you to implement this in any ways and is there any chance we could see s.th. like that in Dots?
Oh and thanks for your patience!
