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Thread: Repeatable crash on entering a particular battle.

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  1. #1

    Default Repeatable crash on entering a particular battle.

    Seems to happen with these units each time. I'm playing with Eriador, the enemy is an army of the OotMM. Every time I enter a battle with these particular armies, before it goes to the battle screen, everything goes black, I hear a "ding" and my computer completely stops responding. (Although my music still plays from the net, so it's not a total lock-up.) Auto-calcing the battle seems to work fine. However, I did this, and a turn or two later went to mop up the remnants, and trying to enter that battle once again crashed me.

    I have the latest TA (1.2), as well as the latest RC/RR (1.2 Aug 29), "Really Bad AI for RC/RR" and the RBAI Switcher. Here is the log if that helps.

    Spoiler Alert, click show to read: 

    18:17:15.584 [system.rpt] [always] CPU: SSE2
    18:17:15.584 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    18:17:15.584 [system.io] [always] mounted pack packs/data_0.pack
    18:17:15.584 [system.io] [always] mounted pack packs/data_1.pack
    18:17:15.584 [system.io] [always] mounted pack packs/data_2.pack
    18:17:15.584 [system.io] [always] mounted pack packs/data_3.pack
    18:17:15.584 [system.io] [always] mounted pack packs/data_4.pack
    18:17:15.600 [system.io] [always] mounted pack packs/localized.pack
    18:17:32.850 [script.err] [error] Script Error in mods/Third_Age/data/export_descr_buildings.txt, at line 10954, column 3
    Building DB error - faction turks has gap in building prior to northsouthroad
    18:17:32.850 [script.err] [error] Script Error in mods/Third_Age/data/export_descr_buildings.txt, at line 10954, column 3
    Building DB error - faction turks has gap in building prior to c_northsouthroad
    18:18:51.319 [game.script] [error] Script execution error for <console_command>, at line 43, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    (null)
    err: console currently disabled for hotseat multiplayer, no commands available
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7574, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7575, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7576, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7577, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7578, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7579, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7580, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7581, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7582, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7583, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7584, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7585, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.303 [game.script] [error] Script execution error for <label_unit>, at line 7586, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.319 [game.script] [error] Script execution error for <label_unit>, at line 7587, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.319 [game.script] [error] Script execution error for <label_unit>, at line 7588, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.319 [game.script] [error] Script execution error for <label_unit>, at line 7589, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.319 [game.script] [error] Script execution error for <label_unit>, at line 7590, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit22'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit23'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit24'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    18:23:30.319 [game.script] [error] Script execution error for <define_unit_group>, at line 7592, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.

  2. #2

    Default Re: Repeatable crash on entering a particular battle.

    Update: I deleted my mod folder and re-installed mod and submods. So far it doesn't appear to crash (at least that one particular battle is now allowing me to play it again.) I will report back in if I find it still has issues.

  3. #3

    Default Re: Repeatable crash on entering a particular battle.

    I have the same problem. I hope the reinstall will help me too.

  4. #4

    Default Re: Repeatable crash on entering a particular battle.

    If the screen goes black, during the AI deployment, id put money on the CPU deploying outside of the game deployment zone, which causes the problem.

  5. #5

    Default Re: Repeatable crash on entering a particular battle.

    Is it possible to fix this problem? I have Sept.6. version, the Sept.7. version could fix this bug?
    Last edited by Numenorean; September 08, 2009 at 10:30 AM.

  6. #6

    Default Re: Repeatable crash on entering a particular battle.

    Still crashing, btw. Have tried reinstalling as noted above, since then given up for now until later updates perhaps... one common factor is (on both mine and my friend's computer) is orcs involved in a battle, and we had no trouble in the campaign part. Sieges seem to be a factor too.

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