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  1. #1

    Default One turn recruitment?

    Is there any way I can make all units available for recruitment after 1 turn? I just want a fun game to charge massive armies around etc. I've been searching the forum for hours now and I've only found the Power of X mod but the recruitment one doesn't work, only the research and construction!

    Help please!

  2. #2

    Default Re: One turn recruitment?

    Moved to the Miscellaneous section of the Mod Workshop.
    Curious Curialist curing the Curia of all things Curial.

  3. #3

    Default Re: One turn recruitment?

    Quote Originally Posted by Spongeeee View Post
    Is there any way I can make all units available for recruitment after 1 turn? I just want a fun game to charge massive armies around etc. I've been searching the forum for hours now and I've only found the Power of X mod but the recruitment one doesn't work, only the research and construction!

    Help please!
    You have to mod db/building_units_allowed table, and assign all units to be recruited in all levels.




  4. #4

    Default Re: One turn recruitment?

    How do I do that exactly?

  5. #5

    Default Re: One turn recruitment?

    Quote Originally Posted by Spongeeee View Post
    How do I do that exactly?
    Open ETW/data/patch.pack with File Pack Manager. Go to db/building_units_allowed table. There you see which buildings recruit what units. Since you want all units available from first turn you must assign armies to be recruited in barracks and minor_magistrate, artillery in cannon_foundry and ships in shipyard (first level). But this is not enough. You have to assign them also to all levels (upgrades) of these buildings to be able to recruit them also later in the game.

    If you still want to do it is rather better to make a mod.pack than change the patch.pack file. In either way export the table (top in right window of FPM) as a TSV file. Open TSV with a spreed sheet make the changes, save the file. Then import it in db/building_units_allowed table using again FPM. In Tools and Tutorials subforum you can find tutorials how to use FPM and how to make a mod.pack.




  6. #6
    penquin11's Avatar Biarchus
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    Default Re: One turn recruitment?

    Quote Originally Posted by husserlTW View Post
    Open ETW/data/patch.pack with File Pack Manager. Go to db/building_units_allowed table. There you see which buildings recruit what units. Since you want all units available from first turn you must assign armies to be recruited in barracks and minor_magistrate, artillery in cannon_foundry and ships in shipyard (first level). But this is not enough. You have to assign them also to all levels (upgrades) of these buildings to be able to recruit them also later in the game.

    If you still want to do it is rather better to make a mod.pack than change the patch.pack file. In either way export the table (top in right window of FPM) as a TSV file. Open TSV with a spreed sheet make the changes, save the file. Then import it in db/building_units_allowed table using again FPM. In Tools and Tutorials subforum you can find tutorials how to use FPM and how to make a mod.pack.
    husserl r u tired, lol man hes talking about unit recruitment time not allowing all units to be recruited on the first turn XD, anyways heres how

    open up pack.patch with DBeditor (make sure u make a backup) and the go to units_tables from there ur gonna hit file--> New Units tables, then a window will pop up asking you to name this units table in this case lets name it My_units_tables. also make sure u press the bubble button that says New pack file, lets name this pack file My_mod. then go to the the units in the original units tables and select em all then hit copy. from there go and paste em in your My_units_tables thing and hit save, now scroll over a few collums until you see the Turns_To_Build Collum, just change that value to 1 and walla there u go (also if u want to edit the units cost dont edit the mp_early or mp_late recruitment cost, instead go over to the Cost collum and the Upkeep section.

    hope that helps
    Last edited by penquin11; September 10, 2009 at 06:25 PM.


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