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  1. #1
    Silius Saurus's Avatar Biarchus
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    Default city rebellion CTD

    I am playing a Romani campaign, not sure of the date - polybian era, anyway. Byzantion is rebelling and I get an irretrievable CTD. Is there a fix for this?

    I have tried cancelling all my buildings, but still no luck.
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  2. #2

    Default Re: city rebellion CTD

    am guessing then the koinon hellenon faction is destroyed, byantion is supposed to revolt to them and of they no longer exist the game CTD, do you own the city?
    you can just decrease the population add_population "Byzantion" -4000 or add it to reach the next level of goverment palace and thus reduce the public order loss from cultural difference, or use process_cq "Byzantion" to quickly construct some public order building, also a governer with a high influence level will do nicely.
    if you have a high unrest percentage chances are there is an enemy spy in the city, put one of your own spies preferably of high influence tu flush him out...

    KINGS AND PAWNS, EMPERORS AND FOOLS...

  3. #3
    Silius Saurus's Avatar Biarchus
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    Default Re: city rebellion CTD

    yes, the koinon have been eliminated, it was the last macedonian city; where do I edit the file that you mention in your post?

    thanks for the reply.
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  4. #4

    Default Re: city rebellion CTD

    just press the tilde (~ ) key, it should be beneath ESC, and enter the command, make sure to capitalize the city name...

    KINGS AND PAWNS, EMPERORS AND FOOLS...

  5. #5
    Silius Saurus's Avatar Biarchus
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    Default Re: city rebellion CTD

    I'm getting a "settlement not found" error. Help

    EDIT: I figured it out. add_population Byzantion -4000

    Muchas Gracias!
    Last edited by Silius Saurus; December 04, 2009 at 04:08 PM.
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

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