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  1. #1

    Default Missing Mercenaries

    Hello, Forum

    Is it possible that on the following picture are some mercenaries that I can not recruit in my 7.0 game? In my campaign only the Samnites are available in this area. Is something wrong with my download or my installation? The picture is taken from "post your empires, share your stories", 8 July 2009, 2:33 PM.
    Regards Marcel


  2. #2

    Default Re: Missing Mercenaries

    The same applies to these cavalry-units with 242 men:


  3. #3
    Raglan's Avatar ~~~
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    Default Re: Missing Mercenaries

    in the case of the first picture, that is the unit add on. This is currently an open beta, and you'll find the thread here

    as to the second picture he has also got the unit add on, however he is cheating and has modified the game so that he has more men, thus making the game easier - you'll notive he has done the same with all the other units as well

  4. #4

    Default Re: Missing Mercenaries

    Thank you for the quick reply. These units look great
    Regards Marcel

  5. #5
    czePowerslave's Avatar Primicerius
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    Default Re: Missing Mercenaries

    Just dun modify it to the bigger numbers. It is balanced as it is now, dont give away the challenge!

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  6. #6

    Default Re: Missing Mercenaries

    yes, i havent seen those units before, is it modded?
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  7. #7
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Missing Mercenaries

    Quote Originally Posted by evildeathbone View Post
    yes, i havent seen those units before, is it modded?
    It is the units add - on that sulla is working on. I suggest you wait for some day' s before using it as i heard he almost finished the final one.
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  8. #8

    Default Re: Missing Mercenaries

    Indeed. Suggest you wait. Final version is done and should be released very soon, including some "extra" from LT, for the player too discover on his own lol

  9. #9

    Default Re: Missing Mercenaries

    Sounds fun Sulla, great job!

  10. #10

    Default Re: Missing Mercenaries

    oh cant wait for these new units
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  11. #11

    Default Re: Missing Mercenaries

    Starting a new game will still be required I guess (?) I would love to try it out but hate to leave my campaign after coming so far. is there a feature list that might convince me to start over?

  12. #12
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Missing Mercenaries

    Well wait for the final release of the add - on maybe sulla will release a list of things or maybe not, but i can tell you as an old player it' s really refreshing the add on you will love it.
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  13. #13

    Default Re: Missing Mercenaries

    Besides unit screens there is a link to an overview document in the first post of the Unit Addon thread. It was a draft document that has been updated and will also be posted when final version is released.

    Also, at the bottom of the first post you will see the changes after the extended beta for the final version.

  14. #14

    Default Re: Missing Mercenaries

    Quote Originally Posted by Hesus de bodemloze View Post
    Well wait for the final release of the add - on maybe sulla will release a list of things or maybe not, but i can tell you as an old player it' s really refreshing the add on you will love it.
    That would be great. On second thought there are several things I could have done different/better in the current game and maybe starting over isn't such a bad idea, but I'm one of those players who stick to their game whatever happens. At least a list of the main features and maybe a few pictures would be nice. I bet other players not willing to abandon their game could also be convinced to do so

    EDIT: thanks sulla. found it and sounds great.
    Last edited by suspect_2; September 09, 2009 at 11:39 AM.

  15. #15

    Default Re: Missing Mercenaries

    New units Hooray, more fun and more carnage with new units
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