I want to make the cost and ability balance of Roman and barbarian units more realistic (I hate that German spearmen in loin clothes can cut down Triarii at will...)
I feel that barbarian units on the whole should be fairly cheap to recruit and upkeep (say a 25% decrees) to counter their reduced power (also a 25% decress) and Roman units should be higher than the present cost (say double) to counter the higher defense (again double). This will allow for larger barbarian hordes and smaller but better roman armies. This will also allow for a more realisctic game play I hope. (I know there must be others out there that are getting tired of the unkillable naked fanatics! Their johnsons can't be THAT intimidating!!!)
Also, if you use the minimod that alters the camillian recruiting system (where traditional Roman units can only be recruited in Rome and allied levies are recruited elsewhere) I believe to better represent a more realistic feel to the Roman/allied system the allied Samnite spearmen and Bruttian infantry should be fairly cheap to recruit (these were agreed upon levies that conquered or allied communities HAD to supply to Rome with little initial cost to the Romans) but the upkeep for these allied levies should be more substantial to counter the cheap recruitment cost.
Anyway, how would one go about altering unit attributes and upkeep while implimenting it into the game?? I modded the code into the EB\Data export_descr_unit file but nothing changes in game. Do I need to change another file as well? Any comments or help would be much appreciated![]()




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