Page 7 of 13 FirstFirst 12345678910111213 LastLast
Results 121 to 140 of 245

Thread: Zeus v0.99 - the Omnipotent RTW Validator - It smite thy bugs.

  1. #121
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Thats what I have done but it still has not worked. The BOA part isn't working if I'm correct.
    We Came, We Saw, We Ran Away!

  2. #122
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Lord Drakier: The error report is indeed CORRECT. It seems that you are giving false directory entries in DMB.

    If I were you, I would try something like this:
    model_flexi BOA\data\models_unit\BoA\MTW_horse_light.cas, 15
    Where the BOA marked in red is the mod folder you use.

    I'm not very sure how well it would apply in your case, since I really don't know what mod it's based on and what's the structure. If you would explain your problem in better detail, it would be easier to help. Zeus isn't very intelligent in that matter, it only knows that things should be his and only his way. Apparently, you're trying to something so ingenious that it's incomprehensible for Zeus, or you're trying to do something very, very silly.
    Last edited by RedFox; October 03, 2009 at 07:07 PM.

  3. #123
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Ok I'm a little confused as I'm not really that good when it comes to errors and coding on this but this is what I have in the DMB;

    type BoA_horse_heavy
    skeleton fs_horse
    scale 0.875
    indiv_range 40
    texture romans_julii, boa/data/models_unit/BoA/textures/MORI_HEAVY_HORSE
    texture romans_brutii, boa/data/models_unit/BoA/textures/SHIMAZU_HEAVY_HORSE
    texture romans_scipii, boa/data/models_unit/BoA/textures/UESUGI_HEAVY_HORSE
    texture romans_senate, boa/data/models_unit/BoA/textures/TAKEDA_HEAVY_HORSE
    texture carthage, boa/data/models_unit/BoA/textures/CHINA_HEAVY_HORSE
    texture egypt, boa/data/models_unit/BoA/textures/ODA_HEAVY_HORSE
    texture macedon, boa/data/models_unit/BoA/textures/IMAGAWA_HEAVY_HORSE
    texture parthia, boa/data/models_unit/BoA/textures/MONGOL_HEAVY_HORSE
    texture seleucid, boa/data/models_unit/BoA/textures/HOJO_HEAVY_HORSE
    model_flexi data/models_unit/mount_horse_light_400.CAS, 15
    model_flexi data/models_unit/mount_horse_light_300.CAS, 30
    model_flexi data/models_unit/mount_horse_light_200.CAS, 60
    model_flexi data/models_unit/mount_horse_light_100.CAS, 80
    model_flexi data/models_unit/mount_horse_light_70.CAS, max
    model_sprite carthage, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite parthia, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite romans_senate, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite romans_scipii, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite romans_brutii, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite romans_julii, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite macedon, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite egypt, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite seleucid, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_tri 700, 0.3f, 0.3f, 0.3f

    I'm not sure whats wrong? Can you just recreate that in a correct format and I'll use it as a guide.

    Thanks,
    Lord Dakier
    We Came, We Saw, We Ran Away!

  4. #124
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,741
    Blog Entries
    3

    Default Re: Zeus v0.83 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Quote Originally Posted by RedFox View Post
    Squid: Thanks for reporting those bugs, in retrospect the code looks very stupid in the first place and needed some logic-fixing. I guess programming in 4am isn't very productive.

    I fixed the crashes and also added an exception catch for EDB checker. I didn't crash for me, so I've got no idea.. As for the warning about Brackets - It's there to tell you that you don't really need to have "eastern," and "parthia,", since "parthia," already belongs to "eastern,"...

    Zeus v0.87
    Changelog:
    - Fixed a bunch of annoying bugs.
    Sorry I wasn't more clear, I know why the warning was there, it was just the last line of output in the window before the program crashed. I can post a screen on Monday if that will help.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  5. #125

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Wow, very superb program!

    It was able to find even the most minor errors, thank you so much.
    Last edited by Luskan; October 04, 2009 at 05:31 AM.

  6. #126
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    type BoA_horse_heavy
    skeleton fs_horse
    scale 0.875
    indiv_range 40
    texture romans_julii, BOA/data/models_unit/BoA/textures/MORI_HEAVY_HORSE
    texture romans_brutii, BOA/data/models_unit/BoA/textures/SHIMAZU_HEAVY_HORSE
    texture romans_scipii, BOA/data/models_unit/BoA/textures/UESUGI_HEAVY_HORSE
    texture romans_senate, BOA/data/models_unit/BoA/textures/TAKEDA_HEAVY_HORSE
    texture carthage, BOA/data/models_unit/BoA/textures/CHINA_HEAVY_HORSE
    texture egypt, BOA/data/models_unit/BoA/textures/ODA_HEAVY_HORSE
    texture macedon, BOA/data/models_unit/BoA/textures/IMAGAWA_HEAVY_HORSE
    texture parthia, BOA/data/models_unit/BoA/textures/MONGOL_HEAVY_HORSE
    texture seleucid, BOA/data/models_unit/BoA/textures/HOJO_HEAVY_HORSE
    model_flexi BOA/data/models_unit/mount_horse_light_400.CAS, 15
    model_flexi BOA/data/models_unit/mount_horse_light_300.CAS, 30
    model_flexi BOA/data/models_unit/mount_horse_light_200.CAS, 60
    model_flexi BOA/data/models_unit/mount_horse_light_100.CAS, 80
    model_flexi BOA/data/models_unit/mount_horse_light_70.CAS, max
    model_sprite carthage, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite parthia, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite romans_senate, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite romans_scipii, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite romans_brutii, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite romans_julii, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite macedon, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite egypt, 100.0, data/sprites/spain_horse_heavy_sprite.spr
    model_sprite seleucid, 100.0, data/sprites/spain_horse_heavy_sprite.spr

    I made the changes but like I said I get an error while loading rather than when I zoom in on the battlefield.
    We Came, We Saw, We Ran Away!

  7. #127

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    But there is no modfoldered mod that has a path like this (or it shouldn't have one) :

    data/models_unit/'mod'/...

    You must look at the structure of the mod , and see how it's done , then match it in DMB

    Also , is it for bi or alex ?

  8. #128
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    none its modfoldered for Rome:Tw

    C: Program Files/Activision/BOA Campaign*TW Directory*/BOA*modfolder*/Data/Descr_Model_Battle.
    We Came, We Saw, We Ran Away!

  9. #129

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Could you please write down the path the exact same way as it is ?

  10. #130
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    C:\Program Files\Activision\BOA Campaign\BOA\data\descr_model_battle
    We Came, We Saw, We Ran Away!

  11. #131

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Well that's a weird path . No wonder it doesn't work ..

    You could try the following :

    move the 'BoA' folder (not the 'BoA Campaign' folder) to your RTW root directory , so the path looks like this :

    C:/Program Files/Activision/Rome - Total War/BoA/data/...

    Then you should adjust all paths in all necessary files .. Big work , but try to use the search and replace tool

  12. #132
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I got rid of my Rome - Total War root directory. I copied several directories for mods I play. The one that holds the vanilla files of RTW, BI, Alexander is called "RTW + BI + ALEX".

    Will renaming it back fix this?
    We Came, We Saw, We Ran Away!

  13. #133

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Ah , like so ..

    Man you're really making it complicated

    Then you should change your unit path to this i think :

    BOA Campaign/BOA/data/models_unit/'unit'

    Like so :

    texture romans_julii, BOA Campaign/data/models_unit/BoA/textures/MORI_HEAVY_HORSE

  14. #134
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I done all that but everything seems the same. I just tried opening up one of the models in 3DS Max and that couldn't open it so now I'm very confused.
    We Came, We Saw, We Ran Away!

  15. #135
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Great tool! I am sure it will prove very useful

    I see this one fixed the sub_faction error I mentioned in the DS name validator. Can you make one which validates rebel factions, please?

    Edit: @Lord Darkier:

    On the sprites, you have:

    model_sprite carthage, 100.0, data/sprites/spain_horse_heavy_sprite.spr

    shouldn't it be:

    model_sprite carthage, 100.0, BOA/data/sprites/spain_horse_heavy_sprite.spr ?

    Oh, and I'm not sure if the capses make a difference, but you seem to have BOA in some places, BoA in others and boa there.

    Edit 2: Does this check for invalid names in descr_names? If not, can you make it do that please?
    Last edited by Caligula Caesar; October 04, 2009 at 12:54 PM.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  16. #136

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    @ CC :

    That's what i and Redfox have been saying

    Just watch the discussion a few posts above yours

  17. #137
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I put it in everyone and started getting CTD's before the battle though. Having it without Data seemed to atleast get me past loading the battle.
    We Came, We Saw, We Ran Away!

  18. #138
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I mean for the sprites, though. They don't have BOA in front of them.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  19. #139
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,462

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I'll worry about that when I can go into battle
    We Came, We Saw, We Ran Away!

  20. #140

    Default Re: Zeus v0.87 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Sprites are ignored mostly if they aren't coded correctly, so that can wait. As for pathing, the main folder's name doesn't matter. As far as I know, it is never referenced. If Battles of Asia is modfoldered, as you say it is, your paths should look like this "boa/data/models_unit/'model name'.cas" and "boa/data/models_unit/textures/'texture_name' Now, if there is a folder "boa" inside of models_unit, you will need to add that to the path as well. Otherwise, omit it.

    Expand your borders, a mod based on XGM 5.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •