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Thread: Zeus v0.99 - the Omnipotent RTW Validator - It smite thy bugs.

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  1. #1

    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I've got this error while checking edu model references.

    "Error in DMB cache!

    L'index se trouve en dehors des limites du tableau. (Translation : The index is outside the limits of the array)
    In 4753: texture"

    It seems the program is trying to write/read something that's too large for the existing array. (Just my thoughts.)
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  2. #2
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    What's on line 4753 of the DMB in question? If you could post the whole DMB entry that line is located in it would be appreciated.
    Last edited by Squid; February 14, 2011 at 04:34 PM.
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  3. #3

    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    What's on line 4753 of the DMB in question?
    Nothing unusual. I've attached the DMB with it.

    PS : It makes the tool crash, I didn't say it.
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  4. #4
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Code:
    type                 eastern_foot_skirmisher
    skeleton             fs_s1_semi_fast_javelinman, fs_s1_semi_fast_swordsman
    indiv_range         40
    texture         romans_scipii,     data/models_unit/textures/tone/scythia/eastern_foot_skirmisher_scythia.tga  ;;scythian foot skirmisher
    texture         parthia,     data/models_unit/textures/tone/parthia/eastern_foot_skirmisher_parthia.tga  ;;parthia recruits merc
    texture            greek_cities,     data/models_unit/textures/tone/freegreeks/scythian_foot_skirmisher_bosporan.tga          ;;scythian foot skirmisher
    texture         pontus,     data/models_unit/textures/tone/pontus/eastern_foot_skirmisher_pontus.tga      ;;scythian foot skirmisher
    texture         britons,     data/models_unit/textures/tone/freegreeks/scythian_foot_skirmisher_bosporan.tga          ;;scythian foot skirmisher
    texture 
    texture         slave,         data/models_unit/textures/tone/scythia/eastern_foot_skirmisher_scythia.tga          ;;scythian foot skirmisher
    texture         merc,         data/models_unit/textures/tone/AOR/Hyrkania/hyrcanian_hillmen.tga           ;;Hyrkania 'hyrkanian foot skirmisher'
    model_flexi             data/models_unit/eastern_foot_skirmisher_high.cas, max
    model_sprite        50.0, data/sprites/RS_eastern_foot_skirmisher_sprite.spr
    model_sprite        romans_scipii,     50.0, data/sprites/RS_romans_scipii_eastern_foot_skirmisher_sprite.spr
    model_sprite        parthia,     50.0, data/sprites/RS_parthia_eastern_foot_skirmisher_sprite.spr
    model_sprite        pontus,     50.0, data/sprites/RS_pontus_eastern_foot_skirmisher_sprite.spr
    model_sprite        britons,     50.0, data/sprites/RS_britons_eastern_foot_skirmisher_sprite.spr
    I've highlighted line 4753 in red, the problem is the line is an incomplete texture line. It either needs to be removed or filled in correctly.
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  5. #5

    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Hum, ok thanks.
    What's strange is that on my DMB it's not at line 4753 but 4729, and there's no texture alone like that, just one that is commented out.
    Also, if there is a new version, it'd probably be good to add a message that pinpoint the error, and that doesn't quit the program; because after checking my file and seeing nothing, I thought the program was buggy.


    PS : Wait, I've tested with notepad++ instead of notepad, and there's indeed what you've shown me.
    Thanks a lot Squid.
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  6. #6

    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Quote Originally Posted by Paedric View Post
    Hum, ok thanks.
    What's strange is that on my DMB it's not at line 4753 but 4729, and there's no texture alone like that, just one that is commented out.
    Also, if there is a new version, it'd probably be good to add a message that pinpoint the error, and that doesn't quit the program; because after checking my file and seeing nothing, I thought the program was buggy.


    PS : Wait, I've tested with notepad++ instead of notepad, and there's indeed what you've shown me.
    Thanks a lot Squid.
    Yeah I used to use notepad++, but I've found a lot of instances where it screws things up like in your example so I stopped using that program.
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  7. #7

    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    May I suggest some additions to this awesome tool?

    - Check for unit ownership in descr_strat.txt (that you haven't given a roman legionary to gauls)
    - Check for named characters who are not in the family tree (in order to avoid the "general clone" issue)
    - Check for those units which are not used in the export_descr_building.txt, just to know if I have forgotten to include a unit in campaign.

    If I have any further idea, I'll write it down here later.
    Thanks!
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  8. #8
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    You have it backwards, he was only able to see the error Zeus found by using notepad++. Notepad was what was screwing things up. I have always used notepad++ and it has never created any problems with files I've edited, unless of course I did something stupid.
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  9. #9
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    The printscreen button and then paste it into an image using your favourite image editing software.
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  10. #10
    Skull's Avatar Campidoctor
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Quote Originally Posted by Squid View Post
    The printscreen button and then paste it into an image using your favourite image editing software.
    Prinscern doesent work for me...
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  11. #11
    RedFox's Avatar When it's done.™
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    This might be a tad late, but I'd recommend saving your RTW text files in ANSI encoding, otherwise you'll get an inexplicable CTD.

  12. #12
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Except for the ones in data/text which must be unicode formatting not ascii for the same reason, if they aren't you'll get a CTD.
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  13. #13
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I apologize for necro-posting but how exactly does the descr_ui_buildings checker works?
    I'm not sure if I figured it out properly...
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  14. #14
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    There's no descr_ui_buildings checker. Do you mean the ui card checker, because if so it checks to make sure that all buildings/units have the appropriate ui cards. For checking building ui cards you need to use descr_ui_buildings.txt as it allows for cards to have a different name and for cards to have a different culture, which gives a different location to check for the ui cards.
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  15. #15
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Do you know any program that checks related errors? I currently have a nasty CTD that we think is related to descr_ui_buildings but we cannot find it.
    Adding cultures is harder than I expected...
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  16. #16
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    The only possible error that can result from descr_ui_buildings is the carthaginian culture error, or when you have one culture that is remapped to more than one, like the carthaginian culture in vanilla RTW. Adding the extra culture into the game is really easy, but you do realize that you can only add one extra culture, the a hardcoded limit of 7 cultures in the game.
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  17. #17
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Well, we're trying to add hun and nomad cultures from BI and deleting egyptian to make sure there is enough room...
    It's something we need to fully unlock a few BI features, in XC5 I want to use 99% of what BI has to offer.
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  18. #18
    odil987's Avatar Civis
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    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Hello,

    I don't know where can I post this and where can I have answers for this.

    I play SPQR 8.0 mod for Rome Total War patch 1.5

    Here is the download link: http://www.twcenter.net/forums/showthread.php?t=397388

    I want to change something in the game.... I want the legionaries and the auxilian and the princeps and the hastati units to have a spear at the start. That spear should look like a pilum. After it, when the enemy is enough close to throw the spear, they'll throw the pilum, and after it they should change to their gladius (sword).

    Is this possible to do it?

    Can you help me?

    Sorry for my bad english...

    S•P•Q•R 8.0 BETA by odil
    Coming soon!

  19. #19

    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Thanks RedFox !!

    + rep for the effort and the tool

  20. #20

    Default Re: Zeus v0.91 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Maybe someone asked that, but... why does it not recognize properly if a faction internal name is changed?

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