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Thread: Zeus v0.99 - the Omnipotent RTW Validator - It smite thy bugs.

  1. #161

    Default Re: Zeus v0.88 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I just used it and it works perfectly

  2. #162
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    Default Re: Zeus v0.89 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I just can't help tinkering with things. So I've tinkered some more.

    Added:
    -Checks that all owners of non-ship units (per EDU) have corresponding texture lines for all soldier/officer models associated with the unit

    Fixed:
    -DC texture scan not checking for both tga & tga.dds
    -Sprites/Models/building UI/UI/UI_Info checks now all check in the mod folder and then in the vanilla folder for file existence
    -Fixed a bug where building ui scan would be bypassed and report no errors if there was an error in descr_ui_buildings.txt

    Download from here.
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  3. #163

    Default Re: Zeus v0.89 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Woot! That's great, keep tinkering.

  4. #164

    Default Re: Zeus v0.89 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I will not complain either.

  5. #165
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    What can I say I was tinkering again.

    New Feature:
    -Checks that all owners of non-ship units (per EDU) have corresponding model_sprite lines for all soldier/officer models associated with the unit

    Bugs Fixed:
    -descr_rebel_faction.txt unit ownership checking not checking if the unit is owned by the slave faction's culture

    Download from here.

    To Do:
    Allow files to not be in the mod folder but be in the vanilla folder (so if you don't modify descr_character.txt you won't need it in the mod folder).
    Under the patronage of Roman_Man#3, Patron of Ishan
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  6. #166

    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    I'm having some ctds on campaign and I'm getting a bit nervous about it... This tool helped me fix some inconsistences between the EDU and the EDB... Will this tool report a clone general? Cause I think that may be the source of my problem...
    There are none so enslaved as those who falsely believe they are free

  7. #167
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Not that I'm aware of, it just reports if the names are valid for the faction the character is associated with.
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  8. #168

    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    may in the future can check the clone characters?, it would be another function of this tool

  9. #169
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    What would be involved in checking for clone characters?
    Under the patronage of Roman_Man#3, Patron of Ishan
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  10. #170

    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Quote Originally Posted by Sqυιd View Post
    What would be involved in checking for clone characters?
    Characters that are not in a family tree or in the rebel faction, will make a clone appear for AI factions which cause a CTD if they die. It doesn't necessarily need to be the ruling family, as long as they have a tree. So to answer your question, it would need to check if every family member has a family tree
    (I think that's what TCA meant...)

    dvk901 has made a thread about it somewhere, but I can't find it right now...

    Last edited by Pat89; May 25, 2010 at 01:05 PM.

  11. #171

    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    When you release new versions you`re also updating the first post of this thread with the new version and all the relevant info, right?

  12. #172
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Yes.
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  13. #173
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    This doesn't pick up the faction tag "all".
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  14. #174
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    In which file?
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  15. #175
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    EDB and EDU. For instance, there was a section which should have thrown up an exception in the EDB because it gave a unit with the ownership "slave" to "all" factions. And if you have a unit with the ownership "all", it tells you it is a bug if you refer to it in the EDB.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

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  16. #176
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    Default

    all does not work in edb, if you are using requires faction { all, } as part of your requirements for unit recruitment you might as well just remove the condition.
    Last edited by Squid; July 19, 2010 at 02:42 PM.
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  17. #177

    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    When checking EDU model references, I get this and the app exits.



    Meaning?

  18. #178
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Not sure, I don't even know where that error might originate from but I'll look tomorrow. Which option did you pick? I think the second based on your post but it could also be the fifth.
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  19. #179

    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    Quote Originally Posted by Sqυιd View Post
    Which option did you pick?
    Quote Originally Posted by Aradan View Post
    When checking EDU model references, I get this and the app exits.


    It's the 5th one. Thx for checking it!

  20. #180
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    Default Re: Zeus v0.90 - the Omnipotent EDB, DMB, DS Validator - It smite thy bugs.

    A guess, just by sleeping on it before I get a chance to actually look at it, but look for a line with just model_sprite on it. I think the second line might be the line of the file that's causing problems.
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