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  1. #1

    Default Adding new traits?

    Is this possible?
    I haven't seen any mods doing this

  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Adding new traits?

    APE: TI is in the early stages of development for new traits -- we don't see any problems with it so far!

    I'll keep this thread marked and post any updates!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  3. #3

    Default Re: Adding new traits?

    Ah that is great. I think it really adds to the immersion and helps you know your characters better. Do you have any idea how restrictive the traits are compared to mtw2?

  4. #4
    penquin11's Avatar Biarchus
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    Default Re: Adding new traits?

    yah, I know how to both create, or edit traits, basically its the same as creating a unit, you just have to first make the trait (with DBEditor you just have to create a new trait, trait level, trait to attribute effect, and trait to effect tables,and character trait tables, the traits excluded and included cultures, and ect......(takes a bit), from there u add your trait and your other desires(aka its attributes and effects), and then go and edit the localization by adding in your trait name, and txt that follows it.... Im to tired to do a formal tut however, (in other words it takes a long dam time to make a trait) (even longer then making a unit, or building)

    (MAKING AN ANCILLARY IS MUCH EASIER, AS U CAN ALSO MAKE IT NEARLY FACTION SPECIFIC)


  5. #5
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Adding new traits?

    Quote Originally Posted by penquin11 View Post
    yah, I know how to both create, or edit traits, basically its the same as creating a unit, you just have to first make the trait (with DBEditor you just have to create a new trait, trait level, trait to attribute effect, and trait to effect tables,and character trait tables, the traits excluded and included cultures, and ect......(takes a bit), from there u add your trait and your other desires(aka its attributes and effects), and then go and edit the localization by adding in your trait name, and txt that follows it.... Im to tired to do a formal tut however, (in other words it takes a long dam time to make a trait) (even longer then making a unit, or building)

    (MAKING AN ANCILLARY IS MUCH EASIER, AS U CAN ALSO MAKE IT NEARLY FACTION SPECIFIC)
    The trouble also being that not all trait effects work, not all traits assign correctly, and several other small issues.

    We'll keep you updated!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

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