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  1. #1
    Seleukos's Avatar Hell hath no fury
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    Default Repubbliche Marinare




    As some of you may know im an ex campaign mapper getting back in the business. So hear me out on this. I have a new idea on a mod and have already begun work on the map. I haven't decided on a name yet but I'm thinking Repubbliche Marinare (italian for The Maritime Republics). I'm basing this at 1160 AD start to 1453 AD finish at one year turns.

    The map is going to be somewhat like this and big (scaled high). This is what im thinking preliminarily:

    Big: 1021 X 433


    The factions so far that I've come up with:

    Republic of Genoa
    Republic of Pisa
    Republic of Milan
    Republic of Venice
    Kingdom of Castile
    Kingdom of the Two Sicilies
    Kingdom of Portugal
    Duchy of Savoy
    Almoravid Empire
    Zerid Caliphate
    Fatamid Caliphate
    Kingdom of Jerusalem
    Byzantine Empire
    Bulgarian Empire
    Holy Roman Empire
    Kingdom of Hungary
    Kingdom of England
    Kingdom of France
    Crown of Aragon
    Sultanate of Rum
    Seljuk Emirates
    Papal States
    Mongols


    Well thats whats up. Im making my grand comeback into modding so hit me with everything you got, ideas, praise, criticism, anything. Im going to need a team (skinners, coders, scripters, etc so I can get this off the ground)

    What do you all think?
    Last edited by Seleukos; September 10, 2009 at 04:12 AM.

  2. #2
    Viking Prince's Avatar Horrible(ly cute)
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    Default Re: Repubbliche Marinare

    This looks interesting.

    Have you given any thought to French/English issues in this time period? I am not certain that Bordeaux being rebel will be sufficient.
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  3. #3
    Seleukos's Avatar Hell hath no fury
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    Default Re: Repubbliche Marinare

    I might throw Burgandy in there but it might become a cluster****. Ill see about it. I dont much care about the French/England slapfest. Its been covered over and over again. Im paying attention to Italy mostly. Its the centerpiece.

  4. #4
    John Doe's Avatar Primicerius
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    Default Re: Repubbliche Marinare

    The issue I can see if the lack of "depth", the land mass is not wide enough. It would be too easy to go around the med, the front line being not wide enough. In other maps, I always try to conquier toward the edge of the map to secure my rear (so that I disband all un-necessary units). In that map, it looks like all faction start at or near the edge, and then you'll expand around the edge. So unless you get the AI to use naval invasion a lot better it would be too easy. Or you'll have to create some kind of barbarian invasion to keep the player on his guard.

  5. #5
    Seleukos's Avatar Hell hath no fury
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    Default Re: Repubbliche Marinare

    Quote Originally Posted by zyxos View Post
    The issue I can see if the lack of "depth", the land mass is not wide enough. It would be too easy to go around the med, the front line being not wide enough. In other maps, I always try to conquier toward the edge of the map to secure my rear (so that I disband all un-necessary units). In that map, it looks like all faction start at or near the edge, and then you'll expand around the edge. So unless you get the AI to use naval invasion a lot better it would be too easy. Or you'll have to create some kind of barbarian invasion to keep the player on his guard.
    I could do emerging. Other than mongols who would you suggest? Maybe the Pols or Kievans?

  6. #6

    Default Re: Repubbliche Marinare

    Quote Originally Posted by Seleukos View Post
    I could do emerging. Other than mongols who would you suggest? Maybe the Pols or Kievans?
    The English into France perhaps?

  7. #7
    Ascarona's Avatar Praeses
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    Default Re: Repubbliche Marinare

    Quote Originally Posted by Ter View Post
    The English into France perhaps?
    Like a Hundred Years war or did the English not get that far into France?
    That might be an excuse to put in the English, I'm not sure if your planning to put in a late campaign or not but that might allow players to play as the English, they are immediatly at war with France of course...
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    Default Re: Repubbliche Marinare

    Quote Originally Posted by Ascarona View Post
    Like a Hundred Years war or did the English not get that far into France?
    That might be an excuse to put in the English, I'm not sure if your planning to put in a late campaign or not but that might allow players to play as the English, they are immediatly at war with France of course...
    They started out owning most of France, as William the Conqueror was the Duke of Normandy and the English came to rule "Maine, Anjou, Touraine, Poitou, Gascony, Saintonge, and Aquitaine." Then King John was totally lame and under the control of a snake, so by the time the Hundred Years War started the English were down to a tiny foothold in France.. It was sort of a French civil war, as the Kings of England had a claim to also be Kings of France, while being the vassals of the Kings of France (for Gascony) and many French nobles fought for them, and English nobles were Frenchified Normans ruling over Saxon peasants. But the highpoint of English control over French territory was well before the 116 years war.

  9. #9
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    Default Re: Repubbliche Marinare

    Looks very nice.
    But I do have to wonder - Are you planning to include England/Scotland/Ireland?
    I know for a fact that those three are amongst the top 5 favorite factions in M2TW/SS6.1... So I think it would be a darn shame giving them up.
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  10. #10
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    Default Re: Repubbliche Marinare

    Quote Originally Posted by Nazgūl Killer View Post
    Looks very nice.
    But I do have to wonder - Are you planning to include England/Scotland/Ireland?
    I know for a fact that those three are amongst the top 5 favorite factions in M2TW/SS6.1... So I think it would be a darn shame giving them up.
    Afraid not. I already chopped and sized the map. The map heights up there is the land involved.

    Quote Originally Posted by zyxos View Post
    I don't know if it's historically correct, but Berbers and Touaregs from the north of africa, vikings all over Europe, and yes Pols and Kievans, Tatars and Cossacks, etc...
    It just look like the Med is taking too big a chunk out of the map. 40% of the map is water, that's my main worry.
    I understand your worry. But as soon as I get the map operational. (Im going to finish fixing the bugs tomorrow) I will put screens up. With the resize there should be substantial landmass. Its at the max size for a map. Im also going to work on naval improvements since the focus is the maritime republics.

    The Vikings are a good idea cause if I remember correctly didn't they invade south through Kiev and almost hit Constantinople?
    Last edited by Seleukos; September 01, 2009 at 05:15 AM.

  11. #11
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    Default Re: Repubbliche Marinare

    Quote Originally Posted by Seleukos View Post
    Afraid not. I already chopped and sized the map. The map heights up there is the land involved.
    Okay... But I see that in the map you have a small bit of Normandy. Can't you just put Caen there and call them The Normans instead of England?
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  12. #12
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    Default Re: Repubbliche Marinare

    Quote Originally Posted by Nazgūl Killer View Post
    Okay... But I see that in the map you have a small bit of Normandy. Can't you just put Caen there and call them The Normans instead of England?
    Maybe I can put a little of England in Caen to make everybody happy........

    But im only using 22 slots, theres room for 8 or 9 more factions by the way.

  13. #13
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    Default Re: Repubbliche Marinare

    Quote Originally Posted by Seleukos View Post
    Maybe I can put a little of England in Caen to make everybody happy........

    But im only using 22 slots, theres room for 8 or 9 more factions by the way.
    Actually I was just kidding, but, I got some ideas for other factions:

    Kievan Rus, Poland, Principiality of Antioch and maybe some sort of Persian empire.
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  14. #14
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    Default Re: Repubbliche Marinare

    Quote Originally Posted by Seleukos View Post
    The Vikings are a good idea cause if I remember correctly didn't they invade south through Kiev and almost hit Constantinople?
    Indeed they managed to take Constantinopole. And they even sailed around spain through the straight of Gibraltar to raid the med coast.

    What would add a lot to the game would be to "randomized" the apparition of those kind of rebel. In vanilla, you know when and where the mongols/timurid arrive. It would be nice if it changes from one game to the next in your mod, adding an extra layer of unpredictability.

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    Default Re: Repubbliche Marinare

    Quote Originally Posted by zyxos View Post
    Indeed they managed to take Constantinopole. And they even sailed around spain through the straight of Gibraltar to raid the med coast.

    What would add a lot to the game would be to "randomized" the apparition of those kind of rebel. In vanilla, you know when and where the mongols/timurid arrive. It would be nice if it changes from one game to the next in your mod, adding an extra layer of unpredictability.
    I thought they were just hired into the Varangians?

    Quote Originally Posted by SoulBlade
    So what changes will be applied to the Italian factions?
    More realistic names, better navies. More realistic diplomacy conditions like the Lombard League, everybody else hating the Venetians. Genoa and Pisa rivalry. HRE breathing down their backs. A few others.
    Last edited by Seleukos; September 01, 2009 at 07:14 AM.

  16. #16

    Default Re: Repubbliche Marinare

    How about an emergent Bulgaria? You have Byzantium at its Comnenian peak. In reality, it was downhill from 1160, and one of the biggest causes of this was Bulgaria reappearing in 1185 and being a big factor in the Balkans for a hundred years thereafter. Without that, your Byzantium might get a bit overpowering.

    Also this was the great period of Welf/Hohenstaufen rivalry (which produced the Guelph/Ghibelline parties in Italy). How about a Welf or Bavarian faction?

    Vikings are a couple of hundred years out of period - and Kievan Rus was on the defensive by now against the Cumans and northern slav states.

    This is pretty much the same start date as the bellum crucis mod, which has a historically accurate layout of factions. But the tighter geographical focus has the potential to make this a better game - with more of the factions that really mattered in the Med world.

  17. #17
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    Default Re: Repubbliche Marinare

    I don't know if it's historically correct, but Berbers and Touaregs from the north of africa, vikings all over Europe, and yes Pols and Kievans, Tatars and Cossacks, etc...
    It just look like the Med is taking too big a chunk out of the map. 40% of the map is water, that's my main worry.

  18. #18
    Viking Prince's Avatar Horrible(ly cute)
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    Default Re: Repubbliche Marinare

    As for working around along the map 'edge' -- scripting rebel stacks to appear near the north edge could make that tactic a bit more difficult.

    I have not seen a good mood with lots of naval action in the Mediteranean though. It will be interesting how you will get the AI to play the game.
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  19. #19
    Ascarona's Avatar Praeses
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    Default Re: Repubbliche Marinare

    It's a nice idea but don't we have enough mods out there yet?
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  20. #20
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    Default Re: Repubbliche Marinare

    So what changes will be applied to the Italian factions?
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