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Thread: Res Navalis 1.0 (strat map ships)

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  1. #1
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Res Navalis 1.0 (strat map ships)

    in game, ship banner could be eliminated via txt if i well remember



  2. #2
    Opifex
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    Default Re: Warship Christiana 1.0 (strat map model)

    They rotate together in a square, right?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  3. #3
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: Warship Christiana 1.0 (strat map model)

    i placed them in formation, just for my personal aeshetical tastes.. they rotate as vanilla ship does

  4. #4
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    Default Re: Warship Christiana 1.0 (strat map model)

    i m working on the cog.. hope in a preview soon

  5. #5
    Horsa's Avatar Artifex
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    Default Re: Warship Christiana 1.0 (strat map model)

    Great to see you doing this again!

  6. #6
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    Default Re: Warship Christiana 1.0 (strat map model)

    yep i found the models, somewhere in my hd yesterday

  7. #7
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    Default Re: DC Strat-Warship 1.0 (strat map model)

    North European Cog preview - 1 day of work (i have to add sails)



  8. #8
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    Default Re: DC Strat-Warships 1.0 (strat map model)

    In game test (sorry for double post)



  9. #9

    Default Re: DC StratMap Warships 1.0

    lol the ships are bigger than london!


  10. #10
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: DC StratMap Warships 1.0

    well, nothing in med2 has the right dimension.. men in map are 20 metres tall. The size of cog is 1/2 larger and higher than vanilla cog.. size is ok

    obviously sail is missing yet. i m trying to eliminate banners from preference.cfg
    Last edited by DAVIDE; September 01, 2009 at 04:17 PM.

  11. #11

    Default Re: DC StratMap Warships 1.0

    nice job

  12. #12
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: DC StratMap Warships 1.0

    thx!

  13. #13
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: DC StratMap Warships 1.0

    Damn banners! anyway






    IS THERE SOMEONE WHO KNOWS HOW TO REMOVE THOSE BANNERS FROM SHIPS? thru preference.cfg they remains. pressing J button they remains too


    HELP!
    Last edited by DAVIDE; September 01, 2009 at 05:56 PM.

  14. #14
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: DC StratMap Warships 1.0

    Quote Originally Posted by davide.cool View Post
    Damn banners! anyway






    IS THERE SOMEONE WHO KNOWS HOW TO REMOVE THOSE BANNERS FROM SHIPS? thru preference.cfg they remains. pressing J button they remains too


    HELP!
    How about replace the sails with the banner?
    Ships are wonderfull any way!
    Can you shring them a bit?
    If i would sent you a pic of a byzantine dromon could you make a model of it for TGC MOD?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #15
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: DC StratMap Warships 1.0

    Quote Originally Posted by AnthoniusII View Post
    How about replace the sails with the banner?
    Ships are wonderfull any way!
    banner ruins the ship, in a particulary way the ones with more trees


    Quote Originally Posted by AnthoniusII View Post

    Can you shring them a bit?
    smaller?



    Quote Originally Posted by AnthoniusII View Post
    If i would sent you a pic of a byzantine dromon could you make a model of it for TGC MOD?
    see post below
    Last edited by DAVIDE; September 02, 2009 at 07:42 AM.

  16. #16
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: DC StratMap Warships 1.0

    ships are smaller than before. this is final version. I will not reduce the size again





    now i will remake the galea for southern europeans. It will be similar even to byzantine dromon..
    Last edited by DAVIDE; September 02, 2009 at 07:41 AM.

  17. #17

    Default Re: DC StratMap Warships 1.0

    Quote Originally Posted by davide.cool View Post
    Damn banners! anyway






    IS THERE SOMEONE WHO KNOWS HOW TO REMOVE THOSE BANNERS FROM SHIPS? thru preference.cfg they remains. pressing J button they remains too


    HELP!
    Those are perfect for the Mearmidian Empire of HTW, as they use the named 'Big Carracks', which are bigger than cogs.

    The model's size is perfect. Waiting for release.


  18. #18

    Default Re: DC StratMap Warships 1.0

    Quote Originally Posted by davide.cool View Post
    Damn banners! anyway
    IS THERE SOMEONE WHO KNOWS HOW TO REMOVE THOSE BANNERS FROM SHIPS? thru preference.cfg they remains. pressing J button they remains too

    HELP!
    data\banners\strat_flag.tga
    make the alpha channel for the navy banner all black "removes" the banner for ships or use the one attached bellow.
    the pole and the faction symbol still appears though.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  19. #19
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: DC StratMap Warships 1.0

    hold on, there even the .cas model.. maybe i can edit it


    EDIT:


    Last edited by DAVIDE; September 02, 2009 at 09:11 AM.

  20. #20
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: DC StratMap Warships 1.0

    The latest size of the cogs is perfect...
    TWO contributions from me for your next ships:
    Galey
    Spoiler Alert, click show to read: 




    Dromon:
    Spoiler Alert, click show to read: 



    If you make them both TGC mod will be one of your 1st clients!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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