wrong place and stupid question but...
is there any ''make your own'' Yes/No event + bonus (depending on what you picked) tutorial?
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wrong place and stupid question but...
is there any ''make your own'' Yes/No event + bonus (depending on what you picked) tutorial?
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Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod
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If there is, I want to see it. I can get them working, but only barely.
Son of PW
Look at GED scripting tutorials, specifically his one on scripting ancillaries which use this mechanism.
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
I was struggling with it here and got some great help.
Please take special note that you only need to have the ‘counter’ for more than one identifier, you do not need to add this if you are checking if ‘accepted’ or ‘declined’ on one choice.
I’ll say it in another way,Code:add_events event counter sample_accepted event counter sample _declined date 0 end_add_events
You only need to use the code; (‘true’ is what gives you the accept or decline buttons).
And check if accepted or declined later by using;Code:historic_event sample true
OrCode:I_EventCounter sample_accepted = 1
All that stuff with ‘add_events’ and ‘end_add_events’ and everything between is tested and confirmed to be irrelevant UNLESS you use the same event and want to test against a different counter each time you test.Code:I_EventCounter sample_declined = 1
Last edited by Archaon; September 02, 2009 at 09:03 PM.
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