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  1. #1

    Default OnAWarFooting

    Any idea just how the game interprets this condition? It doesn't make sense that it would fire if you were at war with rebels, yet that seems to be my experience. A few notes: I'm using this condition in a trait/trigger granting extra powers to the faction leader in case of war. My WhenToTest is CharacterTurnEnd, which should provide faction parameters sufficient for this condition. Yet it doesn't seem to be working. Any help would be appreciated.
    Son of PW

  2. #2
    Squid's Avatar Opifex
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    Default Re: OnAWarFooting

    From testing it has shown (see the first or maybe second lesson in the current scripting course for my posts on the subject) that if you are war with anyone, including the slaves/rebels it will return true.
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  3. #3
    konny's Avatar Artifex
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    Default Re: OnAWarFooting

    So, it's mostly useless.

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  4. #4

    Default Re: OnAWarFooting

    Quote Originally Posted by Sqυιd View Post
    From testing it has shown (see the first or maybe second lesson in the current scripting course for my posts on the subject) that if you are war with anyone, including the slaves/rebels it will return true.
    That's ridiculous! Still, my testing has shown the exact same thing, so I have to agree with you. I was hoping somehow the trigger was just ignoring that condition.
    Son of PW

  5. #5
    Pnutmaster's Avatar Dominus Qualitatium
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    Default Re: OnAWarFooting

    Example of a condition that probably had one esoteric use.
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  6. #6
    Squid's Avatar Opifex
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    Default Re: OnAWarFooting

    Well in theory you don't have to be at war with the slaves, but generally most mods make you . . .
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  7. #7

    Default Re: OnAWarFooting

    Quote Originally Posted by Sqυιd View Post
    Well in theory you don't have to be at war with the slaves, but generally most mods make you . . .
    It is going to happen inevitably, and once it happens, you can't make peace. Any other conditions off-hand that would be good substitutes?
    Son of PW

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