Any idea just how the game interprets this condition? It doesn't make sense that it would fire if you were at war with rebels, yet that seems to be my experience. A few notes: I'm using this condition in a trait/trigger granting extra powers to the faction leader in case of war. My WhenToTest is CharacterTurnEnd, which should provide faction parameters sufficient for this condition. Yet it doesn't seem to be working. Any help would be appreciated.![]()





Reply With Quote









