Yea ..About the phalanx, since I realised that in vs 1-1 ,a sword-base unit cant flanking a phalanx, (1 time when I tried to trick the AI by my mobile unit and flank them, they turn around and in 2-3 seconds, kill at least 15% of my troops!! Also tried with heavier unit didnt result much better) I guess it's a bug ,cause when suddenly the phalanx turn around, my units was "launched" the same way as they was charged .Handle a phalanx with light infantry need at least 2 unit .1 to hold them at their place, 1 to surround them. I cant find another way 1-1 except for better infantry than enemy.
I'm not hate phalanx or sth..In fact I love them. But still I think they are overpower in gameplay. Some say that they're lack of mobility ,but I find it not quiet true in RTW engine. I myself usually turn off their phalanx ability and their running speed is same as others .I wait till they've engage by sword with enemy and then hit the "turn on phalanx abiity". After that they push like spartans

. Everyguy in their sacrissa range is either pushed away or dead (mostly dead

) I can repeat it trick again, again and again
Another trick of my "offensive phalanx" is simply right click in the space behind the enemy. That way my phalanx will keep pushing and killing. Thought everyone has knew that..
May be with too high defense in the present, phalanx is the best infantry, unbeatable in a fair play
Do you think so?