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  1. #1

    Icon3 Post questions here

    I am opening this thread for everyones questions and answers. As i see alot of questions about recruitment of soldiers, when do i get Romani,Pahlava,Pontos,etc reforms. When do i get this and so on so forwth.
    I am going to start with my own question:How and or when do i get Hetairoi Kataphraktoi, i have finished the actual campaign, Have a huge empire, and have ver very big Barracks, anyone care to answer by telling me what requirements or year it has to be for me to get these guys???

  2. #2
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Post questions here

    The change in general bodyguard type is hardcoded into the game to occur with the vanilla Marian reform event. This means that the Romans will have to build the highest level of city in Italy.

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  4. #4
    knight of virtue and valor's Avatar Praefectus
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    Default Re: Post questions here

    can anyone here answer me some questions about post marain Roman troops? are they really all that much better then the Roman troops before them? I looked at the stats, and it does not seems that way...
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  5. #5
    DaciaJC's Avatar Semisalis
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    Default Re: Post questions here

    There are more men per unit, and they have more morale. They might have other advantages as well, but I haven't actually used them yet.

  6. #6
    knight of virtue and valor's Avatar Praefectus
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    Default Re: Post questions here

    I see. more numbers and brave little devils.
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  7. #7

    Default Re: Post questions here

    I have some questions, too.I realised that any mac phalanx units in this mod have 5 shield stat.Why? Even the roman has only 4 (like many unit of other factions) Historical, one of the advantages of Roman is their high quality equipments. Now ,their shields are like everyone else's ,even the same quality with wooden shield of the gauls!! I find it a bit strange..
    On the other hand ,Mac-phanlanx has overpower shield (5). Better than hoplite, better than Roman and everyone else. Historically, Mac-phanlanx style had their shield radius reduce to be able to trapped in their left hands ,wasnt it? No way they can be better than hoplite shield .They was meant to be inferior
    In battles ,facing mac-phalanx is hard than I thought. Even charge from behind ,if the first hit isnt lethal, they will turn back and fight with sword ,then their 5 shield stat will be count as 10, add to their base defense and armor. Of course I've never lost any battle like that, but my casualities is painful.
    I've tweak a bit in my edu to suite my taste. However, I'm curious why EB team decide to put it that way .Anyone know ?

  8. #8

    Default Re: Post questions here

    Firstly, considering that things being made by Romans > everything else is plain hubris and silly. The scutum is merely the Roman's way of calling the Celtic shield, which the greeks call thueros.

    Secondly, the 5 shield pts is to count in the fact that dense pikes can dampen missle fire, as they would have to get through the forest of pikes before hitting the men. Also, shield facing is restricting to the front and left, unlike armour which is for all directions. Pikes can only point one way.

  9. #9

    Default Re: Post questions here

    Even if phalanx shields arent 5 pts ,I still think HA and foot archer are still underpower in this mod. Western tend to use archer as auxilia, but considering that eastern use archer and HA as main force .So it's not right when 1 unit mac-phalnx vs 2 unit pahlva HA in flat plain ,2 HA can no longer slaughter 1 phanlanx .I've tested :even I tried my best to save ammo (when enemy turn to my HA unit, I turned off "fire at will" and let the other HA fire enemy from behind) ,in the end when I've run out of ammo the enemy still have more than half troops .And then no way 2 light HA units can charge in turn to win the phalanx ,which mean I cant win the battle
    I think we can change phalanx shield point to 3 but not affect much to the "dampen missle fire" ability, they have it anyway ^^ (thanks to their armor and low base attack of HA)
    That's what I thought

  10. #10

    Default Re: Post questions here

    Yea ..About the phalanx, since I realised that in vs 1-1 ,a sword-base unit cant flanking a phalanx, (1 time when I tried to trick the AI by my mobile unit and flank them, they turn around and in 2-3 seconds, kill at least 15% of my troops!! Also tried with heavier unit didnt result much better) I guess it's a bug ,cause when suddenly the phalanx turn around, my units was "launched" the same way as they was charged .Handle a phalanx with light infantry need at least 2 unit .1 to hold them at their place, 1 to surround them. I cant find another way 1-1 except for better infantry than enemy.
    I'm not hate phalanx or sth..In fact I love them. But still I think they are overpower in gameplay. Some say that they're lack of mobility ,but I find it not quiet true in RTW engine. I myself usually turn off their phalanx ability and their running speed is same as others .I wait till they've engage by sword with enemy and then hit the "turn on phalanx abiity". After that they push like spartans . Everyguy in their sacrissa range is either pushed away or dead (mostly dead) I can repeat it trick again, again and again
    Another trick of my "offensive phalanx" is simply right click in the space behind the enemy. That way my phalanx will keep pushing and killing. Thought everyone has knew that..
    May be with too high defense in the present, phalanx is the best infantry, unbeatable in a fair play
    Do you think so?

  11. #11

    Default Re: Post questions here

    The .org is down atm, but I'm sure if you dig around you'll find many useful guides on how to use your EB units 'properly'. The EB team did a great job in portraying the units strengths and weaknesses accurately (within the limits of the engine) as they were in 272BC.

    If one's having problems in doing one thing or another, usually it means they're doing it wrong...

    Phalanxes are deadly in competant player's hands, a formidable foe in the hands of the average joe, but utterly useless in the hands on an AI...

    HAs are a little harder to use, true. But the same rule still apply...

    I'm SURE in TWC there's a copy of the 'how to use cavalry properly' guide somewhere...

  12. #12
    knight of virtue and valor's Avatar Praefectus
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    Default Re: Post questions here

    Quote Originally Posted by tranhungdao View Post
    Yea ..About the phalanx, since I realised that in vs 1-1 ,a sword-base unit cant flanking a phalanx, (1 time when I tried to trick the AI by my mobile unit and flank them, they turn around and in 2-3 seconds, kill at least 15% of my troops!! Also tried with heavier unit didnt result much better) I guess it's a bug ,cause when suddenly the phalanx turn around, my units was "launched" the same way as they was charged .Handle a phalanx with light infantry need at least 2 unit .1 to hold them at their place, 1 to surround them. I cant find another way 1-1 except for better infantry than enemy.
    I'm not hate phalanx or sth..In fact I love them. But still I think they are overpower in gameplay. Some say that they're lack of mobility ,but I find it not quiet true in RTW engine. I myself usually turn off their phalanx ability and their running speed is same as others .I wait till they've engage by sword with enemy and then hit the "turn on phalanx abiity". After that they push like spartans . Everyguy in their sacrissa range is either pushed away or dead (mostly dead) I can repeat it trick again, again and again
    Another trick of my "offensive phalanx" is simply right click in the space behind the enemy. That way my phalanx will keep pushing and killing. Thought everyone has knew that..
    May be with too high defense in the present, phalanx is the best infantry, unbeatable in a fair play
    Do you think so?
    I actually find them pretty easy to beat in large battles...not on one on one, but how many battles are one on one? such tests are really pointless unless, of course, you and the ai have a plan that involves splitting up your full armies into twenty little raiding parties. because battles take allot longer in eb, you can send a line of fairly cheap units like the rorari to engage them in front, and have your good units, like, lets say, princepes munuvere around to destroy them in the back.
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  13. #13
    Hakomar's Avatar Ordinarius
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    Default Re: Post questions here

    I was going to make a thread about this, but then I saw this thread.
    Howcome the armies that come from islands (The Balearics, Crete, Rhodes) seem to have better missiles?
    By the way, I am not accusing this mod or any other of lying, incase this is misunderstood. I know this is how it was in real life, I am just intrigued.

  14. #14
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Post questions here

    I think the fact that those three units came from islands is just a coincidence. However, historically those three units were known for the above average skill.

    The best archers in the game, however come form the east and the steppes.

  15. #15

    Default Re: Post questions here

    Perhaps through Isolation the development of heavier infantry was more limited, thus resulting in more effective and elite light units? I don't know, but it could be... I guess.
    But yeah, lets just call it coincedence as it's awnser will probably be more about philosophy than history.


  16. #16
    Silius Saurus's Avatar Biarchus
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    Default Re: Post questions here

    "OCCUPY", I understand. "ENSLAVE", self-explanatory. "EXPEL" - what exactly is that? Where are the citizens expelled to? What is the advantage of each as far as the mod goes?
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  17. #17

    Default Re: Post questions here

    I think they're not goin' anywhere, just..disappear. Expel option may be the same as massacre option: citizens just dissapear without transfering to any other town. It's the third option ,anyway
    If you need more realistic explanation, I can say that the missing citizens go to other factions (they are expel from their country, after all ). I myself dont believe in this theory, but how do you know if it's true or not? In fact, I think "Expel" is just another way they named the third option - the best looting, worst life-saving - other than massacre
    Btw, about the phalanx and HAs stats, now I think I can use EB vanilla EDU just to save the AI. The way AI use phalanx is not effective .So ,if I lower phalanx stats, AI will lose faster, and the fun is losing
    Last edited by tranhungdao; September 03, 2009 at 12:32 AM.

  18. #18
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Post questions here

    IIRC (I haven't played a EBv1.2 game in quite some time), the way the system works now is OCCUPY is the same as vanilla OCCUPY, you simply take the town. EXPEL takes the place of vanilla ENSLAVE, where a portion of of the population is moved to other regions. Where in vanilla this represented slaves being sold, in EB it represents refugees being displaced from their lands. Finally, EB ENSLAVE takes the place of vanilla EXTERMINATE where a large portion of the population disappears (as far as the game is concerned).

  19. #19

    Default Re: Post questions here

    Question...

    Good afternoon brothers,

    I am playing as the Romanii and I can't seem to be able to recruit anything accept from ships in the starting upper right city (sorry but forgot its name cause I am at work!!). Is this a problem or it is set like this? I am talking on the upper right city when you start the campaign

    ( Sorry but I forgot about this post but would like an answer if possible )

    Regards
    Etienne

  20. #20

    Default Re: Post questions here

    To Etipac: What do you mean "cant seem to be able to recuit anything" ? Only naval ships or troops as well? Right from the start, only Capua and that "Upper right city" are able to recuit ships, 'cause they also have naval port beside mercantile port. If you want to be able to recuit more, you can build naval port in other cities
    If you are talking about not being able to recuit any troop at all (not even hatasti) I guess there may be something wrong with your EDB. You can have it in EB 1.2 fixes thread
    Hope that help

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