
Originally Posted by
spikepillow
I created my own diffuse.dds for a new uniform and I changed the Model Name of the officer that I want to have this uniform to correspond with the new diffuse.dds, but when I load up a battle the officer is invisible!
the diffuse name is euro_colonel2_diffuse and in the battle_personalities_table I made my custom officer unit have the Model Name euro_colonel2.
However, it seems to me that I am missing a step where you somehow direct the Model Name (euro_colonel2, for example) to get its texture from a specific .dds file (euro_colonel2_diffuse, for example).
What might I be missing?