is there any good UVW mapping tuts out there?the UVW mapping tuts for 3ds max are confusing. Are the rome UVW mapping tuts the same for Med2?
UVW Mapping is the same for all models out there in computer games, and works in RTW the same as in Med2.
Basically UWV mapping is nothing other than applying textures to your model. Your model is composed of dots, "vertices", which construct the shape of your model at every point. In a UWV window you see all of those dots "unwrapped", lying flat, with a texture behind them. By moving those dots to the places on the texture, you change what portion of the texture displays in your actual model.