People have complained that the experience effect gained by units in campaign battles is too great and makes certain units unbalanced.
The best way to diminish the effects of vanilla RTW driven experience, is to multiply all unit stats uniformly by a value, for example 1.5, 2.0 or 2.5
That would mean that extra experience gained by units does not play such a huge role any longer, but it will also mean the relative attack / defense values of units are going to be rather large and not very subjective.
So, here's a little poll where everyone can state their opinion on the matter. I have already written a program that automatically multiplies all the stats, so don't worry about 'extra' workload.






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