View Poll Results: Should we multiply the stats?

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19. You may not vote on this poll
  • Yes - by 1.5

    3 15.79%
  • Yes - by 2.0

    3 15.79%
  • Yes - by 2.5

    1 5.26%
  • No, leave it like its

    12 63.16%
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Thread: Multiplying DTW unit stats.

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  1. #1
    RedFox's Avatar When it's done.™
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    Default Multiplying DTW unit stats.

    People have complained that the experience effect gained by units in campaign battles is too great and makes certain units unbalanced.

    The best way to diminish the effects of vanilla RTW driven experience, is to multiply all unit stats uniformly by a value, for example 1.5, 2.0 or 2.5

    That would mean that extra experience gained by units does not play such a huge role any longer, but it will also mean the relative attack / defense values of units are going to be rather large and not very subjective.


    So, here's a little poll where everyone can state their opinion on the matter. I have already written a program that automatically multiplies all the stats, so don't worry about 'extra' workload.

  2. #2
    Athenogoras's Avatar Campidoctor
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    Default Re: Multiplying DTW unit stats.

    Voted No. I think it is better to add chevrons in the EDB. Give all units 4 chevrons from the start and it will be harder to gain the first extra chevron.

  3. #3
    RedFox's Avatar When it's done.™
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    Default Re: Multiplying DTW unit stats.

    I'm not very sure of all units having a silver chevron from the start, but lets see what people think. That is another solution too, yes.

  4. #4

    Default Re: Multiplying DTW unit stats.

    Well im not sure how the chevrons translate in the unit's attack and defense values, but the way I see it, merc units should have a few bronze chevrons, we could even have similar units be available for recruitment with different experiences, reflecting on the cost, if thats at all possible. Then buildable units should start with no chevrons unless given by city buildings as experience bonus. The experience chevrons should be very important and not gained quickly. Players should be proud of their legions full of silver chevron units
    so perhaps changing the stats is not the answer

  5. #5
    RedFox's Avatar When it's done.™
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    Default Re: Multiplying DTW unit stats.

    The way experience is gained can't be modded. Each experience point gives +1 attack, +1 defense skill and most probably extra morale. That means your silver legions will be near impossible to defeat with their +6 attack.

    We could overcome the problem of players taking their battered units and retraining them to gain a few more chevrons by adding some sort of an auto-merge feature embedded in the background script. This would affect both the player and AI.
    Last edited by RedFox; August 28, 2009 at 08:59 AM.

  6. #6

    Default

    Also I dont agree with Athenogoras sugestion because in my opinion units recruited in smaller cities with no bonus giving buildings should suffer from lack of experience. But the ones built on the larger cities that have some good barracks and other bonus giving buildings should start with a full bronze experience level, no more.

    Quote Originally Posted by RedFox View Post
    The way experience is gained can't be modded. Each experience point gives +1 attack, +1 defense skill and most probably extra morale. That means your silver legions will be near impossible to defeat with their +6 attack.
    Ok, then I would vote to a slight increase in unit stats
    Last edited by RedFox; August 28, 2009 at 09:06 AM.

  7. #7
    messiah's Avatar Semisalis
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    Default Re: Multiplying DTW unit stats.

    I voted no. My units usually don't get exp. chevrons quickly, but the AI does, so it makes the game more challenging.


  8. #8

    Default Re: Multiplying DTW unit stats.

    The experience for troops in my games seem to take a long time advance, silver chevroned units are few and far between. When a unit gets to silver its usually only archers. It's weird that retraining for some retains the experience yet some it does not.

  9. #9
    Fireward77's Avatar Civis
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    Default Re: Multiplying DTW unit stats.

    I voted no, same reason as messiah




  10. #10

    Default Re: Multiplying DTW unit stats.

    Well, if one keeps the battlefield difficulty on H or VH, the rate of casualties will be high enough to effectively prevent units from gaining experience too fast. Merging units is probably the most straightforward way to get a few highly experienced units. Archers and missile cavalry could gain experience quite fast indeed (if one bothers to systematily keep those units away from melee), but DTW world is still ruled by infantry, IMO.

  11. #11
    Hakomar's Avatar Ordinarius
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    Default Re: Multiplying DTW unit stats.

    I don't know if I am too late, but I recall experience being per soldier, so every single soldier has to get a certain amount of kills or something similar. Cavalry and archers can kill quickly, because each arrow has a chance, and there are not as many cavalry units as infantry. Infantry rarely gets as much xp because of back units not fighting. That is why if some die, they may not of killed, and the xp goes up.

  12. #12
    Foederatus
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    Default Re: Multiplying DTW unit stats.

    I dont' understand what would be the disadvantages of multiplying unit stats. I'm against experienced units for a very simple reason: your units are basically immortal. That is, unlike real military units, once recruited, they will survive forever and ever if they're not destroyed in battle. In real life, of course, members of even the most experienced unit get old and retire and must be replaced by younger, inexperienced soldiers who need training and so on. It's unrealistic to have a unit gain experience in a war and keep the same amount of experience a hundred years later. So I believe making experience irrelevant(I know it can't be removed) is a good thing.

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