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Thread: [SOLVED]Gonna Kill This battle_models.db!

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  1. #1
    King Siegfried's Avatar Semisalis
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    Default [SOLVED]Gonna Kill This battle_models.db!

    I'm getting seriously frustrated. I have made a new model for the Dismounted Knights of Jerusalem to give them halberds as a test. The un-upgraded model works perfectly in game. So I replicated the exact same process. Game starts up just fine. I go to custom battle. Grab the foot-knights, enter a battle... aaaaaaaaaaand... unspecified CTD!!!

    I have no clue what's going on. I've converted my textures and meshes five times each, and double-checked each line ten or twenty times. Can someone point out where I've gone wrong? Here's my battle_models.db entry:
    Spoiler Alert, click show to read: 
    31 dismounted_knights_of_jerusalem
    1 4
    72 unit_models/_Units/CM_Standard/dismounted_knights_of_jeru_test_lod0.mesh 121
    72 unit_models/_Units/CM_Standard/dismounted_knights_of_jerusalem_lod1.mesh 900
    72 unit_models/_Units/CM_Standard/dismounted_knights_of_jerusalem_lod2.mesh 2500
    72 unit_models/_Units/CM_Standard/dismounted_knights_of_jerusalem_lod3.mesh 6400
    1
    9 jerusalem
    70 unit_models/_Units/CM_Standard/textures/CM_Standard_jerusalem0.texture
    69 unit_models/_Units/CM_Standard/textures/CM_Standard_jeru_norm.texture
    65 unit_sprites/jerusalem_Dismounted_Knights_of_Jerusalem_sprite.spr
    1
    9 jerusalem
    62 unit_models/AttachmentSets/Final Danish_jerusalem_diff.texture
    62 unit_models/AttachmentSets/Final Danish_jerusalem_norm.texture 0
    1 4 None
    20 MTW2_Halberd_Primary
    22 MTW2_Halberd_Secondary 1
    17 MTW2_Pike_primary 1
    17 MTW2_Pike_primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    35 dismounted_knights_of_jerusalem_ug1
    1 3
    65 unit_models/_Units/EN_Pplate_Plate/jerusalem_footknights_ug1_lod0 121
    65 unit_models/_Units/EN_Pplate_Plate/jerusalem_footknights_ug1_lod0 1225
    65 unit_models/_Units/EN_Pplate_Plate/jerusalem_footknights_ug1_lod0 6400
    1
    9 jerusalem
    77 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_jeru_halb.texture
    77 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_jeru_norm.texture
    45 unit_sprites/denmark_Obudshaer_ug1_sprite.spr
    1
    9 jerusalem
    62 unit_models/AttachmentSets/Final Danish_jerusalem_diff.texture
    62 unit_models/AttachmentSets/Final Danish_jerusalem_norm.texture 0
    1
    4 None
    20 MTW2_Halberd_Primary
    22 MTW2_Halberd_Secondary 1
    17 MTW2_Pike_primary 1
    17 MTW2_Pike_primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Last edited by King Siegfried; August 27, 2009 at 10:08 PM. Reason: SOLVED

    Creator of Kingdoms of Heaven

  2. #2
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    Default Re: Gonna Kill This battle_models.db!

    Can I help you kill it?...

    Anyway, the entry looks fine to me. I'd imaging the problem is with a typo in the model/texure details or else a problem with the actual model/texture. Entry itself looks fine though...
    Last edited by Taiji; August 27, 2009 at 07:15 PM.

  3. #3
    King Siegfried's Avatar Semisalis
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    Default Re: Gonna Kill This battle_models.db!

    EDIT: OH MY GOD!!!!!!! I just realized my error. I forgot to add ".mesh" at the end! Jeez... Thank you for making me go through and look at everything once more, Taiji lol. You're a life saver.
    Last edited by King Siegfried; August 27, 2009 at 07:21 PM. Reason: MY OWN IDIOCY!

    Creator of Kingdoms of Heaven

  4. #4
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    Default Re: Gonna Kill This battle_models.db!

    I'm glad you got it sorted

  5. #5
    King Siegfried's Avatar Semisalis
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    Default Re: Gonna Kill This battle_models.db!

    Or not. That doesn't seem to have solved the problem. Can you not merge 3 different meshes using GOM's converter? I could've sworn it worked with the un-upgraded guys. But I don't see what the issue is. Should I upload all my files to be investigated more thoroughly? On a similar note, how come my MilkShape 3D's display is off? My meshes are transluscent now, and even clicking "refresh textures" will not make the model brighter than 70% grey.

    EDIT: I reset all the settings for MilkShape, and just tried again with the merging and the setting up. Unit is in-game perfectly. This was a weird bug. If anyone can tell me WHY this happened, I'd be very appreciative. But either way, the day... is SAVED!
    Last edited by King Siegfried; August 27, 2009 at 10:10 PM. Reason: Say it like Mr Rogers - "Problem solved!"

    Creator of Kingdoms of Heaven

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