Thank you all, modders, great work. I will buy a new computer to play AUH when it becomes available.
Thank you all, modders, great work. I will buy a new computer to play AUH when it becomes available.
My understanding is that the first hand cannons were made out of hollowed bamboo, as such. They have their inherent problems, but the first of everything has its drawbacks. Just as when we say phone we don't think of the one Alexander Graham Bell used, when we think hand cannon we don't really think of the first attempts. I'm fairly certain it's one shot and done or something to that effect, though Yelu would better know the exact specifications of that.
Well a preview doesn't work with any external program!
I assume all mods will work with steam, but I'd need to see the steam file structure in order to be sure. Probably the only problems I could think of is if it stored its config files differently or something, which could be resolved.
Thanks for the plug mate.
What we need is a robot which goes around mod forums and says "when it's done" with hilarious witticisms to the chorus of release date inquiries.
When the time comes that we require beta testers there will surely be an announcement to that effect.
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
Damn fellas! That is an incredible preview. The mod looks fantastic. Keep up the great work.
This is the definition of a Total Conversion mod.
I might actually be able to play it without any modifications of my own
Under the patronage and bound to the service of the
artist formerly known as Squeakus Maximus
Stoic Pantheist of S.I.N
Congratulations - what an outstanding work your team have done.
Looking at the ships, just one little question: the left one is a trading vessel and the right one a battle ship, if I´m not mistaken ?
Do you paln to have different units for different battleships ?
Thanks again for this wonderful preview.
The way the strategy map naval models work is they are dictated by a file which applies one specific model across the board to a specific faction. This can be "leveled up" to a new model based on certain parameters, but in order to do so it requires the ship to be an admiral. And one of the sillier aspects of the navy in M2 is that no two admirals can be in the same fleet.
As such the models can't be attached to a specific recruited unit and the leveling up would need to be used sparingly and only on ships which already had admirals, or it would force the use of 1-ship fleets. We initially made the three models shown separately, and decided that combining the three models into a 'fleet' representation would look better than trying to find some arbitrary indication for when to level an admiral's ship type up.
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
Awesomable!
Granted Lettre de Marque by King Henry V - Spurs given by imb39
Сканија је Данска
عیسی پسر مریم گفت :' جهان است پل ، عبور بیش از آن است ، اما هیچ ساخت خانه بر آن او امیدوار است که برای یک روز ، ممکن است برای ابدیت امیدواریم ، اما ماندگار جهان اما ساعت آن را صرف در دعا و نماز برای استراحت است نهان
All of the Balkans is not worth the bones of a single Pomeranian grenadier.
Otto von Bismarck
Leshan Buddha looks great Alex
Ehm but guys, I can't seem to open any of the spoilers? Can't see my Shengmudian picture either in that way is it my browser? (Mozilla)
What can i say other then;EPIC and Amazing!!
Looking forward to the release
+rep
Greetings!
AAAAAAWWWWWWWWWEEEEEEESSSOOOOMMMEEE! I'm just stunned by the amount of work you guys have put into this one (admittedly major) faction. The factions within the faction, the trade routes tied to unit recruitment, why...I didn't even think those kinds of things were possible! I look forward to your other previews with baited breath, and can only dream of the day when this mod is released.
Now that I'm done gushing (and this preview is certainly gush-worthy), I do have to mention that while I am of course impressed with the units overall, the faces especially, I can't help but notice that the militia/lower ranking troops feel more...polished. Their proportions appear better overall, and their textures play out cleaner. I imagine this is because they have simpler textures, and so any warping is less noticeable (as opposed to say... intricate cloth or mountain armour), but I figured I should mention it anyways. As well, the militia seem to have better proportions (to my eye) than their elite counterparts. Oh, and the elite swordsmen seem to be be afflicted by a case of floating shields . Please don't take this the wrong way - they're awesome units, I'm just trying to present some constructive criticism!
In any case, keep up the great work! Jin next?
I do have to agree, I had this same feeling when I first saw the more "elite" units. They still look very, very awesome though. The design for all units is absoulutely outstanding.Originally Posted by Aerrol
Anyhow, I wondered; since artillery will have a more defensive purpose in this mod (at least for factions like the Song), does that mean you've found a way to make artillery more effective from behind city walls?
I believe Dominion of the Sword was trying to elevate catapults and ballistas and cannons up on the castle walls, but I'm not sure, might be wrong.
It would be cool to see, anyways.
It's about time it came out . I can't open the spoilers .
Last edited by S-te-Fan; August 26, 2009 at 04:06 AM.
Fantastic work. This is without doubt, the most fascinating, original, and beautifully crafted M2TW mod work yet undertaken, and I'm only half way through the preview.
All the best for the coming development.
Cheers
What can I say?I am spechless.Great work and it will be a Great Mod.I wish I could give rep.
Youtube video should now be public.
For those of you complaining about spoilers not opening: wait. There are literally 100mbs of images in the preview, which is why we created a thumbnail version in the first post.
AD - Your comments are much appreciated. Fancy coming out of retirement to help us... ? There is a novelty Tai mercenary unit to be made with your name on it....
wow when I first heard of this mod I assumed it would just be medieval total war new Asian designs...however when I saw this thread I was stunned the level of work yall have put in is mind boggling ...not only in the superb military models (on both the campaign and battle map) but the new governing system is awesome...Congratulations great work
Will be panting for the release!!!...but no pressure guys
Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga- The pranks played on the knight Jean de Joinville, 1249, 7th crusade.I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
http://imgur.com/a/DMm19
Most impressive.
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