Hi I am new to this mod, but I do have solid experience with other mods (LtC, Kingdoms Grand Campaign etc). I didn't like SS 6.1 because of it's completely broken diplomacy model, otherwise it was fine. I came to like LtC and especially KGC because of their large maps. What I like is not large maps per se, it's rather how the towns and castles being pretty far away, combined with movement rates, lend itself to having decent percentage of open field battles, as opposed to sieges.
Now I am giving Chivalry SV a chance, and generally I like what I see, except for one thing: it's the most dense mod in terms of having bazillions of settlements on a rather small-ish map. It appears that you can quite easily move armies to any neighboring city (or even a few cities) in one jump. Consequently, I expect good 90% of battles with this mod to turn into sieges, with open field battles hard to come by (if not entirely impossible on some, ultra dense parts of the map).
I know that siege warfare was very important in medieval times, but even vanilla went too far with this. IMO, and I read about medieval warfare a lot, ideal ratio would be something like 60% of field battles to 40% of sieges, of course, depending on the theatre. No MTW mod that I ever tried even approaches this (KGC is the closest, but still too siege-heavy for my taste), but Chivalry appears to be completely off the mark in this aspect, because settlements are so damn close to each other!
Thoughts and comments?![]()




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