Its possible give a max of for example 5 javelins per unit and when the unit gets closer this units engage them by switching to their secondary weapon instead of run away to strike again ?![]()
Its possible give a max of for example 5 javelins per unit and when the unit gets closer this units engage them by switching to their secondary weapon instead of run away to strike again ?![]()
Common sense removed due being Disruptive.
or inside the export_descr_units find your unit, go to attributes for the missile weapon (always primary weapon) and add prec. Its a relic of the RTW and, as far as i know, is still operational. So, for Almughavars, do something like thisSpoiler Alert, click show to read:
I'm pretty sure this is all you have to do
All you need to do is disable skirmish mode. However, if you want the AI to have them stand still, change the unit's class from missile to light or heavy. To make them throw javelins once and charge, add the prec attribute like explained above.
Prec disables fire at will for the AI, so they'll only throw when they charge...
If you just set them as heavy infantry, the AI will not stop them to allow them to throw...
Personally I set heavy/light/spearmen, cannot_skirmish and prec.
Plus I would raise my charge distance from 5-6(good cohesion) to 15-20(bad cohesion), in order to allow enough time to switch to melee when counter charging.
Last edited by Taiji; August 28, 2009 at 08:04 AM.