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  1. #1
    Suppanut's Avatar Idea-O-Matic
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    Default Idea on new main campaign

    I missed the multiple campaign based on eras of MTW and thinking that only one grand campaign are not fun enough to play as I think that most players would like to play factions in the time of their favorite heroes in action or factions in their darkest time. I have been thinking about this for a while for XC but Zarax tell me that I should share this idea to DBH too.

    Here is my ideas.

    Proposed to added
    - Hannibal's War (218 BC) (Second Punic War)
    Spoiler Alert, click show to read: 

    Faction:
    Playable:
    Carthage (Recommend)
    Rome (Recommend)
    Bactria (Recommend)
    Parthia (Recommend)
    Spain
    Gauls
    Thrace
    Macedon
    Greek Cities (as Pergamum)
    Seleucid
    Egypt
    Pontus
    Armenia
    Saba

    Unplayable:
    Germans
    Sarmatia
    Eastern Kingdom
    Independent Celts
    Independent Greek Cities
    Roman Rebels

    Description:
    The worst nightmare for the eternal city has comes. A great army lead by general Hannibal Barca of Carthage to fight in Roman heartland and nothing will stop him from revange for his own nation. This war will decide the fate of Western Mediterranean forever. While in the east, two new powers will join the great game and change balance of power among the Diadochi. Everything will never be the same again.

    Player could choose to play as Hannibal against endless stacks of Roman army or as Rome to struggle against their worst nightmare in form of the most overpowered general and his overpowered elite army ever appear to them. Or player will pick the situation in the East as rising powers of Parthia and Bactria or all other powers that want to exploited the situation.

    Note:
    - If Carthage play by AI, will get additional bonus and ships include traits "Hannibal"(+60 Battlesurgery, +6 TroopMorale) for Hunnibal character.

    - If Rome play by AI, will get additional generals and many full stacks of units as well as much more additional bonus to fight Hunnibal.


    - Twilight of the Diadochi (204 BC) (Second Macedonian War)
    Spoiler Alert, click show to read: 

    Faction:
    Playable:
    Macedon (Recommend)
    Seleucid (Recommend)
    Greek Cites (as Pergamum) (Recommend)
    Egypt (Recommend)
    Parthia (Recommend)
    Thrace (Recommend)
    Bactria
    Carthage
    Gauls
    Pontus
    Armenia
    Saba

    Unplayable:
    Rome
    Spain
    Germans
    Sarmatia
    Eastern Kingdom
    Independent Celts
    Independent Greek Cities
    Roman Rebels

    Description:
    All the heirs of Alexander fight against each others to proof themselves as the true heir of the greatest conqueror who ever walk on earth for more than a hundred years now. Their great claimed still didn't have anyone seem to worthy enough for it as every heirs now exhaust in fruitless war that without any true victor.

    But now situation become catalysmic, with the end of Second Punic War made Roman rules supreme over western Mediterranean and start to stare on the east. While in the further east, Parthia start to claimed their right as heir of the old Achaemenid and destroy frigle balances of Eastern Mediterranean. No any diadochi that could faced romans threat alone, could they give up their own hatre to fight the greater threat or could they find victor among them before all being swallowed? ...But in Western Mediterrean, the crippled Carthage still has a wild card in their hand, Romans supremacy maybe not as secured as they expected... who will decide?


    - Violent Moon Rises In the East, Heroic Warcries In the West (145 BC) (The Yuezhi Invasion, and Viriathus)
    Spoiler Alert, click show to read: 

    Faction:
    Playable:
    Parthia (Recommend)
    Bactria (Recommend)
    Sarmatia (Recommend)
    Gauls (Recommend)
    Germans (Recommend)
    Spain (Recommend)
    Seleucid
    Greek Cites (as Pergamum)
    Egypt
    Thrace
    Pontus
    Armenia
    Saba

    Unplayable:
    Rome
    Eastern Kingdom (Tocharian)
    Independent Celts
    Independent Greek Cities
    Roman Rebels

    Description:
    While, with the fall of Macedonia and destruction of Carthage, eternal cities of Rome lives secured and rules supreme without true enemies(just has paranoid enemies) in mediterranean, the wind in the east turn to violent storm. In 155 BC, the coalition of Wusun and Xiong Nu drive the Tocharian out of the northern land of Wusun and start flux into Transoxiana. Their flux invasion for new land destroy balance of power in the East as alien tactics and strange bow from the land east of Tianshan prove to be outmatched any weapons and tactics of anyone west of Tianshan. So the struggle for survival in Central Asia of all civilized peoples has just begun...

    ...At the same time, just somewhere in barbarian world, many heroes has rise and fall in fighting to protect their homeland against those the worst savage with no heart for compassion, Roman. And somewhere in the north, the long dorment forces have just begun their move and shaken Europe in its wake to marked decay of the old system.

    Recommend choices for player in this campaign are play as Parthia, Bactria, and Sarmatia to Stop the alien Tocharian horsemen from succumbed their known world. While in Europe could bring Viriathus and his fellows heroes to liberated Iberia from Foreigner. Or just play as germans and prepared their wake no matter Roman or Gauls will on their way to stop them or not. Or play as Gauls to stop their nightbours day dream. Player may also play as other powers of wanning Diadochi War in attempt to restore their former glory as well as fight for survival against Roman juggernaut.

    Note:
    - Tocharian units now during creating by Maraxus. Tocharian units are horsearcher that armed with Assymmetry Composite Bow. Which in hand in hand of the skilled warriors would outranged any of horsearcher in the west and yet still accurated. European will facing this bow again with Hunnic Invasion.

    - This Campaign EK will start with large army and a lot of settlement that well established in Central Asia. Proven to be huge threat for Bactria, Parthia and Scythia, So Prepared for Bloody and continuous Cavalry fight.

    - Viriathus will start with very high hitpoint(10+) and full gold chevron of his bodyguard with some veteran unts that accompany them as well as some traits that allowed morale bonus for his fellow generals. And if Spain play by AI, Viriathus will get trait "Homeric Heroes" with even more bonus in morales of fellow general and even made him far harder to kill in battle.


    - Marian War (113 BC) (Jugurtha and Cimbrian War, Marian Reform)
    Spoiler Alert, click show to read: 

    Faction:
    Playable:
    Eastern Kingdom (Numidia) (Recommend)
    Germans (Recommend)
    Parthia (Recommend)
    Bactria (Kushan)
    Sarmatia
    Gauls
    Seleucid
    Greek Cites (Bosporan)
    Egypt
    Thrace
    Pontus
    Armenia
    Saba

    Unplayable:
    Rome
    Spain
    Independent Celts
    Independent Greek Cities
    Roman Rebels

    Description:
    While Tocharian Invasion in the east left scars to the eastern world by the dead of 2 Parthian shahs who fight against them and destruction of Greco-Bactrian Kingdom which power replaced by Tocharian clans like Kushan before driven out of Central Asia by Mithridates II of Parthia, situation in the west became greater trobles for Romans. While Romans still not yet to fully pacified Ibreia, new threats have arised from two completely different fronts, one was Romans's old allies and others are horde of peoples that romans not yet facing before...

    On the southern border, Internal political struggle within Numidia bring roman to involve in war with Jugurtha, the adopted son of former king of Numidia who shine in talent as well as unfathomable ambition. He once fought for Roman in Celtiberian War before and he known roman very well...maybe too well. He knows all weakness of Romans system both in politic and Polybian army system. So all things that romans send to stop him in North Africa are in grave danger....

    ...On the northen border, romans facing with a huge wave of migration of people of the northern land beyond Northern Sea. Romans never met them before but decided to called them with the name those celts called their foreign neighbours "Germans". Although they were the most primative yet organized enemies that roman ever facing, they never expect these new peoples cause the protractd and bloody war they ever facing since Hannibal, and will become their, more than just matched, nemesis for next several centuries to comes...

    ...And this time of trouble, a new man of senate has become the hero of situation and his most important legacy is military reform that change landscape of roman and world politic forever. His name is Gaius Marius.

    Recommend choices for this campaign are Numidia in bringing Jugurtha to defeat Rome both by diplomatic and military means, or lead Germanic peoples in their migration into fertile land of the south and crush anything those dare to resist your destiny. You could also playing other faction as well especially Parthia which had a lot of eager expansion and development in this eras.

    Note:
    - Due to ethic degration of Romans, all romans generals will get 25% penalty on cost to bribes

    - This campaign roman will start with huge but outdated army and well developed settlements but almost no barrack but already at the eve of Marian reform. This is to emulated manpower shortage they face in this war.

    - Roman also gain bonus traits to their generals after reform as well below...
    +2 Command
    -1 Loyaly
    +15% Movement rate
    10% discount on training cost.

    - Numida when play by AI, Jugurtha will gain bonus traits to support their traits which already support his diplomacy tactic here...
    +2 Command
    +2 Command against romans
    +4 negotiation skill to all diplomat
    +200 bribery cost reduction for diplomat

    - Germans will get different starting units up to play by player or not. If play by player, it will start with a huge horde of old low level units, but if by AI then their units will be further developed but in the same numbers. this campaign germans will start with small and underdeveloped settlements as well as huge upkeep that put red number to treasury but haved huge well developed roster after reformed in well developed cities. So player must used low level units to created kingdom and slowly created more powerful units from civilized city you captured to replaced what you have lost and continue your momentum after you facing more powerful Romans' reformed legions.


    - Mithridates's Ambition (91 BC) (Roman Civil War and Mithridatic War)
    Spoiler Alert, click show to read: 

    Faction:
    Playable:
    Pontus (Recommend)
    Rome (As Sulla-Pompay) (Recommend)
    Seleucid (Recommend)
    Egypt (Recommend)
    Thrace (Dacia) (Recommend)
    Parthia
    Bactria (Kushan)
    Greek Cites (Bosporan)
    Sarmatia
    Gauls
    Germans
    Armenia
    Saba

    Unplayable:
    Spain
    Eastern Kingdom
    Independent Celts
    Independent Greek Cities
    Roman Rebels

    Description:
    After Marian reform, military power of Rome shift from Senate to general that command them. Although this made their army even more powerful, roman old political structure are slowly to crumble. As soon that the general realized how powerful they are, more desired for political power by unlawful way coming. the starting of Social War in Italy is beginning of the end of the end of roman republic as now power come to hand of those who support by plubeian more and more, but this is not the only threat that roman will face in this crossroad to dead end...

    The ambitious Mithridates VI of Pontus watch situation in Rome closely and think this is the right time for declared himself as protector of hellenic world and liberated as well as united peoples of Eastern Mediterranean in war against Rome. Mithridates is the great strategist so his plan is far from impossible. And due to his strategic mind, he unlike what romans ever facing before...

    ...While roman so busy with their own civil war and Mithridates, New force to reckon with arised in Carpartia and may change the tide of history to come.

    Player could have many choice in the era of ambition here. As roman, you would play as Sulla and his loyal army in fight against outside enemies leaded by Mithridates as well as fight in Civil war for his own power over Rome. Or you would play as Pontus and use all strategic mind driven out Roman from hellenic world with strategy and all underhand in his stock. Other main player in this campaign is Dacia-Thrace under new rising king Burebista who will exploited the time when roman busy with Mithridates and their own civil war to emerged as great power of Europe which even roman also reckon with. All other player also have good time here as Roman's hard times is the time of exploitation.

    Note:
    - If Pontus is AI faction, Mithridates will have trait "Great Underhanded Stategist" that give bonus below...
    +2 All asssassin Skill
    +2 All spy skill
    +2 Attack for all generals
    +2 Ambush for all generals
    +2 Siege defend for all generals
    +20% Movement point for all generals
    +2 To line of sight to all character except captain
    +10 personal security for Mithridates himself

    - If Thrace (Dacia) play by AI, Burebista will get traits "Establisher of kingdom of Dacia" that give bonus below...
    +2 Troop morale to all general's armys (after become faction leader)
    +4 Law to all generals (after become faction leader)
    -20% Training unit cost to all generals (after become faction leader)



    Eastern Kingdom Special
    - Kushan's Destiny (145 BC) (The Tocharian Invasion)
    Spoiler Alert, click show to read: 

    Playable Faction:
    Eastern Kingdom (Tocharia-Maurya rosters set)

    Description:
    This Campaign player will play as one of many powerful Clans of Tocharian, the Kushan, in their quest to fulfill their own destiny. this campaign similar to "Violent Moon Rises In the East, Heroic War Cries In the West" excepted that Eastern Kingdom start in much weaker position with only only a half stack of units and one settlement to governed around by hostile rebel fellow tocharians and Powerful nation of Parthia, Bactria and Sarmatia. Their destiny lay in India which will change the fate of their kingdom forever.


    What do you think?
    Last edited by Suppanut; August 26, 2009 at 11:28 AM.
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  2. #2

    Default Re: Idea on new main campaign

    I really like the Hannibal and Mithradates campaigns. Particularly the Mithradates one. He dosen't seem to get much acknowlegment in these forums.
    Maybe other campaigns involving Gemania, Gaul, and Iberia and their wars against Rome? There are other mods that focus on these eras but I think it would be more fun on XGM.

  3. #3
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Idea on new main campaign

    Quote Originally Posted by Soviet Thracian View Post
    Maybe other campaigns involving Gemania, Gaul, and Iberia and their wars against Rome? There are other mods that focus on these eras but I think it would be more fun on XGM.

    Viriathus of Lusitanii as well as Germans' Cimbri war are features in "Violent Moon Rises In the East, Heroic Warriors Cries In the West" campaign.
    Last edited by Suppanut; August 24, 2009 at 07:54 AM.
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  4. #4
    EyebrowsMulligan's Avatar Civis
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    Default Re: Idea on new main campaign

    Sounds like an excellent idea to me. I always liked the choice of the Early, High or Late periods in MTW1 and the different challenges they presented (although as an empire-builder I invariably started on Early).

  5. #5

    Default Re: Idea on new main campaign

    btw, the Rhodian garrison script would go quite well with a Mithradates campaign.

  6. #6
    messiah's Avatar Semisalis
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    Default Re: Idea on new main campaign

    I really like the first two.


  7. #7
    Spartan198's Avatar Protector Domesticus
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    Default Re: Idea on new main campaign

    Sounds good to me, especially Twilight of the Diadochi and Eastern Kingdoms Special.

  8. #8
    _Lacedaemonian_'s Avatar Civis
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    Default Re: Idea on new main campaign

    Sounds good to me, especially Twilight of the Diadochi and Eastern Kingdoms Special.
    I agree with that! Great ideas Suppanut!!
    Carpe Noctem.

  9. #9
    Magmaniac's Avatar Civis
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    Default Re: Idea on new main campaign

    I love the hannibal and mithridates ideas the best!
    Insatiable as the flame, I burn, and consume myself.

  10. #10
    Civis
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    Default Re: Idea on new main campaign

    great idea


  11. #11
    Primicerius
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    Default Re: Idea on new main campaign

    Great idea, but getting Dime or someone else to do it is another story.



  12. #12

    Default Re: Idea on new main campaign

    Quote Originally Posted by Scutarii View Post
    Great idea, but getting Dime or someone else to do it is another story.
    i LOL'd



  13. #13
    DimeBagHo's Avatar Praeses
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    Default Re: Idea on new main campaign

    It would take a lot of work to set up most of these campaigns (Mithridates might not be too bad because it would be similar to the current JC campaign).

  14. #14
    Primicerius
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    Default Re: Idea on new main campaign

    Quote Originally Posted by silvathegod View Post
    i LOL'd
    Its all about getting other people to do the things you can't do yourself.



  15. #15

    Default Re: Idea on new main campaign

    Quote Originally Posted by Scutarii View Post
    Its all about getting other people to do the things you can't do yourself.
    indeed. the xgm team should redo the BI camapign..that would be pretty sick..maybe add some new factions..and make a bigger campaign map..and new units..with new skins...



  16. #16
    Spartan198's Avatar Protector Domesticus
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    Default Re: Idea on new main campaign

    Quote Originally Posted by silvathegod View Post
    indeed. the xgm team should redo the BI camapign..that would be pretty sick..maybe add some new factions..and make a bigger campaign map..and new units..with new skins...
    What, you mean like an "Extended Roman Mod" version of BI? Might be interesting.

  17. #17

    Default Re: Idea on new main campaign

    I want Mithridates...
    Last edited by Dog Fart; August 30, 2009 at 07:56 PM.

  18. #18

    Default Re: Idea on new main campaign

    maybe we should have a vote?



  19. #19

    Default Re: Idea on new main campaign

    Dime, I think we could trade a couple campaigns; you work on one, and I work on one. Extended Cultures and XGM are still similar enough for a swap to be easier than us each making two campaigns.

    Expand your borders, a mod based on XGM 5.

  20. #20

    Default Re: Idea on new main campaign

    Quote Originally Posted by CaesarVincens View Post
    Dime, I think we could trade a couple campaigns; you work on one, and I work on one. Extended Cultures and XGM are still similar enough for a swap to be easier than us each making two campaigns.
    now your talking!



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