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Thread: [SOLVED]Texture Issues (and Another Misc Inquery)

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  1. #1
    King Siegfried's Avatar Semisalis
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    Default [SOLVED]Texture Issues (and Another Misc Inquery)

    I've looked up many tutorials on normal mapping my textures, which allowed me to get pretty creative with how I was modding my units. Some of them came out pretty well. But one thing that I don't understand is why all of my normal maps are inverted when compared to the SS files. As shown here:
    Spoiler Alert, click show to read: 
    Now I noticed that every time I used a normal.texture like the top-left one, it results in awkward textures in the game. I shall provide the following as an example:
    Spoiler Alert, click show to read: 
    Can anyone tell me how to make normal maps like the bottom-right so that I can have 3D belts and accessories that don't sink into my men's breastplates?


    Also. Second question. Is it possible to have a unit wield a two-handed weapon for their primary, but carry a shield on their back, and if they need to switch to their secondary, they pull out their secondary weapon and their shield?
    Last edited by King Siegfried; August 24, 2009 at 07:44 PM.

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  2. #2
    Stephan's Avatar Campidoctor
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    Default Re: Texture Issues (and Another Misc Inquery)

    dont know about the first question but im pretty sure that the second one isnt possible
    Last edited by Stephan; August 23, 2009 at 04:42 AM.

    Yes, I know that Ishtar is spelled wrong

  3. #3
    King Siegfried's Avatar Semisalis
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    Default Re: Texture Issues (and Another Misc Inquery)

    Yeah, I was also fairly certain that the second one isn't possible either. But I wanted to ask just in case.

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  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Texture Issues (and Another Misc Inquery)

    For some reason I cant see the 2nd lot of screenshots you posted. But try following Lord_Calidor's advice in this tutorial thread and see if that helps with your normal maps: http://www.twcenter.net/forums/showthread.php?t=191066.

    As for your second question, the problem would be that the unit would charge into battle with the 2-handed weapon but the second they engage in melee, they'll automatically switch to their secondary weapons much the way that cavalry and archers do when they get into melee.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5
    King Siegfried's Avatar Semisalis
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    Default Re: Texture Issues (and Another Misc Inquery)

    Weird. Here are the links for my screenshots: http://direkliansanth.250free.com/textureinversion.jpg and http://h1.ripway.com/DireklianBoob/j...tsinvertsm.jpg. And once again, you enter my threads and help a bro out lol. Lord_Calidor did indeed provide me with the know-how to do what I was hoping to do. I seem to be all set! Thank you again, my good sir

    And thanks for confirming that, so I wouldn't waste time trying to do it.

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  6. #6
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Texture Issues (and Another Misc Inquery)

    Glad to help mate

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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