Results 1 to 5 of 5

Thread: Create a project to understand the AI.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Create a project to understand the AI.

    If there is anything I find lacking in mods that tries to improve the AI based on our trial and error methods, it's the fact that we didn't try and write down how the AI of RTW thinks.

    Trying to understand how the AI thinks and creating a set of guideline for people to follow would greatly help in creating an a mod that have a better functional AI than vanilla RTW.

    The problem I think that exist with RTW's AI is the fact CA is adding alot of features that affects the AI's performance in a negative way.

    One example would be how AI would refuse peace with you from time to time, and keep trying to invade certain cities is due to the fact that CA create a set of winning conditions for the AI, even though the AI don't need those winning conditions to function.

    A player needs a set of winning condition because he needs to win the game, and creates an endpoint for the game. Trying to make your nation last for eternity won't be a fun game to play. Whereas the point of an AI existing is not to win the game and to be most powerful nation in Europe.

    The AI goal is to simply survive in the game, and being a superpower is an additional benefit, not a necessarily.

    I hope to create a list of features that is affecting the AI in a negative manner and seek to remove those features.

    Even if the mod would become a more watered down version of the game, at the least the AI would start to make more sense in their behaviour and action.

  2. #2

    Default Re: Create a project to understand the AI.

    Nice idea . However , you can't change victory conditions in-game afaik .. So you need to keep the victory conditions high , so the player has a challenge ..

  3. #3

    Default Re: Create a project to understand the AI.

    Sounds good. So you will simulate things with the AI to understand it, or what?
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  4. #4

    Default Re: Create a project to understand the AI.

    Quote Originally Posted by jakobh94 View Post
    Sounds good. So you will simulate things with the AI to understand it, or what?
    That is what I hope to do. There are people who have already tried this method, such as Darth Vader in all of his Darthmods.

    I just hope to find peope who will help in documenting all those findings.

  5. #5
    Hopit's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    FINLAND!!!
    Posts
    5,355

    Default Re: Create a project to understand the AI.

    No matter how much you think you know about RTW AI, it will do some new

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •