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  1. #1
    Maximus_96's Avatar Senator
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    Default [EU3] Colonies

    Im playing a game in IN as portugal and i am trying to colonize the azores and madeira but i dont know how, can anybody help me?

  2. #2
    Ragabash's Avatar Mayhem Crop Jet
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    Default Re: Colonies

    As long as you have unassigned colonists and your colonization range is enough, just press on the province you wish to colonise and you should see the option there.
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  3. #3
    Maximus_96's Avatar Senator
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    Default Re: Colonies

    oh, i see, the islands are tinyso its hard to click them. thanks for the help

  4. #4

    Default Re: Colonies

    Okay, this colony range business, how does it work exactly? I spent ages to get to the national idea (they changed everything on me in EU3 Complete! heehee) and now here I am in 1450 and I cannot colonize the Cape of Africa. I understand that to increase my range, I must improve my navy tech but how much do I need to improve it before I can actually create colonies? (I'm playing as France).

    Thank you kindly in advance!

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  5. #5

    Default Re: Colonies

    Quote Originally Posted by Empress Meg View Post
    Okay, this colony range business, how does it work exactly? I spent ages to get to the national idea (they changed everything on me in EU3 Complete! heehee) and now here I am in 1450 and I cannot colonize the Cape of Africa. I understand that to increase my range, I must improve my navy tech but how much do I need to improve it before I can actually create colonies? (I'm playing as France).

    Thank you kindly in advance!

    Devoirs The Empress
    Islands like Cape Verde, Sao Tome, Fernando Po and St Helena are the key to colonizing Africa. First of all I recommend setting the number of colonists to like 400 cuz 100 is retarded, its takes like 30+ years for the colonies to hit 1k at 100 per colonist. Then you just need to wait for the island to become a core province and I think it should extend the range, colonial range is somehow calculated from your core province closest to the desired area of colonization. Also the island colonies allow you to repair your ships in the area and replenish troops to fight off natives. I've been playing as Portugal alot and the African Islands are key to my African coastal colonies.
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  6. #6

    Default Re: Colonies

    Ah, I am sorry but I haven't any idea what you're on about Hounf of Culan. I am not sure why 100 is any more retarded than 400. Besides, I do believe that 5 colonists is enough of a pool to have for starting colonies.

    I'm more concerned with the colonial range and how that is calculated. From what I gather I have "200" right now, playing as France. I'm not sure what measurement this refers to, does anyone happen to know?

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  7. #7
    D.B. Cooper's Avatar Tribunus
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    Default Re: Colonies

    Quote Originally Posted by Eu3 Wiki
    In IN, only core provinces can be the origin for colonial range.
    http://www.paradoxian.org/eu3wiki/Co...owth_and_range

    Basically you have to turn closer colonies into cores (takes about 50 years) before you can colonize further.

    I couldn't exactly remember so I looked it up. Some advisers can increase your range too, hire them.
    Last edited by D.B. Cooper; September 30, 2009 at 01:13 PM. Reason: spelling


  8. #8

    Default Re: Colonies

    Setting the colonist size to 100 sucks cuz it takes that much longer to reach a 1000 man settlement starting from 100 men, which is key for permanent colonies, 400 gives you a head start on reaching 1000. As for colonial range, investing in Navy increases the range per level, plus advisers can help it
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  9. #9

    Default Re: Colonies

    Quote Originally Posted by Hounf of Culan View Post
    Setting the colonist size to 100 sucks cuz it takes that much longer to reach a 1000 man settlement starting from 100 men, which is key for permanent colonies, 400 gives you a head start on reaching 1000. As for colonial range, investing in Navy increases the range per level, plus advisers can help it
    You know you can (and should) send more colonists than just one, right?
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  10. #10

    Default Re: Colonies

    Quote Originally Posted by Ishoss View Post
    You know you can (and should) send more colonists than just one, right?
    Yah but I only get .75 per year, and my goal is to control vast swaths of land through colonization.
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  11. #11
    John I Tzimisces's Avatar Get born again.
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    Default Re: Colonies

    Quote Originally Posted by Empress Meg View Post
    Oh, thank you! I wondered what those numbers represented. I will write this down.

    Devoirs The Empress
    No prob.

    Oh, also, the naval distances thing doesn't apply when it comes to inland provinces. All you need is a fully colonized province to border one of those. Doesn't need to be a core. I don't think, however, that if you have a fully colonized province bordering an uncolonized coastal province, that you'll be able to colonize it. You need to have it within distance. Kind of annoying.

    Quote Originally Posted by Hounf of Culan View Post
    Yah but I only get .75 per year, and my goal is to control vast swaths of land through colonization.
    It is much much cheaper to work one province at a time, sending colonist after colonist. Province reaches 1000 faster. If you're going for controlling vast swathes of land, you really ought to invest in trade. I think every province will cost you, annually, something like 20 ducats.

    All in all it's still good to get as many of the colonist/year ideas, and probably land of opportunity as well. Since it raises your colony growth (in the ones below 1000), that means you can reduce colony maintenance by around 25% and still have them growing at a rate of 50 per year (before any other factors like natives and inhospitable climates).

  12. #12

    Default Re: Colonies

    THis is a very nooby question but i only started playing today ha ha, How do i turn the amount of colonists from 100 to 400?
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  13. #13
    D.B. Cooper's Avatar Tribunus
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    Default Re: Colonies

    It's in options when you pick a nation to start the campaign, but again it has to be done when you start. Can't do it in the middle of a campaign


  14. #14

    Default Re: Colonies

    Thanks, this game is surprisingly fun, and feel extremely fresh and exciting after playing Empire
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