So what exactly does it do, except giving the enemy a big morale boost? At least in vannila.
So what exactly does it do, except giving the enemy a big morale boost? At least in vannila.
Good question. Things I know:
- morale boost
- AI: in stead of charging you head on, the enemy surrounds you when possible.
- AI: when you attack, the enemy doesn't simply sit back. When vulnerable troops are too far in front, the AI is quick to send some cavalry in.
- (not sure about this one) Enemy cavalry makes far better use of the charge effect - retreat, charge, retreat, charge, ...
Wait, doesn't VH battle difficulty just give insane attack and defense bonuses to AI?
its a piece of piss anyway. The games not very challenging more or less every battle i play is a reinactment of agincourt
For battle difficulty, it's just morale bonuses. Same AI is used at all battle difficulties.
... so basically the AI gets to cheat? thats lame![]()
Each event is proceeded by prophecy, but without the hero there is no event...
Well, if it is cheating...then it sucks at cheating even!
It is still seemingly too easy to route an enemy unit simply by engaging it in the front and then hitting it in the side.
What I have noticed is a lot of enemy units "fight to the death" now instead of routing. Even then they die very quickly though.
That means you have surrounded them too much. you should give them space so they CAN run.