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Thread: getting back to the mod after a while of IS and BC...

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  1. #1
    knight of virtue and valor's Avatar Praefectus
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    Default getting back to the mod after a while of IS and BC...

    this is a work of art, and I really appreciate it. unfortunatly for me, my strategy of growing my towns as far as they can go in a reasonable time frame while still without stone walls and then converting into fortresses or maybe even citadels from bc is not even possible.I don't know about the other factions, but I got 1.2 and started a rhun campagin and you dont have a singe casle in your homeland, and none of your native towns will ever be able to turn out your faction best and most iconic troops, this is very dissapointing. is there a way for me to change this? does this change over time in the campaign?

    again, thanks for this great mod!
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  2. #2

    Default Re: getting back to the mod after a while of IS and BC...

    Mmm from what I remember ( havent played lately ) is that it doesn't matter whether it's a castle or town, you can build all the barracks and everything in either, the units are AOR too. So you will be able to build your most iconic soldiers otherwise why the heck would they have made the units, just to not be in the game ? lol. Hope you understand what I mean anyway, don't worry about whether it's a castle or a town, your best and special soldiers will be recruitable later in the game with advanced barracks in certain cities/castles

  3. #3

    Default Re: getting back to the mod after a while of IS and BC...

    You can build everything in A city to and a large city is also a good defence point.
    The reason you can't build castles because the castles are lore wise placed.
    Maybe I am mistaken but is Uldovan not a castle?

  4. #4

    Default Re: getting back to the mod after a while of IS and BC...

    Quote Originally Posted by Blackorc View Post
    Maybe I am mistaken but is Uldovan not a castle?
    Yes it is, and you can recruit there some good start units right from the start so you better take it before Dale does that.

  5. #5

    Default Re: getting back to the mod after a while of IS and BC...

    also there is a convert city-to-castle submod somewhere.

  6. #6
    knight of virtue and valor's Avatar Praefectus
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    Default Re: getting back to the mod after a while of IS and BC...

    oh....good, I was getting worried. I did not know that, +rep. sorry for noobish question.
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

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