Please note , this is not a question about modidng , it's an idea/proposal
Alright , i was thinking bout a way to get a nice raid feature in-game for a mod of mine (concentrated on the mongols) , so i thought of a way . I thought it could be usefull for mods who include raiding factions in em (like vikings or whatever) . I know it's not the best way , and if you have another idea , please tell me , but here's mine :
First of all , i'd make a raid like a crusade or so . But let me explain . I'd use a practically unused button (construction advice button) , to trigger a raid . A raid would take like 15 turns . First of all , when you push the button , you'll loose quite some money (like 25K or something ?) , but stacks of light infantry and cavalry instantly join your faction (i was thinking bout making new units , who have no upkeep (as they're raiders) , and pretty low stats (but high numbers)) Then , the raid session starts . You must capture(actually sack/exterminate) as many provinces as possible within the given turns (undecided) . For each city you take , you get a money bonus (i was thinking bout 500-2000 florins - depending on how big the captured city is (if that's possible to determine in a script)) You sack the city , destroy all buildings , put taxes very high , leave 1 or 2 light raider units in it , and take the rest of your raiding force to the next city . I think it'd be a nice strategic feature : The fact that you have to pay 25K at the beginning can cause that you actually lose mony rather than gaining it , and you'd better do it in densely (sp?)populated area , so you can sack as much cities as possible .. I noticed there doesn't seem to be a "GeneralCapturedSettlement" condition , so i'd suggest the player would need to make a building (that took 1 turn to make) , so that i can use the SettlementBuildingFinished condition ..
Alright , on to the script (it's a base , and if you see any errors , please tell me) :
Spoiler Alert, click show to read:
Known flaws :
- AI will not know what the building's for and just construct it (cost will be 0 , but still ..)
- The player can just make the building in his first settlements , to get cheap cash
- The player can demolish the building , and re-create it to get another 500 florins ..
Please sat what you think/could be improved
Chears,
KingTheoden1






Reply With Quote






