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Thread: OoMM Armoury fix

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  1. #1
    caralampio's Avatar Magnificus
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    Default OoMM Armoury fix

    When you build the Orcish Armoury (advanced barracks building in castles) you get no advantages and additionally, you are no longer capable of recruiting any infantry! I have made a quick fix that allows those units to be recruited there.

    But there would be no point in building an expensive Armoury if you get nothing new from it. The OoMM is the only faction, or one of the few (not sure here not having played all of them) that gets no new advanced unit unlocked at the armoury level. So I have modded it so this building gives +2 experience to all the orcish infantry produced there.

    Just substitute the export_descr_buildings file in your TATW\data folder with the one provided here (save the old one first just in case). Savegame compatible. TATW version 1.2.
    Last edited by caralampio; August 19, 2009 at 08:07 AM. Reason: It IS savegame compatible! ;)

  2. #2

    Default Re: OoMM Armoury fix

    Nicely done!

  3. #3
    axnsan's Avatar Protector Domesticus
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    Default Re: OoMM Armoury fix

    It is save game compatible :

  4. #4
    caralampio's Avatar Magnificus
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    Default Re: OoMM Armoury fix

    Quote Originally Posted by axnsan View Post
    It is save game compatible :
    Thank you for discovering this! I had already begun a new campaign.

  5. #5
    axnsan's Avatar Protector Domesticus
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    Default Re: OoMM Armoury fix

    I didn;t "discover" it I'm just telling you that EDB changes are savecompatible.

  6. #6
    caralampio's Avatar Magnificus
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    Default Re: OoMM Armoury fix

    Quote Originally Posted by axnsan View Post
    I didn;t "discover" it I'm just telling you that EDB changes are savecompatible.
    Err... Point out then.

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