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Thread: STARTPOS MODS for Grand Campaign, RTI, Warpath, 1.6 patch updated. >>>NEW: American Civil War for GC and WC<<<

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  1. #1

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization new v. 2.2 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW: Warpath All playable.

    Quote Originally Posted by North_King View Post
    How install the 1.1 All playable for Warpath campaign ?
    In which folder I must put files?
    "Place startpos.esf and scripting.lua in ETW/data/campaigns/main. Keep a backup of original one. Start a new grand campaign."




  2. #2
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization new v. 2.2 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW: Warpath All playable.

    Wow!, husserlTW you dont mess around mate, been watching your thread for a few days now and you are working like a Trojan well done mate on these wonderful Startpos mods!! (I owe ya +Rep)

  3. #3
    penquin11's Avatar Biarchus
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    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization new v. 2.2 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW: Warpath All playable.

    man i miss the good ole Confed mod that was fun


  4. #4

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization new v. 2.2 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW: Warpath All playable.

    Dear HusserlTw . I just downloaded early campaign mod (i have 1.5 ver + warpath campagin) after i wanna start my campaign it is frezzing.. i try manual and aautomatic verison too. Any idea ? i have windows 7. thx

  5. #5

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization new v. 2.2 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW: Warpath All playable.

    Quote Originally Posted by mnorbi75 View Post
    Dear HusserlTw . I just downloaded early campaign mod (i have 1.5 ver + warpath campagin) after i wanna start my campaign it is frezzing.. i try manual and aautomatic verison too. Any idea ? i have windows 7. thx
    Are you starting a new grand campaign? I have win7 also.




  6. #6

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization new v. 2.2 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW: Warpath All playable.

    Quote Originally Posted by husserlTW View Post
    1.1 All playable for Warpath campaign

    You have to own the expansion pack in order to play this mod.

    v. 0.3

    1. Wrong dates in V.C. fixed.
    2. Other minor changes

    v. 0.2

    1. FoW fixed
    2. Victory condition added for all factions.
    3. Camera bag fixed

    v. 0.1

    1. Major factions playable
    Actually, this mod did not work for me. I installed the file "startpos.esf" into the campaigns\natives directory and still can't choose the Major Factions. Note that there was no "scripting.lua" file in the "warpath_03" archive.

    Please help. Thanks!

  7. #7

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization new v. 2.2 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW: Warpath All playable.

    Quote Originally Posted by Franky-Boy View Post
    Actually, this mod did not work for me. I installed the file "startpos.esf" into the campaigns\natives directory and still can't choose the Major Factions. Note that there was no "scripting.lua" file in the "warpath_03" archive.

    Please help. Thanks!
    My startpos has to go in main folder not native. Sorry for the missing lua file, you can use the one from main_2 folder. Place both (scripting.lua and startpos.esf) in campaigns\main folder and start a new grand campaign. The interface is not like the warpath's (in order unlocked factions can be selectable) but the game is.




  8. #8

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization new v. 2.2 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW: Warpath All playable.

    Quote Originally Posted by husserlTW View Post
    My startpos has to go in main folder not native. Sorry for the missing lua file, you can use the one from main_2 folder. Place both (scripting.lua and startpos.esf) in campaigns\main folder and start a new grand campaign. The interface is not like the warpath's (in order unlocked factions can be selectable) but the game is.
    Thanks, it works now.

  9. #9

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    EDIT: Early American Colonization mod for WARPATH campaign has been added




  10. #10

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Quote Originally Posted by husserlTW View Post
    EDIT: Early American Colonization mod for WARPATH campaign has been added


    it will work with warpath mode ? maybe that was my problem ?

  11. #11

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Quote Originally Posted by mnorbi75 View Post
    it will work with warpath mode ? maybe that was my problem ?
    I don't know what was the problem. This one is based on Warpath so you can play it only if you own it. Download the files and follow the instructions. If you have other mods installed (I don't mean Warpath) remove them before you try it.




  12. #12

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Well I made it to turn 73 with Quebec, getting CTD after AI does its turns. It seems to finish the turns ok, and right as the game is about to give me my turn, its CTD.

    Tried the usual ctd fix stuff (different moves, cpu affinity, graphics/audio settings, virtual memory, etc) but seems like its a game bug of some sort.

    * update

    So I did something different.. I accepted a peace offering from mughal empire (who are crushed and reduced to 1 territory) and now its working...
    Last edited by Thethrax; October 10, 2009 at 05:40 PM.

  13. #13
    penquin11's Avatar Biarchus
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    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Lol dont u know only martha can kill mughal? Jk

    anyways Husserl any chance that the Civil war mod will make a comeback?


  14. #14

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Quote Originally Posted by La-De-Da Brigadier Graham View Post
    Hussar old boy I am now using your all playable mod, great work, however I can play the CA warpath campaign, I can even go a few turns, but as soon as a battle occurs then my game crashes any idea why that is? not really a problem as long as I can play custom battle and your grand campaign then thats ok with me, I can play CA war-path but to do so i have to deactivate all mods and delete the user.scripts and preferences.
    Is this how it should be? It seems we cant play the War-Path campaign with mods activated correct? just so I am clear on that!
    My drummer mods and my new major overhaul mod which is 1.5 patch compatible play with you mod no problem, that's my main concern.
    Well done sir.
    Warpath campaign uses critical tables from patch2. If your mods are made with tables like these (patch 2) then you should have no problem (as I've done in EAC_Warpath) but if not maybe you have (depends on the mod). Since you can play it when mods are disabled then there is a problem at least with one mod. Also except patch2 there is a problem with loc files of previous version but this is easy to be fixed. You have to make a new one using the one in patch_en and add there the localisation entries you want.




  15. #15
    penquin11's Avatar Biarchus
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    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Quote Originally Posted by husserlTW View Post
    Warpath campaign uses critical tables from patch2. If your mods are made with tables like these (patch 2) then you should have no problem (as I've done in EAC_Warpath) but if not maybe you have (depends on the mod). Since you can play it when mods are disabled then there is a problem at least with one mod. Also except patch2 there is a problem with loc files of previous version but this is easy to be fixed. You have to make a new one using the one in patch_en and add there the localisation entries you want.
    husserl just to tell u u forgot the localization for your early american colonization mod.....


  16. #16

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    HusserlTW You Sir a startpos legend

    Many thanks for the two new warpath campaigns sort of stuff CA was nuts not to do em selves lucky we got you, hehe.

    What do you think are the chances of merging warpath NA factions tech and units into an 'early' all playable Grand Campaign (main map). This is something id be well interested in giving a hand on.

  17. #17

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    EAC_W v. 1.0 perfectly works with ETW 1.5. + Warpath. Thank you very much.

  18. #18

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Quote Originally Posted by penquin11 View Post
    husserl just to tell u u forgot the localization for your early american colonization mod.....
    What you mean?

    Quote Originally Posted by Dogmeat View Post
    HusserlTW You Sir a startpos legend

    Many thanks for the two new warpath campaigns sort of stuff CA was nuts not to do em selves lucky we got you, hehe.

    What do you think are the chances of merging warpath NA factions tech and units into an 'early' all playable Grand Campaign (main map). This is something id be well interested in giving a hand on.
    Thanks for the comments. I am not sure that this can be doen but it is not a bad idea.

    Quote Originally Posted by North_King View Post
    EAC_W v. 1.0 perfectly works with ETW 1.5. + Warpath. Thank you very much.
    Thats grate ! The worst thing -after a hard effort for making a mod- is to see players don't be able to play with.




  19. #19

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Is it necessasry to install the Warpath mod as well if you own the Warpath Campaign?

  20. #20

    Default Re: STARTPOS MODS 1.6 patch: 1. Early American Colonization, 2. All minor/protectorate playable, 3. Late Campaign, 4. Emergent, NEW WARPATH MODS: 1. Early American Colonization, 2. All playable.

    Hello HusserlTW,

    Early American Colonization for Warpath campaign is great stuff. You have done excellent work. I played it one night until seven o'clock.

    What I noticed:

    Mingo are Seneca Iroquois. They migrated in the mid-eighteen century westward to Ohio Country after political decline of the Iroquois Liga. So they were not there 1647.

    Campaign playing is great fun. But Spain is to much powerful and expansive. The other factions - especially Iroquois faction - are to much passive. (The Iroquois were the most aggressive Indian tribe in northeast America. They annhilated or chased off nearly all neighbours: Erie, Huron, Ottawa, Nipissing, Mahican, Susquehannock, northern Illinois.)

    France and British Westindian Compagnie are staying in their forts in New France and Acadia. Have you an event trigger in scrpting.lua which makes them owner of a region?

    I played France and Wabanaki faction refused to sell New France. So I had to wage war against them. But historically these Algonquian tribes were allies of the french and enemies of the Iroquois and the English colonists (especially the Abenaki tribe).

    Using your early special foot artillery in battle on french side caused a CTD.

    Is there a chance to improve campaign AI? I think France and English colonists should have one region. The campaign AI should somehow reenact the coalitions and dramatic actions of the so called "Beaver Wars".

    Nevertheless playing your mod is a wonderful experience! Fine artwork, very good atmosphere, best historical background!


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