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Thread: To step on the enemy?

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  1. #1
    Vindahl's Avatar Citizen
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    Default To step on the enemy?

    Hi
    I have tried to mod the ents and mumakils, so that they would kill massively when they kick or walk over their enemies, but without any luck so far... Do anybody know if this is even possible to change and if it is, how to do it?
    It's something which I dont find so realistic that they just knock the enemies down, and then let them stand up again...
    Thanks in advance...
    Under the Patronage of deRougemont.
    Belonging to the House of Wilpuri.

  2. #2

    Default Re: To step on the enemy?

    Would be nice indeed if some were killed by the stampede

  3. #3
    Vindahl's Avatar Citizen
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    Default Re: To step on the enemy?

    My thoughts exactly...
    Do anybody know if it possible?
    Under the Patronage of deRougemont.
    Belonging to the House of Wilpuri.

  4. #4
    Germanicu5's Avatar Will buy spare time...
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    Default Re: To step on the enemy?

    Only if you greatly increase their attack.

    Regards
    I have no memory of this place.

  5. #5
    Warmaster Tibs's Avatar Senator
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    Default Re: To step on the enemy?

    Well some do die but most dont. Same for trolls.
    The AI is like a retarded overwieght child. He realy want all those fries, he just does not know how to get them. http://img1.coolspacetricks.com/imag...unny/81776.gif

  6. #6

    Default Re: To step on the enemy?

    lol that would make them insanely op, but I can understand what you mean about them killing some. Maybe if like 20% of people knocked down would die then that would be cool

  7. #7
    Kamakai's Avatar Biarchus
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    Default Re: To step on the enemy?

    The thing I thought was strange is that after a troll/Ent charges he only attacks 1 person.


  8. #8

    Default Re: To step on the enemy?

    The problem lies not with the mod or unit but with the game engine. Medieval 2 takes a unit's attack and basically roles a fate dice this is why Medieval 2's combat is so random and unpredictable. A unit can have a attack of 5 billion and a defending unit a defense of 1 and there is a 50/50 chance for a successful hit, and about a 33% chance for a kill (Because you can hit and kill, hit and wound, not hit at all.) Because of all of this you can change the numbers all you want but still not achieve the results you want. And if you raise attack too high you run the risk of the unit getting so powerful you can win the game with just them. So you have to be becareful. Really, to be honest the only way to get a combat engine with "straight numbers" is to recode all of the tactical portion of Medieval 2 which is impossible without the source code and a extremely large team. It would take all the modders on twcenter years to recode the engine... And it would be a illegal move. So.....

  9. #9

    Default Re: To step on the enemy?

    try making the cavalary? i mean, that way they can charge


    and put insane defence for pikemen?

  10. #10

    Default Re: To step on the enemy?

    I have it! Just change the density of the unit to be insanely high, and they will simply run through hordes of the enemies.

    I did that on Vanilla M2TW one day when I was bored. I made Peasants have 500 Density (Armored Units have about 3 and Cavalry have about 5). I sent them 150 of them against 5000 enemies, and it was like watching a lawn mower.

  11. #11
    Warmaster Tibs's Avatar Senator
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    Default Re: To step on the enemy?

    Quote Originally Posted by Black_ice_Spain View Post
    try making the cavalary? i mean, that way they can charge


    and put insane defence for pikemen?
    If you make them cavarly the AI will control them as cavarly.
    Also pikemen are already very strong and dont need buffing.+
    Quote Originally Posted by Swanny777 View Post
    I have it! Just change the density of the unit to be insanely high, and they will simply run through hordes of the enemies.

    I did that on Vanilla M2TW one day when I was bored. I made Peasants have 500 Density (Armored Units have about 3 and Cavalry have about 5). I sent them 150 of them against 5000 enemies, and it was like watching a lawn mower.
    PEASENTS OF DdDDOOOOOOOooOOoOOooOmmmMMMMmM.
    The AI is like a retarded overwieght child. He realy want all those fries, he just does not know how to get them. http://img1.coolspacetricks.com/imag...unny/81776.gif

  12. #12
    Vindahl's Avatar Citizen
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    Default Re: To step on the enemy?

    Where do you change the density?

    I tried boosting the mumakils secondary attack stat, and that helped significally... Ents, I still cant make them run through the enemies, they only stun their enemies for a brief time...
    Under the Patronage of deRougemont.
    Belonging to the House of Wilpuri.

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