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Thread: Reworked Eriador (For 1.2) RELEASED IN ADDITIONAL UNITS MOD

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  1. #1

    Default Reworked Eriador (For 1.2) RELEASED IN ADDITIONAL UNITS MOD

    The very first version of the eriador reworked will only be
    released in the Additional Units v1.6

    I will make a stand alone soon, but for those who are impacient, they can download the one in Additional Units, which just adds extra units, so I dont see why one wouldnt want that

    This is a bit of a beta version, with eriador reworked. Not 100% guarantee everything will work right now because when putting all the files together I might of missed one. Easly fixed if so. Please post all bugs, glitches and errors

    Additional Units v1.6 link: http://www.twcenter.net/forums/showt...20#post5613920



    Since DG wont be releasing his reworked eriador until version 2.0(which is quite a few releases away) I decided to start working on one. There will be all new models and textures for the Eriador faction. Even though Kretchet did a really good job on Eriador, Ive personally never been able to play Eriador because the units simply dont look cool enough.

    Units which are done so far:
    Dunedain Rangers(Using Taro_M's new rangers of the north)
    Scouts (Using Taro_M's model with a new texture)
    Bree-Land Riders
    Grey Company
    Dunedain Knights
    Lumbermen
    Ranger Senetries (Dunedain rangers except mounted)
    Eriador Hunters

    ALL UNITS ARE DONE; PREPARING FOR RELEASE!!!

    Pictures (Not all units have a picture):

    Dunedain Rangers:
    Spoiler Alert, click show to read: 

    Dunedain Knights:
    Spoiler Alert, click show to read: 

    Breeland Riders:
    Spoiler Alert, click show to read: 

    Grey Company:
    Spoiler Alert, click show to read: 

    Scouts:
    Spoiler Alert, click show to read: 

    Lumbermen:
    Spoiler Alert, click show to read: 

    Eriador Hunters:
    Spoiler Alert, click show to read: 
    Last edited by Dea Paladin; September 21, 2009 at 01:12 PM.

  2. #2

    Default Re: Reworked Eriador (For 1.2)

    (This post was used for the first preview of the units)
    If a moderator sees this post could they please delete it, because it no longer required
    Last edited by Dea Paladin; August 16, 2009 at 12:49 PM.

  3. #3
    Zikko's Avatar Tiro
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    Default Re: Reworked Eriador (For 1.2)

    Looks good, how about changing the green clothes of horses to little darker/grayer?

  4. #4

    Default Re: Reworked Eriador (For 1.2)

    Remove the Hoods from the knights and Gray company and give the proper helmets. It is a vast upgrade from the normal Eriador.

    THANK YOU!!
    Last edited by lordyu; August 15, 2009 at 03:29 PM.

  5. #5
    Disastras's Avatar Civis
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    Default Re: Reworked Eriador (For 1.2)

    Where the hell are the enormous gold and silver weapons?! Where the hell is the neon green camo?! Ha! Obviously kidding... Looks great so far! Way to take initiative on this. I still can't wait to see what DG has in store, but this makes the game so much better. Thanks! +rep goes without saying.
    Stammesverband Stursberg

  6. #6

    Default Re: Reworked Eriador (For 1.2)

    Awesome so far!

  7. #7

    Default Re: Reworked Eriador (For 1.2)

    Really nice! good work!!!



  8. #8

    Default Re: Reworked Eriador (For 1.2)

    Funny thing that what you show is pretty much all based on my work . Im happy that peoples think that my work is good.

    I would have few comments: Give grey company normal horses (without braiding) and bows as primary, also they had Elendil start pinned to the left shoulder.

    Maybe Knights should have 2nd age numnenorian helmet.

    Also you should change cloak for mounted units, bend it so it will look like its laying on horse (check gondor cavalry cloaks and do something similar).

  9. #9
    Disastras's Avatar Civis
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    Default Re: Reworked Eriador (For 1.2)

    Quote Originally Posted by Taro_M View Post
    Funny thing that what you show is pretty much all based on my work . Im happy that peoples think that my work is good.
    If it is your work, I vote for you to keep going on it. It's a great start to fixing a real problem of this mod...
    Stammesverband Stursberg

  10. #10

    Default Re: Reworked Eriador (For 1.2)

    Quote Originally Posted by Disastras View Post
    If it is your work, I vote for you to keep going on it. It's a great start to fixing a real problem of this mod...
    Well, actually this is my mod and pretty much my work, considering these arnt the only units, and the Dunedain rangers is the only units that is completely his work. Im the one who has done the skinning and ive modified his models for all units except Dunedain rangers. For the grey company for example, only the hood and cloak are from his dunedain units.

    Here are the links to his mods which I used and modified:
    Rangers:
    http://www.twcenter.net/forums/showthread.php?t=267884

    New gondorian units:
    http://www.twcenter.net/forums/showthread.php?t=274153

    And btw yes ill fix their horses..

  11. #11
    Disastras's Avatar Civis
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    Default Re: Reworked Eriador (For 1.2)

    Quote Originally Posted by Dea Paladin View Post
    Well, actually this is my mod and pretty much my work, considering these arnt the only units, and the Dunedain rangers is the only units that is completely his work. Im the one who has done the skinning and ive modified his models for all units except Dunedain rangers. For the grey company for example, only the hood and cloak are from his dunedain units.
    Oh. Okay. Just a misunderstanding. That's always been a problem with typing versus talking. I'll reiterate that I'm glad this is being done so quickly. Dea, your modified units look good and I appreciate your efforts. Keep on truckin'!
    Stammesverband Stursberg

  12. #12

    Default Re: Reworked Eriador (For 1.2)

    Quote Originally Posted by Dea Paladin View Post
    Well, actually this is my mod and pretty much my work, considering these arnt the only units, and the Dunedain rangers is the only units that is completely his work. Im the one who has done the skinning and ive modified his models for all units except Dunedain rangers. For the grey company for example, only the hood and cloak are from his dunedain units.

    Here are the links to his mods which I used and modified:
    Rangers:
    http://www.twcenter.net/forums/showthread.php?t=267884

    New gondorian units:
    http://www.twcenter.net/forums/showthread.php?t=274153

    And btw yes ill fix their horses..
    when i click those links it shows taro_m as the person who made it

  13. #13

    Default Re: Reworked Eriador (For 1.2)

    Quote Originally Posted by KingLeonidas300 View Post
    when i click those links it shows taro_m as the person who made it
    Yes, those are Taro_Ms. I used those two mods to make this one

  14. #14

    Default Re: Reworked Eriador (For 1.2)

    nice job
    needs refinement
    [SIGPIC][/SIGPIC]
    "I would rather be first in a small village in Gaul than second in command in Rome"
    Gaius Julius Caesar - Emperor of Rome

  15. #15
    saglam2000's Avatar Campidoctor
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    Default Re: Reworked Eriador (For 1.2)

    Thank freaking hell you're doing something about this, maybe give them a decent Infantry unit beside greenway guards
    "The Turks are never trapped. It's the people who surround them who are in trouble."Anthony Hebert

    ‎"What can be asserted without evidence can also be dismissed without evidence." Christopher Hitchens

  16. #16

    Default Re: Reworked Eriador (For 1.2)

    Very cool!

    Quote Originally Posted by saglam2000 View Post
    Thank freaking hell you're doing something about this, maybe give them a decent Infantry unit beside greenway guards
    I definitely agree

  17. #17

    Default Re: Reworked Eriador (For 1.2)

    Wow, those look really good!

    Consider doing Dale as well if you get the chance, I'm sure you'd do a great job with them too!

  18. #18
    paradamed's Avatar Praepositus
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    Default Re: Reworked Eriador (For 1.2)

    Nice units!

  19. #19

    Default Re: Reworked Eriador (For 1.2)

    good job

  20. #20
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Reworked Eriador (For 1.2)

    I think those units looke really neat! But I can tell you still have yet to work on the horse skins ... The only unit I wasn't too fond of was the Bree-Land rider, looked too "Rohanish" (I would suggest modifying some vanilla MTW2 unit for that one)... But besides that, great work !
    Last edited by Ceasar Gubius; August 15, 2009 at 11:56 PM.
    RTR RULES!!!!

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