Since im going to buy empire:TW i was just wondering how people assault castles,keeps etc because i dont think they use rams or siege towersor isn't there any?
Since im going to buy empire:TW i was just wondering how people assault castles,keeps etc because i dont think they use rams or siege towersor isn't there any?
They show up as fortresses and your men will scale the walls with grappling hooks or go through a wall that was destroyed by your artillery. That's about it.
Cheers.
Compared to the old Med II castle sieges... Empire forts are really, really, boring.
Take a cannon, sit there firing it till the wall comes down then flood your men in. Or if you don't have a cannon make your men climb the wall with grappling hooks to get slaughtered on the walls. Keep fighting endlessly for about 1 hour if your do things to conserve troops...
...win.
Come back to the map and have to do it all over again.![]()
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the grappling hook thing sounds better than ladders but seiging on this is a bit crappy then?
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Defending forts is so unwieldy now... I get no enjoyment out of attacking or defending, but I used to have loads of fun with it in M:TW II. Sigh.
So it's even bad defending forts??
Oh it's worse than attacking them. Star Forts are seriously, useless. They actually aide the person attacking the fort because of the complicated mess the defender has to deal with.
Best part yet? The fort defenses, i.e. cannons, are actually more accurate on the lowest grade fort available.![]()
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I'll admit, fort battles are a pain. That said, they're not so hard to avoid so don't let this be a kill point for you. Any fort that can be sieged can be starved out, and if they sally forth they have to leave to come fight you. The rest of the time you can get away with it.
The smallest level of fort is useful as a defense, but any bigger than that and you just won't have enough men to cover it.
Sieges are the weakest link in Empire.
Err, wrong. The game has it set up that even if they "sally forth", you are still actually forced to assault the fort. I'm not kidding.
Also, if someone "intercepts" you while garrisoned in a fort, that fort will magically transport to your location and you'll have to deal with it. So the "interceptors" can sit there in their little fort while your men get slaughtered needlessly trying to take this magical mobile fort.
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Well I guess theres still CB and autoresovle for Forts.![]()
You're wrong, Isaristh. If you starve out a fort and they sally forth, they have to win the battle. Even if they stay inside and the timer runs down, you technically win and maintain the siege, likely forcing the fort's surrender. Most times they'll assault you and you can just hold your lines and break them as they do so.
The intercept zone has been explained before. It represents the logistical impossibility of by-passing a fortress. The fort doesn't warp to your position, it merely necessitates your assault on it in order to proceed. Stop misrepresenting game mechanics just because you don't like them.
I'm sorry but in the description, it says the forts are strung around the city, not around a 35KM city radius, which is the intercept zone. So for me to be intercepted on the edge of intercept zone near a completely different town, that would mean 1 of 2 things. 1, the forts were built all around the goddamn region to defend the capital city, which would make the description a lie. 2, the forts that were supposed to be around the city, magically warped over to another town.
The intercept radius is the enemy ARMY'S radius that signifies were they can intercept an enemy force the moves within the area. The army has to actually move to intercept them. Forts can't move last I checked. If honestly it's just a fort in my way when I'm "intercepted", then why am I unable to just move around it? Why do I have to engage this enemy that is "intercepting" me while it hides behind a fortress wall?
Intercepting is an offensive action, forts are a defensive position. Intercepting means I'm being attacked, defending in a fort means I'm attacking the fort, there are no two ways about it. I did not directly attack the fort, so I should not have to deal with it if the enemy attacks me.
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This is one part of the game where CA really screwed up. After the magnificent siege dynamic of RTW/M2TW, I have no idea how they allowed the game to be released like this. You actually have to go out of your way to avoid forts, because they're idiotic in every way.