Page 1 of 2 12 LastLast
Results 1 to 20 of 36

Thread: Assaulting

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Kamakai's Avatar Biarchus
    Join Date
    Aug 2009
    Location
    Wales!!
    Posts
    643

    Default Assaulting

    Since im going to buy empire:TW i was just wondering how people assault castles,keeps etc because i dont think they use rams or siege towers or isn't there any?

  2. #2
    YD23's Avatar Cторожевая Cобака.
    Join Date
    Oct 2006
    Location
    Fort Collins, Colorado, USA.
    Posts
    4,762

    Default Re: Assaulting

    They show up as fortresses and your men will scale the walls with grappling hooks or go through a wall that was destroyed by your artillery. That's about it.

    Cheers.

  3. #3
    Sir Winston Churchill's Avatar Vicarius Provinciae
    Join Date
    Jan 2009
    Location
    New York, USA
    Posts
    11,515

    Default Re: Assaulting

    Compared to the old Med II castle sieges... Empire forts are really, really, boring.

    Take a cannon, sit there firing it till the wall comes down then flood your men in. Or if you don't have a cannon make your men climb the wall with grappling hooks to get slaughtered on the walls. Keep fighting endlessly for about 1 hour if your do things to conserve troops...

    ...win.

    Come back to the map and have to do it all over again.

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
    — CA trying to prevent dissent on their forums
    Quote Originally Posted by Dalminar View Post
    My statements are correct by virtue of me saying them. Additional proof is not required.

  4. #4
    Kamakai's Avatar Biarchus
    Join Date
    Aug 2009
    Location
    Wales!!
    Posts
    643

    Default Re: Assaulting

    Quote Originally Posted by TigerVX View Post
    and when you defend half the walls the enemy will just run away from your defended walls and try to scale undefended ones. You can run your guys over there, but then they'll just abandon the ropes and run to where you just where! It becomes this big retard-fest where both sides are just running around the castle, I don't even defend the walls anymore.
    Cant you just shoot them when their near the bottom of the walls like archers in M2TW??

    Should I get this? Or just stick with RTW and M2TW?
    Last edited by Hesus de bodemloze; August 16, 2009 at 05:10 AM. Reason: double post


  5. #5

    Default Re: Assaulting

    Quote Originally Posted by Kamakai View Post
    Cant you just shoot them when their near the bottom of the walls like archers in M2TW??

    Should I get this? Or just stick with RTW and M2TW?
    The sieges could be better, but I'd say this is still a game worth getting.
    Is she... you know...
    Spoiler Alert, click show to read: 
    ?

  6. #6
    Kamakai's Avatar Biarchus
    Join Date
    Aug 2009
    Location
    Wales!!
    Posts
    643

    Default Re: Assaulting

    the grappling hook thing sounds better than ladders but seiging on this is a bit crappy then?

  7. #7
    Sir Winston Churchill's Avatar Vicarius Provinciae
    Join Date
    Jan 2009
    Location
    New York, USA
    Posts
    11,515

    Default Re: Assaulting

    Quote Originally Posted by Kamakai View Post
    the grappling hook thing sounds better than ladders but seiging on this is a bit crappy then?
    To be honest, the ladders are much more historical.

    But yes, besieging is crap. If there was a mod that removed forts from cities I would DL it ASAP (because I do believe in separate forts built in regions, just not around towns).

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
    — CA trying to prevent dissent on their forums
    Quote Originally Posted by Dalminar View Post
    My statements are correct by virtue of me saying them. Additional proof is not required.

  8. #8

    Default Re: Assaulting

    Quote Originally Posted by Isaristh View Post
    To be honest, the ladders are much more historical.

    But yes, besieging is crap. If there was a mod that removed forts from cities I would DL it ASAP (because I do believe in separate forts built in regions, just not around towns).

    I've been trying to create such a mod for a while.....No suck luck yet. However, I am not really a modder. I can't seem to get anyone who knows what they are doing to try and help make it.

  9. #9

    Default Re: Assaulting

    Defending forts is so unwieldy now... I get no enjoyment out of attacking or defending, but I used to have loads of fun with it in M:TW II. Sigh.

  10. #10
    Kamakai's Avatar Biarchus
    Join Date
    Aug 2009
    Location
    Wales!!
    Posts
    643

    Default Re: Assaulting

    So it's even bad defending forts??


  11. #11
    Sir Winston Churchill's Avatar Vicarius Provinciae
    Join Date
    Jan 2009
    Location
    New York, USA
    Posts
    11,515

    Default Re: Assaulting

    Quote Originally Posted by Kamakai View Post
    So it's even bad defending forts??
    Oh it's worse than attacking them. Star Forts are seriously, useless. They actually aide the person attacking the fort because of the complicated mess the defender has to deal with.

    Best part yet? The fort defenses, i.e. cannons, are actually more accurate on the lowest grade fort available.

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
    — CA trying to prevent dissent on their forums
    Quote Originally Posted by Dalminar View Post
    My statements are correct by virtue of me saying them. Additional proof is not required.

  12. #12

    Default Re: Assaulting

    I'll admit, fort battles are a pain. That said, they're not so hard to avoid so don't let this be a kill point for you. Any fort that can be sieged can be starved out, and if they sally forth they have to leave to come fight you. The rest of the time you can get away with it.

    The smallest level of fort is useful as a defense, but any bigger than that and you just won't have enough men to cover it.

    Sieges are the weakest link in Empire.

  13. #13
    Sir Winston Churchill's Avatar Vicarius Provinciae
    Join Date
    Jan 2009
    Location
    New York, USA
    Posts
    11,515

    Default Re: Assaulting

    Quote Originally Posted by Roslolian View Post
    and if they sally forth they have to leave to come fight you.


    Err, wrong. The game has it set up that even if they "sally forth", you are still actually forced to assault the fort. I'm not kidding.

    Also, if someone "intercepts" you while garrisoned in a fort, that fort will magically transport to your location and you'll have to deal with it. So the "interceptors" can sit there in their little fort while your men get slaughtered needlessly trying to take this magical mobile fort.

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
    — CA trying to prevent dissent on their forums
    Quote Originally Posted by Dalminar View Post
    My statements are correct by virtue of me saying them. Additional proof is not required.

  14. #14
    Kamakai's Avatar Biarchus
    Join Date
    Aug 2009
    Location
    Wales!!
    Posts
    643

    Default Re: Assaulting

    Well I guess theres still CB and autoresovle for Forts.


  15. #15

    Default Re: Assaulting

    Quote Originally Posted by Isaristh View Post
    Err, wrong. The game has it set up that even if they "sally forth", you are still actually forced to assault the fort. I'm not kidding.

    Also, if someone "intercepts" you while garrisoned in a fort, that fort will magically transport to your location and you'll have to deal with it. So the "interceptors" can sit there in their little fort while your men get slaughtered needlessly trying to take this magical mobile fort.
    Lolno. I have never, ever, taken a fortress via entering it. I always take it by routing the entire army after they sally forth to meet me. This does win the battle.

  16. #16

    Default Re: Assaulting

    Quote Originally Posted by Lucan View Post
    Lolno. I have never, ever, taken a fortress via entering it. I always take it by routing the entire army after they sally forth to meet me. This does win the battle.
    i bet that u bomb them whit mortars and howitzers?

    When i use cannons they dont run out to me, i have to go and get them.

  17. #17

    Default Re: Assaulting

    You're wrong, Isaristh. If you starve out a fort and they sally forth, they have to win the battle. Even if they stay inside and the timer runs down, you technically win and maintain the siege, likely forcing the fort's surrender. Most times they'll assault you and you can just hold your lines and break them as they do so.

    The intercept zone has been explained before. It represents the logistical impossibility of by-passing a fortress. The fort doesn't warp to your position, it merely necessitates your assault on it in order to proceed. Stop misrepresenting game mechanics just because you don't like them.

  18. #18
    Sir Winston Churchill's Avatar Vicarius Provinciae
    Join Date
    Jan 2009
    Location
    New York, USA
    Posts
    11,515

    Default Re: Assaulting

    Quote Originally Posted by Roslolian View Post

    The intercept zone has been explained before. It represents the logistical impossibility of by-passing a fortress. The fort doesn't warp to your position, it merely necessitates your assault on it in order to proceed. Stop misrepresenting game mechanics just because you don't like them.
    I'm sorry but in the description, it says the forts are strung around the city, not around a 35KM city radius, which is the intercept zone. So for me to be intercepted on the edge of intercept zone near a completely different town, that would mean 1 of 2 things. 1, the forts were built all around the goddamn region to defend the capital city, which would make the description a lie. 2, the forts that were supposed to be around the city, magically warped over to another town.

    The intercept radius is the enemy ARMY'S radius that signifies were they can intercept an enemy force the moves within the area. The army has to actually move to intercept them. Forts can't move last I checked. If honestly it's just a fort in my way when I'm "intercepted", then why am I unable to just move around it? Why do I have to engage this enemy that is "intercepting" me while it hides behind a fortress wall?

    Intercepting is an offensive action, forts are a defensive position. Intercepting means I'm being attacked, defending in a fort means I'm attacking the fort, there are no two ways about it. I did not directly attack the fort, so I should not have to deal with it if the enemy attacks me.

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
    — CA trying to prevent dissent on their forums
    Quote Originally Posted by Dalminar View Post
    My statements are correct by virtue of me saying them. Additional proof is not required.

  19. #19

    Default Re: Assaulting

    Quote Originally Posted by Isaristh View Post
    I'm sorry but in the description, it says the forts are strung around the city, not around a 35KM city radius, which is the intercept zone. So for me to be intercepted on the edge of intercept zone near a completely different town, that would mean 1 of 2 things. 1, the forts were built all around the goddamn region to defend the capital city, which would make the description a lie. 2, the forts that were supposed to be around the city, magically warped over to another town.

    The intercept radius is the enemy ARMY'S radius that signifies were they can intercept an enemy force the moves within the area. The army has to actually move to intercept them. Forts can't move last I checked. If honestly it's just a fort in my way when I'm "intercepted", then why am I unable to just move around it? Why do I have to engage this enemy that is "intercepting" me while it hides behind a fortress wall?

    Intercepting is an offensive action, forts are a defensive position. Intercepting means I'm being attacked, defending in a fort means I'm attacking the fort, there are no two ways about it. I did not directly attack the fort, so I should not have to deal with it if the enemy attacks me.

    this is why i have 16 24 pounders per army

  20. #20

    Default Re: Assaulting

    This is one part of the game where CA really screwed up. After the magnificent siege dynamic of RTW/M2TW, I have no idea how they allowed the game to be released like this. You actually have to go out of your way to avoid forts, because they're idiotic in every way.



Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •