The behavior I'm seeing in the battle AI more often than I'd like is going to need some attention, I'm afraid.. I had a huge battle near Emporiae last night between a 19 unit Roman army, and two Carthaginian armies....one of which included Hannibal. It would've been a fun battle, even though I lost miserably....but it ended up being a torturous lesson in how NOT to have AI armies behave in RTW. The battle started with a smaller Carthaginian army attacking from the south (6-7 units), and at night. I managed to drive them off without much of a problem, but knew already that I was doomed because I had taken so many loses dealing with this smaller foe.
Now here comes Hannibal. His army behaves like it doesn't have a CLUE!! Two cavalry units run over into a corner of the battlefield by a farm and you can hear their officer the whole battle saying "Units, FORWARD!".....but they never move during the whole battle. Slinger and archer units come forward and attack from an 10 o'clock position...while 5-6 various celtiberian, Carthage Marines, and Celtic hvy spearman engage what's left of my front. The whole time I'm thinking: "Where is the rest of this army?" Well, it's 'hiding' all over the place. I catch glimpses of various missile and infantry units 'appearing' out of nowhere and dispensing of my routing units. (Why are they acting like cavalry, while the cavalry stands over in a corner feeding their horses and having a brew by a farm?) I actually manage to route a couple enemy units, and then a whole column of their units appears at my army's 4 o'clock position....they're over there setting up camp, playing cards, and cutting down trees for their fires!! They 'bother' to send a unit over to replace the ones that routed......(must'a drew the short straw or something).
While Hannibal's army is 'out to lunch', he charges into the foray with my army and gets his unit killed......he escapes, and rides over to a position in front of two Iberian heavy units. I send what's left of my cavalry over to kill him....which they do.....within ten feet of these units...as they watch their General get killed and do NOTHING!! (They're roasting hotdogs and marsmellows on their torches....can't be bothered.)
My overall comment on this battle would be: WTH? It lasted OVER an hour (I stuck it out just to see what was going to happen), but it was boring and drawn out far beyond any reasonable length given the fact that I was going to lose, and I knew it going in. My whole objective in fighting the battle at all was to try and take a 'chunk' out of Hannibal so that my army in the city could maybe save itself.
This is an AI_formations file problem as far as I can tell. After this battle, I put the Sinuhet file we were using for a while in RS2 back into Beta8, went into a custom battle and loaded as 'near' as I could all the same units into Roman and Carthaginian armies. The result was totally different! The whole Carthaginian army attacked...cavalry acted like cavalry, and they slapped the piss out of me in 15+ minutes.
Really, this has got to be fixed....and the reason is that this type of behavior (which I have mentioned before) is extending the length of battles not based on unit stats, but based on units not participating in the battles at all.






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