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  1. #1
    desean's Avatar Semisalis
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    Default Guilds

    After a certain amount of Campaigns i came to notice that some Guilds are missing in logic term from some factions, and some are present when by all means they shouldnt.
    Now, as you all know theres a few amount of guilds and about 12 factions, and each case is a diferent case so ill try to list the Guilds, and write down the factions that this Guilds should or should not be able to represent.

    Swordsmith Guild
    To me a race/faction/culture can only have good heavy armor if they have good armorsmiths, and wheres armorsmiths theres weaponsmiths, thus the swordsmith guild is present.
    Following this logic order of thinking it is to assume that just like Gondor heavy armored units, a few more factions with theyr aswell armored units should have access to this guild.
    Factions like the dwarfs with theyr high skills with metal, the Easterling of Rhun with theyr Lôke heavy armored units and the high elves with their Eldar units, all three of them should have acess to this guild.
    My doubts about this guild goes to Dale and Isengard, both known for their heavy armored units, but Dale gets its Armor from the dwarfs in their trades and Isengard weaponry and armory comes from the mind and creation of Sauroman, this 2 cases are open for discussion.
    MY big NO goes for Eriador, i just dont understand why a faction that barelly uses any armor at all has acess to the guild, and you lot that come with Arnor references keep in mind that Arnor is long gone and things change

    Woodsman Guild
    This guild unlike some might think, is not about heavy armored archers or military archers, its more about a way of life for archers in contact with nature, mainly hunters, rangers and elves.
    So with great naturality this guild is avaible for both Silvan and High Elves, and Dale that fields many hunters, and where archers became very popular after King Bard.
    This Guild should be avaible for Eriador that just like Dale has many hunters, and to top that, it has rangers that are the closest thing to woodsmen guild members in the human race, i would also like to add that althoug Gondor isnt known for it closeness to nature, it is of public notice the skilled hunters in blackroot valley, and the superb skill of the ithilien rangers, only bested by the dunedain rangers themself in the human race

    Mason's Guild
    I wont enter into much discussion about this guild, just want to point out just like the great dwarf builders there were great numenorian and high elf builders

    Horse Breeders Guild
    Just want to point out that this guild is only avaible to factions highly skilled or with great horse riding tradition, thus it being only avaible to Rohan and Rhun (Via Khand i assume), only want to state that there is a third zone with an high horse riding tradition, Rhovanion, tho since it was destroyed and theres only a few remaining men under Dale's banner ingame i dont know what to think of it, your opinions are apreciated

    Assassin's Guild
    Rhun and Harad totaly deserve this Guild
    Has for the orc-based factions i find it hard for the orcs of the mysty mountains to be that highly skilled in assassins, first of all, to be a good assassin you need to be able to mix with other races/cultures and i dont think a goblin or orc can do that, and only reason why isengard and Mordor can is because in the lore both factions used men and other races to do their bidding, thus being able to mix and complete assassination missions with ease
    By the way shouldnt Gondor or the Elves also be highly skilled in assassinations aswell?
    Merchants Guild, Explorers Guild, Thieves Guild

    These 3 are just perfect, its my personal opinion tho

    i would also like you guys to see this topic about the caravans building
    http://www.twcenter.net/forums/showthread.php?t=284387
    Last edited by desean; August 14, 2009 at 08:47 AM.

  2. #2
    Beregond's Avatar TWC boomer
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    Default Re: Guilds

    Nice ideas!
    I'm tired of Masons Guild as Dwarves....they keep building those Melkor Shrines in my towns...that's annoying

  3. #3
    axnsan's Avatar Protector Domesticus
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    Default Re: Guilds

    I think that could be fixed.

    BTW, new guilds can also be added. As for gondor woodsmen guild - they could be made to start with one in blackroot vale, but not be able to recieve more in other places

  4. #4

    Default Re: Guilds

    Nice strange thing I never had a Swordsmith guild and I finished vh/vh long gondor campain

  5. #5
    desean's Avatar Semisalis
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    Default Re: Guilds

    Quote Originally Posted by axnsan View Post
    BTW, new guilds can also be added. As for gondor woodsmen guild - they could be made to start with one in blackroot vale, but not be able to recieve more in other places
    Shouldnt they have it in Ithilien aswell?
    Theres a woodsman_guild hidden resource in the EDB file, altho it would be well used with Gondor it would make the other factions that use the guild to be more limited in its usage to certain provinces aswell

  6. #6
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: Guilds

    don't know about the explorer's guild, this doesn't make sense in ME, what the orc are trying to find the new world or maybe the sunken numenorian island!

    maybe we could add the industry guild for isengard (hence the quote in game) (that's funny an industry guild!)

    The very ugly forgive, but beauty is essential - Vinicius de Moraes

  7. #7
    el Cid's Avatar Campidoctor
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    Default Re: Guilds

    Or an Bardian archer guild for Dale, make their bodyguard dale knights and make the Bardian archers into an elite archer unit recruitable at the guild.

    White council house: provides missions and bonuses and punishments if you complete of fail them.

    Miner's guild for Dwarves, huge boost to mining income.

  8. #8
    desean's Avatar Semisalis
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    Default Re: Guilds

    Dale already has a woodsman guild

    I like the Miners Guild tho... but who else other then the dwarfs would use it?

    Indeed i forgot to mention the Explorers Guild, there isnt realy no point in this guild, only gives a nice lore feeling, and anyways it should only avaible to sea powers (gondor, harad, high elves), not to every faction (orc explorers lol)

  9. #9
    OfficerJohn's Avatar Domesticus
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    Default Re: Guilds

    Quote Originally Posted by Mr MM View Post
    don't know about the explorer's guild, this doesn't make sense in ME, what the orc are trying to find the new world or maybe the sunken numenorian island!

    maybe we could add the industry guild for isengard (hence the quote in game) (that's funny an industry guild!)
    If Isengard gets an industry guild then Mordor should get one too.

  10. #10
    Beregond's Avatar TWC boomer
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    Default Re: Guilds

    Why not add Healer's Guild? in Gondor to represent Houses of Healing, and for Elves

    it could provide population growth bonus

  11. #11

    Default Re: Guilds

    +rep i think u have a good point whit some work this idea could be a really cool submod or added to the main mod .

  12. #12
    OfficerJohn's Avatar Domesticus
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    Default Re: Guilds

    Quote Originally Posted by Beregond View Post
    Why not add Healer's Guild? in Gondor to represent Houses of Healing, and for Elves

    it could provide population growth bonus
    And, I don't know, maybe a public health bonus?
    And a slight decrease in retraining cost?

  13. #13
    Beregond's Avatar TWC boomer
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    Default Re: Guilds

    it could do the same as these public baths that are still available for Elves

  14. #14
    axnsan's Avatar Protector Domesticus
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    Default Re: Guilds

    Why not, replace them

  15. #15
    Senator
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    Default Re: Guilds

    I think there should be:
    Orc breeding guild
    - public growth bonus
    - more and faster orc units
    - maybe more recruitment slots
    - easy to get by making orc units
    - orc factions

    Some sort of troll training guild
    - more troll units
    - maybe experience bonus to trolls
    - hard to get, something for late game
    - Mordor and OoMM

    Some sort of barrack-quild
    - men factions
    - more free upkeep units

  16. #16
    Leonidas480bc's Avatar Semisalis
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    Default Re: Guilds

    Desean nice points you have there i think it should be specific for certain regions. I don't know why the Elves or Dwarves don't get the swordsmith guild and why the Elves only get woodsmen guild. What files do i need to change to add the guilds to other factions. I will try and do this with some help.

  17. #17
    Elmo Kill's Avatar Foederatus
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    Default Re: Guilds

    Isengard should be able to get the Alchemists Guild! I don't know if Isengard can get gunpowder troops in the late game though. Maybe they should be able to recruit a Bomb unit for blowing up walls
    "Water sleeps, but Enemy never rests" - Murgen, Standardbearer

  18. #18
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: Guilds

    Quote Originally Posted by Elmo Kill View Post
    Isengard should be able to get the Alchemists Guild! I don't know if Isengard can get gunpowder troops in the late game though. Maybe they should be able to recruit a Bomb unit for blowing up walls
    it's already being done a those berserkers that blew up helms deep, master bigab has a video of this I'll look for you

    The very ugly forgive, but beauty is essential - Vinicius de Moraes

  19. #19

    Default Re: Guilds

    Quote Originally Posted by Elmo Kill View Post
    Isengard should be able to get the Alchemists Guild! I don't know if Isengard can get gunpowder troops in the late game though. Maybe they should be able to recruit a Bomb unit for blowing up walls
    The trigger for getting the Guild is building Gunpowder buildings and recruiting Gunpowder units. How will Isengard do that with only one Gunpowder unit?

  20. #20
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: Guilds

    don't suppose a alchemist guild is actually good.... the suicide wall breakers were something small, that they are going to add, 'cause people asked a lot! but this should be something so rare that a guild for it doesn't make sense...

    the industry guild (still laughing) should be something to produce units more quickly and upgrade their weapons and armor! how in the hell he could arm so much troops with so little time! this could add a lot of flavor for isengard players and Rohan!

    The very ugly forgive, but beauty is essential - Vinicius de Moraes

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