After a certain amount of Campaigns i came to notice that some Guilds are missing in logic term from some factions, and some are present when by all means they shouldnt.
Now, as you all know theres a few amount of guilds and about 12 factions, and each case is a diferent case so ill try to list the Guilds, and write down the factions that this Guilds should or should not be able to represent.
Swordsmith Guild
To me a race/faction/culture can only have good heavy armor if they have good armorsmiths, and wheres armorsmiths theres weaponsmiths, thus the swordsmith guild is present.
Following this logic order of thinking it is to assume that just like Gondor heavy armored units, a few more factions with theyr aswell armored units should have access to this guild.
Factions like the dwarfs with theyr high skills with metal, the Easterling of Rhun with theyr Lôke heavy armored units and the high elves with their Eldar units, all three of them should have acess to this guild.
My doubts about this guild goes to Dale and Isengard, both known for their heavy armored units, but Dale gets its Armor from the dwarfs in their trades and Isengard weaponry and armory comes from the mind and creation of Sauroman, this 2 cases are open for discussion.
MY big NO goes for Eriador, i just dont understand why a faction that barelly uses any armor at all has acess to the guild, and you lot that come with Arnor references keep in mind that Arnor is long gone and things change
Woodsman Guild
This guild unlike some might think, is not about heavy armored archers or military archers, its more about a way of life for archers in contact with nature, mainly hunters, rangers and elves.
So with great naturality this guild is avaible for both Silvan and High Elves, and Dale that fields many hunters, and where archers became very popular after King Bard.
This Guild should be avaible for Eriador that just like Dale has many hunters, and to top that, it has rangers that are the closest thing to woodsmen guild members in the human race, i would also like to add that althoug Gondor isnt known for it closeness to nature, it is of public notice the skilled hunters in blackroot valley, and the superb skill of the ithilien rangers, only bested by the dunedain rangers themself in the human race
Mason's Guild
I wont enter into much discussion about this guild, just want to point out just like the great dwarf builders there were great numenorian and high elf builders
Horse Breeders Guild
Just want to point out that this guild is only avaible to factions highly skilled or with great horse riding tradition, thus it being only avaible to Rohan and Rhun (Via Khand i assume), only want to state that there is a third zone with an high horse riding tradition, Rhovanion, tho since it was destroyed and theres only a few remaining men under Dale's banner ingame i dont know what to think of it, your opinions are apreciated
Assassin's Guild
Rhun and Harad totaly deserve this Guild
Has for the orc-based factions i find it hard for the orcs of the mysty mountains to be that highly skilled in assassins, first of all, to be a good assassin you need to be able to mix with other races/cultures and i dont think a goblin or orc can do that, and only reason why isengard and Mordor can is because in the lore both factions used men and other races to do their bidding, thus being able to mix and complete assassination missions with ease
By the way shouldnt Gondor or the Elves also be highly skilled in assassinations aswell?![]()
Merchants Guild, Explorers Guild, Thieves Guild
These 3 are just perfect, its my personal opinion tho
i would also like you guys to see this topic about the caravans building
http://www.twcenter.net/forums/showthread.php?t=284387




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