View Poll Results: Should garrison script be weakened

Voters
71. You may not vote on this poll
  • no

    34 47.89%
  • yes a bit

    24 33.80%
  • yes a lot

    13 18.31%
Page 1 of 2 12 LastLast
Results 1 to 20 of 42

Thread: Garrison script

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon5 Garrison script

    How does the garrison script allocate units and does anyone else think the units given should be weaker and smaller numbers-
    to around 6 units of militia grade troops max

    its been dam annoying attacking rohan as isenguard or dol guldur with elves after much preparation just to have the enemy multiply to a full stack from just 2 units. However I do understand its purpose so don't want complete removal- I think my suggestion is more ballanced and realistic.
    Is there a relevant sub mod for 1.2 or does anyone know how to make one for this?

    To remove completeley if you want http://www.twcenter.net/forums/showthread.php?t=284034

  2. #2
    Warmaster Tibs's Avatar Senator
    Join Date
    Jun 2009
    Location
    Ohio state in the USA
    Posts
    1,451

    Default Re: Garrison script

    No.
    It provides a challange which the campaign needs. Dont like it? Just auto_win attacker (or) defender and take the city.
    The AI is like a retarded overwieght child. He realy want all those fries, he just does not know how to get them. http://img1.coolspacetricks.com/imag...unny/81776.gif

  3. #3
    Inarus's Avatar In Laziness We Trust
    Join Date
    May 2009
    Location
    Durham
    Posts
    6,483

    Default Re: Garrison script

    Why the Garrison Script should be erased from the game:

    Return of the King alternative ending:

    Denethor stared out at the vast army besieging his city of Minas Tirith. A soldier approached him, 'My Lord, What shall we do, we are outnumbered!' he exclaimed.

    'Don't worry soldier, we outnumber them because we have a garrison script!' Denethor replied with a laugh.


    Very realistic.




  4. #4

    Default Re: Garrison script

    Quote Originally Posted by Inarus View Post
    Denethor stared out at the vast army besieging his city of Minas Tirith. A soldier approached him, 'My Lord, What shall we do, we are outnumbered!' he exclaimed.

    'Don't worry soldier, we outnumber them because we have a garrison script!' Denethor replied with a laugh.
    The soldier stared at his steward, knowing that insanity had finally taken him. "Umm... my lord?" he responded, his voice shaky at the knowledge that he would be correcting the most powerful man in Middle-Earth.

    "What do you want, Man of Gondor?" His face showed his bliss at the knowledge of having an enormous army under his command, but his eyes showed the fear deep inside of him at the thought of dark tidings.

    "Mordor is near death, and they are running low on armies. In all truth, we should be able to take the fight to them now, but I am afraid-"

    Denethor cut him off. "NOOOOOOOOOOOOOOO!!!!!! I had forgotten about the scripts to spawn armies and money for a dying faction! We only have four years until fourteen stacks of Orcs attack from their one remaining town!"

  5. #5

    Default Re: Garrison script

    Dunno if it's possible but maybe change the garrison script according to the game setting? Eg. If at the start of the campaign you selected very hard you get the full garrison script, if you select hard you get 3/4 of full garrison script, medium half of garrison script and easy 1/4 of garrison script?

    Plus, lol at above
    Spoilers are evil, read spoiler below to find out why.
    Spoiler Alert, click show to read: 

    Information not found

  6. #6
    Beregond's Avatar TWC boomer
    Join Date
    Mar 2009
    Location
    Ukraine
    Posts
    4,476

    Default Re: Garrison script

    Garrison script is nice and challenging,please,no need to nerf it,the game is already a bit too easy....weaklings...


    EDIT 777 posts ! I like this number

  7. #7
    Senator
    Join Date
    Dec 2008
    Location
    Finland
    Posts
    1,055

    Default Re: Garrison script

    Of course not!
    With garrison script mod stays little more in lore as AI can't blitz all settlements. I mean if garrison script would be weaker for example Rivendell would always be taken by OoMM.

  8. #8
    caralampio's Avatar Magnificus
    Join Date
    Dec 2006
    Location
    Guatemala
    Posts
    1,809

    Default Re: Garrison script

    I have two questions that bug me about GS...

    a. Does it work for the player (i.e. if my city is poorly defended should I get extra troops) because one of my cities just got assaulted I had only one defending unit and I got no additional units!

    b. Do additional units spawn repeatedly. I mean, if I siege the city, leave, then siege it again, will more and more new units appear?

    I think that some units spawning is OK but they should be of the worst available type (like the firelock citizens in ETW).

    Say no to AI cheating!!!

  9. #9
    Warmaster Tibs's Avatar Senator
    Join Date
    Jun 2009
    Location
    Ohio state in the USA
    Posts
    1,451

    Default Re: Garrison script

    Quote Originally Posted by caralampio View Post
    I have two questions that bug me about GS...

    a. Does it work for the player (i.e. if my city is poorly defended should I get extra troops) because one of my cities just got assaulted I had only one defending unit and I got no additional units!

    No.

    b. Do additional units spawn repeatedly. I mean, if I siege the city, leave, then siege it again, will more and more new units appear? Only after a while. I have sieged Isengard one time, failed then sieged it again 25 turns later and got the garrison script but it was much weaker.

    I think that some units spawning is OK but they should be of the worst available type (like the firelock citizens in ETW).
    That would make it to easy for us intellegent beings.
    Say no to AI cheating!!!
    and doom them to getting stomped by the player over and over and over and over and over and over and over and over
    The AI is like a retarded overwieght child. He realy want all those fries, he just does not know how to get them. http://img1.coolspacetricks.com/imag...unny/81776.gif

  10. #10

    Default Re: Garrison script

    It isn't so much the Garrison Script that bothers me, as the script that spawns a huge army if you take your goal. I mean, hard enough to defend your lands, take the scripted city and THEN have to fight off a Mordor army with dang Olog-Hai in it when you are still only fielding Militia troops as Gondor!

    Seriously, what is right about retaking Minas Ithil to only have it taken back from you and your enemy even stronger than when you attacked them and took one of their major strongholds?

    Crazy.

  11. #11
    Inarus's Avatar In Laziness We Trust
    Join Date
    May 2009
    Location
    Durham
    Posts
    6,483

    Default Re: Garrison script

    Quote Originally Posted by caralampio View Post
    I think that some units spawning is OK but they should be of the worst available type (like the firelock citizens in ETW).

    Say no to AI cheating!!!
    Exactly. WORST AVAILIABLE

    NOT TROLLS!!

    When trolls spawn so early you get owned because you cannot compete




  12. #12

    Default Re: Garrison script

    Quote Originally Posted by Inarus View Post
    Exactly. WORST AVAILIABLE

    NOT TROLLS!!

    When trolls spawn so early you get owned because you cannot compete
    Lol, yes.
    I played OotMM, and some stupid orcs from Dol-Guldur besieged Caras-Galadhon.
    And now I have almost full SE stack with heavy spearmen near Moria about turn 20.

  13. #13
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: Garrison script

    I like the garrison scripts the way they are.

  14. #14

    Default Re: Garrison script

    Out of curiosity, I tried the no garrison script with 1.2, and toggle_fow.

    Sauron and company steamroll Silvan Elves, sack Edoras (followed shortly by all of Rohan), occupy Rivendell, and dismember Gondor in short order. By this time, the Dwarves and Dale are also on the verge of a massive fail. Oddly enough Eriador was left pretty much alone, but I suspect that they were next on the invasion list.

  15. #15
    The Doge of Venice's Avatar Senator
    Join Date
    Oct 2008
    Location
    London, Ontario, Canada
    Posts
    1,009

    Default Re: Garrison script

    I think they are a tiny bit too strong, maybe having stronger initial garrisons or edit the ai to keep larger garrisons in bigger settlements.

  16. #16

    Default Re: Garrison script

    Any dumbing down of the garrison script should be coupled with the elimination of the darned invasions called by the Dark Lord. 95% of the time the target is Edoras, seriously impacting game balance for the Rohan faction. Also it hurts the evil sides development, as they commit resources to these efforts that would best be used securing local objectives.

    Of course this is only my opinion.


  17. #17
    Bela's Avatar Ducenarius
    Join Date
    May 2009
    Location
    The land of the crazy folk
    Posts
    947

    Default Re: Garrison script

    Basicly, I like the garrison script. Gives more challenge and after a little time you will know which cities have the script (and you can send full stacks against them. Does anyone really think it's easy to conquer Dol-Guldur, for example?).
    My experience was that if you just wait for a while around the town, and the AI WILL move a smaller army next to/out of the town (what a dumb! ). All you have to do is attack them, so you don't have to fight the script as the defenders will reinforce the small army. Killing them also, and the city is yours without facing the garrison script.
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  18. #18
    axnsan's Avatar Protector Domesticus
    Join Date
    Dec 2008
    Location
    Timisoara, Romania
    Posts
    4,437

    Default Re: Garrison script

    I prefer to do it more heroicly. Siege the city, spawn 4000 orcs, and wait for another 4000 to attack you from outside.

  19. #19

    Default Re: Garrison script

    Quote Originally Posted by axnsan View Post
    I prefer to do it more heroicly. Siege the city, spawn 4000 orcs, and wait for another 4000 to attack you from outside.
    i prefer giving them the city and then rapping inside xD.

  20. #20

    Icon5 Re: Garrison script

    Update
    This topic obviously divides most people but the overall feeling is that the garrison script is a key game element and is appreciated for the added challenge. Lack of understanding of how this gameplay element works has been fraustrating so hopefully this will clear things up and with better understanding people will be further encouraged to persevere against the AI garrisons. I have been further experimenting and have a few questions and suggestions involving this topic.
    Playing as isenguard I besieged gineard wtith a small the town spawned several reinforcements and I decided to withdraw when they sallied. The rohan force followed and after a close battle I routed them and besieged the town again next turn and no new garrison formed.
    Is there a recharge time for the garrison script and does this vary between regions and over time or with your own force strength?
    Also do the reinforcement quality vary between region and over time or with your own force strength?
    Finally is there a list of settlements with the garrison script and does it matter which faction controls them?
    I still feel that either no or only 1 elite enemy unit should spawn, maybe no trolls!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •