Results 1 to 9 of 9

Thread: Destroying Conquered City Buildings

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Velico's Avatar Biarchus
    Join Date
    May 2008
    Location
    Portland, OR
    Posts
    684

    Default Destroying Conquered City Buildings

    I'm just curious about a few things. First off, how many of you destroy every building when you capture a city? Do you have a motive for doing it? (I usually destroy the temples and anything I notice that gives me negative order).

    Also, what is with the government buildings having so much negative public order? You can't destroy those ones, so what can you do about them causing so much negative public order? It makes it near impossible to sustain public order when they have the highest level government building since you can't destroy it nor build a higher tier. What do you guys do about this?

    I've tried searching for this answer but to no avail. The search function on this website is not very good.
    Last edited by Velico; August 12, 2009 at 12:15 AM.
    Don't run, you'll only die tired.
    RS II - Beta Tester, VVV:TW Historical Researcher

  2. #2

    Default Re: Destroying Conquered City Buildings

    Well the way it works is like this. The government building is built by another culture and thus it carries a culture penalty. For each of the buildings built by the same culture as the government building, it will incur a culture penalty on the player until the player has built over that culture. Now, for your own government buildings, they have a unhappiness bonus for your old buildings to represent the fact that your people are getting pissed that while you're building lavish palaces, the city squalor is building up and they're still living in the same old run-down town. It's kind of a crude system, but it does its job well, which is forcing the player to at least look at his cities.

    Crusades
    Historical fiction - Fifty Tales from Rome


    Can YOU dance like the Cookie Man?
    Improbe amor quid non mortalia pectora cogis? - The Aeneid
    I run an Asteroid mining website. Visit it before James Cameron takes it from me.

  3. #3
    ♔Icebear77♔'s Avatar Biarchus
    Join Date
    Jan 2009
    Location
    Switzerland and Germany
    Posts
    673

    Default Re: Destroying Conquered City Buildings

    Quote Originally Posted by chaplain118 View Post
    Well the way it works is like this. The government building is built by another culture and thus it carries a culture penalty. For each of the buildings built by the same culture as the government building, it will incur a culture penalty on the player until the player has built over that culture.
    No exactly true, i got cities in my campaign with a foreign government building and they dont have a culture penalty. I think if there are only one (or sometimes two) foreign buildings, this is not a must for a culture penalty.

  4. #4

    Default Re: Destroying Conquered City Buildings

    Quote Originally Posted by Icebear77 View Post
    No exactly true, i got cities in my campaign with a foreign government building and they dont have a culture penalty. I think if there are only one (or sometimes two) foreign buildings, this is not a must for a culture penalty.
    If you look on the details for that building, you'll notice that it either has a -x% happiness or that same decrease of happiness is reflected in the government level building.

    Crusades
    Historical fiction - Fifty Tales from Rome


    Can YOU dance like the Cookie Man?
    Improbe amor quid non mortalia pectora cogis? - The Aeneid
    I run an Asteroid mining website. Visit it before James Cameron takes it from me.

  5. #5
    ♔Icebear77♔'s Avatar Biarchus
    Join Date
    Jan 2009
    Location
    Switzerland and Germany
    Posts
    673

    Default Re: Destroying Conquered City Buildings

    Quote Originally Posted by chaplain118 View Post
    If you look on the details for that building, you'll notice that it either has a -x% happiness or that same decrease of happiness is reflected in the government level building.
    hmm ok, but theres no culture penaty in the settlement overview... therefore, its not the same thing?

  6. #6

    Default Re: Destroying Conquered City Buildings

    Quote Originally Posted by Icebear77 View Post
    hmm ok, but theres no culture penaty in the settlement overview... therefore, its not the same thing?
    the cultures in RTW are divided into broad spectrums. So broad that in vanilla, a Roman faction can conquer a Greek city and exprience almost no cultural differences due to the classification (Greco/Roman). To make matters even worse, the barbarian factions were all classified as barbarian. So you end up with the weird result of Germanic tribes conquering Iberian cities that have completely different temples yet still reaping in nothing but benefit.

    Cultural penalties could not be accurately portrayed due to the broad strokes, so the RS team added various penalties to the different buildings so that when you captured them, you would experience a drop in public order meant to portray the resistance of the newly conquered citizens to your culture.
    The solution then became to either destroy the enemy buildings or to simply build over them. Either way, it made pacification of new territories harder than before.

    Crusades
    Historical fiction - Fifty Tales from Rome


    Can YOU dance like the Cookie Man?
    Improbe amor quid non mortalia pectora cogis? - The Aeneid
    I run an Asteroid mining website. Visit it before James Cameron takes it from me.

  7. #7

    Default Re: Destroying Conquered City Buildings

    When they belong to a treacherous faction (ehem Greeks in my campaign)...EVERYONE GETS PUT TO WORK.

  8. #8
    Leeham991's Avatar Campidoctor
    Join Date
    Oct 2008
    Location
    The United Kingdom of Great Britain and Northern Ireland
    Posts
    1,893

    Default Re: Destroying Conquered City Buildings

    I get rid of anything important that can't be directly Romanised (always the barracks!). Or if I'm fighting a defensive war I sometimes raid an enemy city and strip it totally bare before retreating back to my own lines.
    I like pie.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •